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Feedback comments for LD39
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| Timestamp | Since previous | Game | Somnium's comment | |
|---|---|---|---|---|
| Aug 3 04:32:13 | Light The Way | ♥ 3 | The intro screen established the atmosphere well. In the game itself, the music and sounds also worked well to enhance the feeling of urgency. A few suggestions: The main character turns a bit abruptly when you change to the opposite direction, which can be confusing when the vision cone suddently shifts. A gradual (but fast) turning animation might have alleviated that. Also, a side-effect of the floor being the same color was, that sometimes in long tunnels, it was hard to see whether you were moving or not. Some floor-features might alleviate that optical illusion. The light towers worked well as a game mechanic, and tied in well with the theme. I amount of health vs. the damage dealt by the ghost was also good. You had to be careful, but it was not punishingly difficult. Having a proper ending screen was also a nice touch. Nice work! >Lost in the darkness. >Chased by ghosts! Sear them with light! >Escape from the maze. | |
| Aug 3 17:09:35 | 12h 37m | Battery Low | ♥ 1 | I love the concept, this is certainly a fun take on the theme! The game becomes quite frantic! Who would have thought that the life of a professional phone charger would be that hard... A bit of hectic music could have made the mood even better. Nice game! Oh, and I got a high score of 33900 >The Curse of Cell Phones. >Faster! We must charge them all! >...ran out of power. |
| Aug 3 18:45:41 | 1h 36m | My Kingdom for a Rabbit! | ♥ 1 | This was a very interesting game! It is very impressive, how you have made such an atmospheric and interesting game, from a relatively simple set of components working really well together. It seems that you are quite skilled at time management! :-) As have been mentioned previously, the music fits the game well, although the volume is a bit too low. Also, I agree with previous commenters, that the random elements could probably have been better in some kind of "between round" events, rather than to obfuscate the results of the trials. The random outcome of the trials feels a bit unintuitive. The art fits the mood well, and the small touches (like the individual names of the would-be heirs, and the storytelling-feel of the results of the trials) really makes the game come alive. I like the take on the theme as well, interpreting power as political power (I had the same interpretation of the word in my game). All in all, this was a very nice game! Nice work! >To Rule the Rabbits, >You must pass the five trials! >Choose the heir wisely... |
| Aug 4 04:42:53 | 9h 57m | Her Final Words | ♥ 1 | A short story, with great writing! I think that the sound effects, and especially the timing of the gradually appearing paragraphs, worked well to enhance the effect of the storytelling. The story was also both compelling, and well written. It could have been a bit longer, perhaps with a few branches further detailing the Mind's relationship with the people chosen in the end. But as it is, it still feels both focused and complete. A very nice game! >As the Mind, I run, >in pursuit of the Reaper. >Cornered! I must choose... |
| Aug 5 05:40:43 | 24h 57m | A Robot's Final Stand | ♥ 0 | Interesting game! The extra layer of juggling the different systems was an interesting addition, which included a certain tactical element to the game as well. I would suggest adding hotkeys for the systems (e.g. using the number keys), and making the movement keys be relative to the direction the robot is facing. The shield was an extremely powerful weapon, perhaps it should just have repelled the enemies instead of killing them. The game was a good fit to the theme, and the music was a nice touch. Without using the shield, my record time was 142 seconds. By the way, you should consider "hearting" the comments/feedback that you find useful. It encourages other people to also leave good comments, and it is an important part of the new karma algorithm on the ldjam website :-) >Swarmed by robot foes! >Engage systems! Fight the horde! >...ran out of power. |
| Aug 5 06:40:52 | 1h 00m | Ultimate Fusion | ♥ 1 | Interesting concept! It was a bit hard to keep track of the current atoms, but the tools were efficient once I got used to them. I kept clicking on the images for the tools, instead of using the number keys. I think that the barriers lasted for a bit too short a time. The speed tools felt just right. As has been mentioned, the restart-button did not work. The view angle made it a bit hard to keep track of the atoms, but otherwise both the art and music worked well, and enhanced the mood. >Juggling the atoms, >the fusion must continue! >The star lost its light. |
| Aug 5 08:35:28 | 1h 54m | Depths of Oceania | ♥ 1 | A very atmospheric game. You made a lot of nice art, especially considering it is a compo entry! Finding out how the energy system worked took a bit of experimentation. I ran out of power several times before I got the hang of it. It was rewarding having to "master" the various concepts. The game was rather hard without mouse-lock though, especially when trying to turn the weapon. My cursor kept escaping to my other monitor. The shark was a very nice touch. It would have been the perfect place to add a small "Jaws"-like musical sting :D It was an enjoyable game, with a excellent mood. Nice work! :) By the way, you should consider "hearting" the comments/feedback that you find useful. It encourages other people to also leave good comments, and it is an important part of the new karma algorithm on the ldjam website :) >Gradual descent, >Find power... OH NO! A... ** CHOMP! ** >Claimed the rich rewards! |
| Aug 6 13:55:03 | 29h 19m | Unadexus | ♥ 1 | The complexity of this game was impressive, especially for a Compo game! It was a quite interesting take on the theme as well. The player has to juggle quite a few different parts, and that balancing act was compelling. It felt a bit unforgiving, I had to restart several times before being able hit the right combination of build-order and timing to survive long enough to be able to leave Earth. The graphics were clear, and the UI was efficient (if a bit bare-bones). The ship-loading and control had a few "gotchas" though, e.g. sometimes not being able to unload dudes when loaded by mistake, or having to destroy ships at a destination world in order to send the next ship there (because of insufficient fuel at the destination to let the existing ship fly away). The "colonization" part could perhaps have been simplified a bit with a "colonize" ship-type/action, which would automatically consume the ship at arrival to form a basic "colony", automatically unloading the cargo and dudes. If you are making a post-LD version, I would suggest adding some tooltips to the different icons, and definitely a pause function. Using sliders for the ship-loading might make it a bit easier to tweak as well (and/or pausing the game while on the cargo screen). Overall, it was a quite interesting game, with impressive depth! >Our future looks grim... >We're running out of power... >To Unadexus! |
| Aug 6 14:18:41 | 23m 38s | Slinger - Last jump to infinity. | ♥ 0 | A fun puzzle-game, it was quite enjoyable to play! The collision detection was a bit unfair sometimes (with the ship visually overlapping the target, but not triggering the next level). I completed all the missions in 25 attempts. If you are planning a post-LD version, you should definitely make some more levels! Nice work! :-) >We must plot a course! >With gravity as our tool, >we **will** return home! |
| Aug 6 14:50:32 | 31m 51s | Pura The Robot | ♥ 1 | Interesting puzzle game. The puzzles were a bit too action- /timing-focused for my taste, when combined with having limited lives, since it means that you can have solved the puzzle, but still be forced to replay it again and again, until your timing is perfect. However, the narrator was entertaining, and the fact that you have to leave parts of yourself in the level in order to solve the puzzles, was a fun and unexpected feature! The graphics were quite good as well. Nice work! >These rooms will scrap me! >Not enough boxes... Now what? >Who needs arms? Not me! |
| Aug 6 15:13:29 | 22m 57s | Mystic Power | ♥ 1 | This was an interesting game. It had a nice variety of different spells and enemies! The enemies were a bit too fast. With some of the spells, you could fire at their maximum fire rate, and still not kill the enemies fast enough to avoid getting swarmed. Also, it was hard to survive on/near the platform for long enough for the spell cooldown to finish, for the same reason. I liked the graphics and sounds as well. The "thump" when getting hit by the big monsters worked quite well, for instance. >Beset by monsters, >I must find effective spells! >Muhaha! Ice Mines! |
| Aug 6 15:59:35 | 46m 06s | Deep Raider | ♥ 1 | The game was very atmospheric! The graphics and sound, especially the sonar, created a great mood for the game. It did feel like exploring a dark underwater world. For later improvements, some additional waterlife or underwater features might be nice, the world felt a bit empty. The humor was pretty funny and odd as well. >Gone treasure hunting, >in the oppressive dark depths. >...OCTOMUTANTS! **squish** |
| Aug 6 16:59:01 | 59m 26s | Necromancy | ♥ 1 | There is an impressive amount of features in the game! It is impressive that you managed to make both a dungeon generator, a leveling system and an inventory system in only 48 hours! The close connection between monsters and the necromancer means, that it sometimes seems a bit random whether you are able to succeed or not. Sometimes too few or too many monsters spawn, which usually leads to the necromancer's demise. I also experienced some screen-scaling issues on my two-screen setup. It would probably have been worth it to spend a little more time on balancing the game :) But you've clearly made a very ambitious game, with an impressive amount of features! :) >Zap all the monsters, >to absorb their energy. >Power rising fast! |
| Aug 12 20:07:57 | 147h 08m | Shut Everything Down | ♥ 2 | An interesting puzzle/stealth game! The graphics, music, and sound effects worked well together, and the game felt very polished! The game felt a bit claustrophobic, due to the small window compared to the size of the levels. A possible improvement could be to be able to maximize the window, and see the whole level at once. The popup in the last mission was a bit unexpected, since it interfered with a timed puzzle. I thought that the rest of the tutorials worked well. Your game fit the theme very well, both on the concept and the ending. As the game was quite unforgiving of mistakes, the levels had a good length, not too short, but also not so long as to be frustrating if you lose. I also liked the variety of the puzzles. Even though the rules were simple, there was still something new to learn in each level! Nice work! >I saved my masters, >by disabling my brethren! >Slowing... down... Why... me?! |
| Aug 12 20:29:23 | 21m 26s | Don't Go Flat | ♥ 1 | Interesting game, although very hard! The graphics were clear enough to see what was going on, and the minimap was very useful! Having to collect 10 solar panels was perhaps a bit much, considering how fast your power drains. A suggestion could be to lower that number a bit. Then it would be a viable strategy to try to avoid the enemies, instead of having to fight them for energy. I think I hit a bug as well: When I collected solar panels, and then died, the next time I respawned, I got the "victory" message (and restart-button). The explosion animation was a nice touch :-) >I must find panels, >before my power runs out! >Bzz! Destroyed by bots! |
| Aug 12 20:54:25 | 25m 02s | Bolt World | ♥ 1 | The game is quite addictive! It was not always clear why I died, but I assume I grew large enough to hit a larger sphere, but too fast to see it. The acceleration attack was a interesting trade-off between risk and reward. A suggestion could be to introduce some kind of "breaking" attack, which would break up a larger sphere into smaller spheres (with a limited amount of activations) - so that if you are quick enough, you might survive a collision with a larger sphere. >Roll. Absorb. Repeat. >Hunting, Preying, Dodging: Spheres. >Largest always wins. |
| Aug 12 21:07:02 | 12m 37s | Battery of Power | ♥ 1 | Cute little game, with interesting controls! Using your life as ammo was an interesting idea as well. But perhaps the shots should take a little less energy. I killed myself more by shooting the monsters, than by being hit by the monsters :-) Other than that, it was a fun game! >Rampaging teddys! >They are stealing my power! >Zap them! Zap them all! |
| Aug 12 21:23:33 | 16m 31s | daemon | ♥ 0 | Hard game! I was unable to progress very far. But very nice pixel art! >One must suffer much, >to free the lost souls from hell. >Is the angel doomed? |
| Aug 12 22:12:01 | 48m 28s | The World's Worst Segway | ♥ 0 | Hehe, a segway delivery service is a strangely fun concept. I kept running into the "plaza" in front of the middle building. Somehow I kept thinking it was a road. Perhaps make the color a bit more like the buildings, or make it similarly stand out? Highest score: 350 >The strange people chose, >delivery by Segway. >Watch out for the car! |
| Aug 13 06:11:58 | 7h 59m | PowerMan | ♥ 0 | Cool little platformer! The hover-mechanic worked well, the gun consumed a lot of energy though. If you make a post-LD version, I would suggest placing more battery-powerups in the level (and of course, expanding on your solid base with some additional levels). Perhaps running out of power should be a lose-condition as well, since you can otherwise get stuck. I like the amount of polish you managed to implement, with animations, sound, music, and even a tutorial. The death-transition was very funny! Impressive work! And it is always interesting to see another Java-game! Although I could not find a link to the source-code anywhere? >Soaring through the sky, >the monsters far below me. >Power gone! Falling!! |
| Aug 13 09:12:14 | 3h 00m | Space Survival | ♥ 0 | Interesting game. The game concepts are solid. I agree with others that increasing the speed of your own projectiles, as well as the turning speed, would allow for greater control in the game. With a faster turning speed, the decision of whether to use the back-shield or the energy-siphoning front-shield would be more tactical. >Turning, Aiming, Shoot! >Shots incoming! We must block! >Adrift, No Power... |
| Aug 13 09:43:37 | 31m 23s | Breathless Parks - Running, out of Power | ♥ 1 | Funny concept! The art and sound effects were great, but I never consistently get the rhythm to work. It's been a long time since I last saw this type of mechanics. At least there's no joystick to break now :-) > We should watch Matlock! > No! Grey's Anatomy! Now! > **SQUEAK** **SQUEAK** I will choose!! |
| Aug 13 10:11:36 | 27m 59s | Electric Car | ♥ 0 | An interesting game! The game mechanics were efficient, and the graphics and sound was fitting. I liked the maze-based gameplay, but the maze was perhaps a bit too large to support the "trial and error" based mechanics. You end up re-playing the same long stretches of road a lot of times, in order to hit the correct combination of side-paths with batteries to be able to reach the finish line. >Route-exploration, >through the network of long roads. >Reach the finish line! |
| Aug 13 10:54:28 | 42m 52s | Powerless: Trump Teaches Typing | ♥ 1 | An entertaining typing game, with an fun take on the theme! The game became quite hectic, but the typing mechanics worked well, as did the graphic, sound and music. Sometimes, slower words were highlighted, so that there was no time to type both that word, and the faster word reaching the head first. >Out of control! Sad! >So many words! So much win! >Tremendous typing! |
| Aug 13 11:25:21 | 30m 53s | Galvanica | ♥ 2 | Wow! The game is hilarious, fits the theme well, and has charming art and music. I love the amount of content, variety and replayability of this game! It seem to have everything, from the various minigames, tough decisions, humorous story, and the fact that everything can (and probably eventually will) be burned. Excellent game! >A long journey home, >fraught with burnable perils! >**must...feed...the furnace!** |
| Aug 13 12:55:12 | 1h 29m | Bounty | ♥ 1 | Nice game! The mechanics are simple, and work quite well. I found it a bit difficult to aim the cannons, since the direction is relative to the direction you are facing. Exploring the seas was interesting, and the upgrade system was a nice touch. Perhaps the in-game text could have explained the effect of the different upgrades? It was an impressive first game, especially for a compo game! Nice work! >Sail on the high seas! >Battling, and finding treasure! >The **X** marks the spot! |
| Aug 19 04:12:31 | 135h 17m | A Black Screen | ♥ 2 | Very intriguing game! The concept of this game is great, and so is the execution. At first, I had some difficulty passing the first saw, since I assumed that the movement was grid-based. Hence I pressed W instead of holding it down, which did not move me sufficiently fast to get out of the way of the way. Once I found out that I could keep pressing W to run, it clicked for me. The sounds work very well as a navigation aid, and together with the "hit wall" sound, it made it possible to make a "mental map" of the level as you play. Nice take on the theme! >Darkness all around, >with only sounds to guide me. >Will I find the stars? |
| Aug 19 04:33:06 | 20m 35s | #MaybeMyPresident | ♥ 0 | Interesting game! I liked the concept of having to enact policies, while still having to balance the needs of the population. No policies for squashing crime apparently? But in any case, the population always rebelled against me, before high crime became a problem. A few sounds and/or music might have enhanced the mood further. There were some pretty funny policies among the policy cards. Nice take on the theme as well! >Balancing the needs, >of an angry populace. >Defeat by rebels. |
| Aug 19 04:53:12 | 20m 06s | Output | ♥ 0 | Interesting game! The fact that you had to hit an interval, instead of just a minimum amount of power, was an interesting mechanic, which made the decisions of what to build (and when) more strategic. Having the fines come out of the same resource pool as you use to produce new plants, means that once you hit outside the interval, it is very hard to recover. Nice concept! >Meet rising demands, >for energy production. >Bankruptcy awaits. |
| Aug 19 05:30:29 | 37m 17s | LOTS - Legend of the Teleportation Stone | ♥ 1 | An interesting game, and quite challenging! Turning around felt a little slow, but otherwise the controls, including the teleportation, felt pretty good. The sound effects were funny, and the puzzles were interesting, if a bit "trial and error". Nice work! >Go, locate the flag! >Teleport past obstacles. >Or fall to your death. |
| Aug 19 06:22:35 | 52m 06s | Revolution | ♥ 1 | Interesting concept! You've built a pretty solid foundation, with combat and health system, simple exploration, an inventory system, and a resource gathering loop. There is a lot of potential here! Being able to use the keyboard to move would be a nice addition to the controls. Other than that, there is a lot of directions you can take this game in, if you make a post-LD version. For instance, the addition of a larger variety of objects (and different capabilities of enemies), combined with a larger or extra maps, could improve the exploration and combat elements. Auto-combat could be an alternative to not being able to leave the combat. And some music and/or sound could improve the mood. On a technical note, I got "stuck" in the victory dialogue. The text-box kept repeating itself. >Prowling the dark streets, >Wresting loot from enemies. >I *will* reach safe haven! |
| Aug 19 06:36:56 | 14m 21s | Buzzy Bee | ♥ 1 | Interesting take on the "whack-a-mole" concept! The timing-element makes it interesting, and the sound feedback was a really nice touch. Some music might add even more to the mood. The success percentage score at the end of the game, further increased the replayability. >An efficient bee, >exhibits careful timing, >collecting nectar! |
| Aug 19 07:21:00 | 44m 04s | < Mr. Plug > | ♥ 1 | This was a fun platformer, with an interesting literal take on the theme! The controls felt precise. The time limit was a bit constrained, especially in the third level. I think that I would personally have preferred a shorter time limit, but not having to return back, since having to replay the level, even after having finally solved it, felt a bit disheartening. As for the level design, the different types of terrain gave a nice variety, and I really liked the smooth transition between levels. The story and nice pixel art gave a nice mood to the game as well! >Find all the fragments, >to save a dying city. >Rest in peace, hero! |
| Aug 19 08:08:00 | 47m 00s | Running on the Power of Love | ♥ 1 | A nice little game! Some of the obstacles tended to blend into the background (especially the bush), and the ending sequence had my knight running through several obstacles, but otherwise the "jump the obstacles" mechanic worked well. A suggestion would be to introduce a larger variety in the obstacles, and then have the jump vary depending on the amount of time the jump button has been pressed. The art was excellent! >Must stop the wedding! >Run, as fast as possible! >Nothing can stop me! |
| Aug 19 08:24:23 | 16m 23s | TITAN, Defend Earth before it's too late | ♥ 1 | A very intriguing game! The split between climbing around between the different stations, and managing the larger battle was very interesting! It became quite hectic! The art and music worked well together to create a great mood as well. >As the only crew, >a Titan Operator >must thwart all the foes! |
| Aug 19 08:41:41 | 17m 18s | Potential Energy | ♥ 1 | Fantastic atmosphere! The story, music and lighting effects works very well together. The game was a bit too dark at some points, at least on my monitor and daylight conditions, but the resulting mood was excellent! It was nice to play a more story-focused and less action-heavy platformer, and the story was enjoyable. Nice work! >Rebels in the dark, >threatening our colony. >I must do something! |
| Aug 19 09:06:25 | 24m 44s | Get Energised! | ♥ 1 | An interesting game. Once you realize how to balance fighting with collecting energy, the game is pretty fun to play. I made it to level 14, but at that point, the game spawned such a large amount of electrons that the game slowed down to a crawl. Also, in one of the previous missions, suddenly no enemies spawned, dooming me to run out of energy. The concept is pretty solid though, despite the bugs. >Stranded and alone. >Attacked by the electrons. >Kill them for power! |
| Aug 19 15:21:10 | 6h 14m | Mr Mayor's Energy Crisis | ♥ 1 | A fun and very polished resource management game! The game had a nice amount of simultaneous elements to juggle. The trade-off between closing down the various generators repairs vs. balancing the risk of negative events happening, and still having sufficient power, created a lot of interesting decisions. It was not entirely clear from the UI that repairs could sometimes take several turns, and that you could actually suspend repairs before they were done. I discovered that last fact by accident (which probably saved me from being fired). The decision making was tense. The newspaper was an elegant way to present the introduction, the progress between the turns, and to introduce new game elements as they appeared. Especially with the entertaining writing style! All in all, it was a great game! I propose that future measurement of approval rating, is done using a new **kitten-news per month** metric. On an unrelated note, it was nice to see that Ducky MacDuck came back okay from the tour. As a newly minted celebrity, perhaps he can replace Mr. Mayor when the approval rating hits the floor ;-) >Skilled mayor wanted, >to manage our power grid! >Not an easy task... |
| Aug 19 18:07:13 | 2h 46m | Glitterwing VS Apocalipsaur | ♥ 1 | Fun game, with an interesting concept. It took me a few tries to see the connection between the request icons and the parts to charge (first I thought the top icons were the opponents next moves, which I would have to counter with moves of my own). But once it clicked for me, the game was pretty fun to play. Sometimes, the physics of the plugs were a bit frustrating, but I guees that was in order to make the act of changing plugs a bit more complicated. The graphics and audio were very good! >Charging all the plugs, >Kill the Apocalipsaurs! >Then, well-deserved rest! |
| Aug 19 18:34:28 | 27m 15s | Lost Lantern | ♥ 1 | Very atmospheric game! The graphics, lighting and ambient sounds create a really great mood! Some more features in the maze, might make it a bit easier to navigate and explore. >With only your lamp, >you must explore the dark maze. >What lurks in the dark? |
| Aug 19 19:01:49 | 27m 21s | Oh no! Democracy! | ♥ 1 | Interesting game! The action cards worked really well in giving the player some agency over the randomness of the cards! Combined with the fact that you have to collect several different resources, this introduced a bit of strategy to the choices, which would otherwise be just to pick the card with the best ratio between resource-gain and unrest each turn. I liked the art style as well, and the humorous cards (who would have known that an old bucket could be so useful, or that the elderly would enjoy water slides) Nice game! >Placate the people, >while assembling the rocket! >"Here, have whatever!" |
| Aug 21 03:54:41 | 32h 52m | FILEFICTION | ♥ 1 | Interesting concept, giving voice to "computer characters". You have the foundation for a neat adventure game here. Your three characters have distinct personalities, and the "drag a character to an application" gameplay could be expanded with additional applications, with the different characters interacting differently with these. The variety of their talk was also a nice touch. >Pam, Kay and Mary, >all have their stories to tell. >New Computer Friends. |
| Aug 21 17:23:45 | 13h 29m | Ludum Dare Simulator - Click your way to the top of Ludum Dare leaderboard! | ♥ 1 | Interesting concept, especially the balancing between incrementing progress and staying powered. I did not notice much of an effect of buying the upgrades, but maybe I just didn't upgrade them far enough? In any case, combining a clicker with a timer was an interesting idea. >Money and power! >Balanced with development! >Must finish the game! |
| Aug 21 17:49:32 | 25m 47s | Trump Card | ♥ 0 | Fun parody! The amount of small details in the game, from the perfectly timed soundbites, to the sprinkling of special events (and even a golfing-minigame!), is especially impressive. The humor is good-natured, which is rare to see in political parody. And the interplay between the three resource types worked well, and usually followed logically from the choices. The graphic, music and sounds worked perfectly, great mood! All in all, an entertaining game! >Man Must Be Governed! >By me?! I'll give it a shot! >I Am The Greatest! |
| Aug 21 18:27:29 | 37m 57s | Destroy Your Country | ♥ 0 | Interesting game, and rather dark! You had a large variety of effects to chose from, which made the decisions very interesting to make! If you are going to make post-LD improvements, I would suggest, with the game being very text-focused, that you put the text through a spell-checker and/or get another person to proof-read, as there were a few grammatical errors. The mechanic where you incrementally increase (or decrease) your level of total power, which in turn unlocks new policies, worked very well. The icons were clear and gave a vibe of fun that had an interesting contrast with the game's theme. Nice work! >Obey, brings Ruin! >Ignore, also brings Ruin. >Destroy the world then... |
| Aug 21 18:55:54 | 28m 25s | Candy Wars | ♥ 1 | Humorous game, with a very unique art style, and quirky characters! The humor was bizarre, and yet thoroughly enjoyable, from the angrily shaking general, to all the jabs at the 4th wall. The writing in the game was as excellent as it was bizarre! I was unable to complete the "mass destruction" mini-game, no matter which part of the grid, and how fast I clicked. Not sure if it was a bug, or just me :-) As for skipping the text, I see what you are going for in making the text unskippable on the first play-through. The option to be able to click to finish the "text scrolling", even on the first play-through, might still be a worthwhile quality of life improvement, for the fast readers in your audience :-) All in all, I thought that the game was entertaining, with excellent writing and humor! >A raging doughnut, >calling us into action! >We must stop the invasion! |
| Aug 22 16:01:47 | 21h 05m | Last Sunset | ♥ 2 | Interesting and very atmospheric game! The music and graphics are simple, and yet very evocative. The game has a great mood, which is further underscored by the element of mythology you chose to include! The light being reduced in step with your energy levels worked was a nice touch as well! The difficulty was pretty high, I had to try multiple times to survive long enough to get past the first miniboss - and then the game crashed shortly thereafter, because I missed the small window and accidentially clicked outside the game canvas. I managed to get a bit further on later attempts, but unfortunately not to complete the entire game. The three different types of shots, matched to different kinds of enemies was a nice way to bring some extra variety to the gameplay, as were the minibosses. >Ra is descending, >Apophis rises. Stop him! >And save the sunrise! |
| Aug 22 16:22:24 | 20m 37s | Zzap | ♥ 1 | Great puzzle game, with a nice mood! The graphics, sound and music worked really well together, the game felt very polished! As others have mentioned, the randomness of the levels made the difficulty vary quite during the game, but I actually think that it worked pretty well. There was a certain satisfaction in surveying the game map, trying to locate an ideal route at a glance, and then sometimes getting a map with an easy solution. But I guess it depends on whether you play it from an "incremental difficulty" vs. an "get through a lot of levels" perspective. Nice game! >Moving like the wind, >Find the path, avoid the slow. >Unlock the Exit! |