Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → ironfroggy
Feedback comments for LD39
ironfroggy's games and stats for all events →
| Timestamp | Since previous | Game | ironfroggy's comment | |
|---|---|---|---|---|
| Aug 1 15:31:48 | Escape! | ♥ 0 | Could not run. | |
| Aug 2 01:34:49 | 10h 03m | Blackout for the new warden | ♥ 0 | Could not run. Got an error. "Missing folder app.info" |
| Aug 2 01:36:09 | 1m 20s | 3eV | ♥ 0 | The game complained about several missing DLL files and could not run. Hopefully you have time to fix while people can still vote. |
| Aug 2 01:39:56 | 3m 47s | Power Core | ♥ 0 | It was really not obvious what I was supposed to do. I had one "power core" but lots of generators to put it in? The heat meter went up, but I had no idea why or how to stop it. The graphics/art were great. The music was minimal, but fit well. |
| Aug 2 01:43:54 | 3m 58s | CheikEyes | ♥ 0 | I did the squiggly graphics. |
| Aug 2 01:53:26 | 9m 32s | POWER! Run Out ! | ♥ 0 | Could not run due to error. Missing app.info |
| Aug 2 01:56:12 | 2m 46s | Battery Bot | ♥ 0 | I seemed to get stuck on the edge of the platforms a lot. It wasn't super clear what to do with the batteries at first, either. Fun once I figured it out! |
| Aug 2 02:10:02 | 13m 50s | Skelly Zone | ♥ 1 | One of my favorite entries so far. HTML5 build ran badly, Windows build is much better. At first I didn't know how to build, until I watched your video and tried again. The turrets were easy to use, but it wasn't clear how to best use other items or even what the cauldron, for example, did. It took a few shots to kill the enemies, but they kill me in one hit? That was frustrating. They could have had some variety in attack or speed, the streams of them were kind of monotonous after a while. Still, over all, great work! |
| Aug 2 02:20:28 | 10m 26s | Demon's Katana | ♥ 0 | Definitely fun. I thought the control was a little stiff without sensitivity options. It isn't clear when I die, cause I can still keep fighting? The demons can attack while you are hitting them with no way to avoid or block, so the defense seems very weak. |
| Aug 2 02:30:58 | 10m 30s | DOHMIERE | ♥ 1 | I got as far as breaking the window, but I could only look at the tree, couldn't interact with it. Didn't seem like anywhere else I could go? But the atmosphere was great, the art was really nice. The premise was really unique for a game, and I'd love to have seen more of it. |
| Aug 2 02:36:05 | 5m 07s | PowerBot | ♥ 1 | Fun. Reminds me of many old DOS-era PC games in art style. At first I though the small robots were enemies that didn't pose any real threat, until seeing the spinning ones. At that point I realized the little ones were basically an energy source for me, but maybe there were too many of them? I never felt worried enough about the power meter, so it didn't really feel like it mattered. |
| Aug 2 02:40:12 | 4m 07s | Gargoyle's Curse | ♥ 1 | Fun, good style, fitting sound effects. The gargoyles attacked so fast, I could never walk over to the machine to pump it before they swarmed on grandpa tho. Basically seemed impossible! |
| Aug 11 01:11:33 | 214h 31m | Captain Lettuce | ♥ 2 | It took me a while to figure out I need to hold E *down* to charge, so I kept wasting keys and had very little energy! Otherwise, nice game. I liked the theme interpretation and the whole mechanic of charging. |