Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → sparewizard
Feedback comments for LD39
sparewizard's games and stats for all events →
| Timestamp | Since previous | Game | sparewizard's comment | |
|---|---|---|---|---|
| Aug 1 05:04:29 | WrongWay | ♥ 0 | Simple but effective, the music was very good for creating a tense atmosphere. I also really enjoyed the leaderboard feature. | |
| Aug 1 05:51:54 | 47m 25s | Space Bear Panic | ♥ 2 | Cool game! I had some balance issues though; the entity only spawned on one half of the station, and I won easily by welding three doors shut. |
| Aug 1 06:13:44 | 21m 50s | Intrepid | ♥ 1 | The game moved a little slowly, but it was a lot of fun, especially the dice. I ended up 3 energy short of winning. |
| Aug 2 20:30:08 | 38h 16m | Space Rescue. My first Jam game | ♥ 1 | I enjoyed this game, getting stranded in space worked well for the theme. I think it might have been better (or at least easier) if you aimed with the mouse, or if the jetpacks were continuous rather than single boosts. |
| Aug 2 20:48:18 | 18m 10s | Soul Gun | ♥ 3 | I enjoy the aesthetic of this game. There's a bug, I think, where you can die while you're already dead, causing you to respawn and then respawn again. |
| Aug 2 21:04:06 | 15m 48s | The Blind Date | ♥ 2 | It took me a bit to warm up to the drawing, but I really enjoyed this tale! The light expanding as you talked was interesting, but I figured out what the reveal was as soon as the characters started talking about their fears. |
| Aug 20 02:13:17 | 413h 09m | Zombie Rush | ♥ 1 | I liked the concept of trading off fuel vs health with regards to dodging zombies and moving cautiously. A possible addition to consider is using more fuel to drive on the shoulder or on the grass, but putting some benefit there to balance. A couple of things bothered me - you couldn't see far enough ahead of you to dodge zombies while staying ahead of the horde on the fastest level. The game calling you a cheater and softlocking for driving out of bounds should have been handled in a way that doesn't require closing and restarting the game. The music also felt random, and was distracting to me. I also found a bug - the goal at the end of the level is drawn over the ui text. |
| Aug 20 13:56:02 | 11h 42m | LOW BATT | ♥ 1 | I like the procedural music feel of this one, how more sounds keep being added in addition to the notes you are playing. |
| Aug 20 15:28:40 | 1h 32m | < Mr. Plug > | ♥ 1 | Cool game! I enjoyed discovering different kinds of terrain and their effects. I don't think the limited power worked with some of the precision platforming, where you had to get it almost perfect, or restart the level. |
| Aug 20 15:54:20 | 25m 40s | Windup | ♥ 0 | I really enjoyed the way the spring powerup worked, there were a couple of cool puzzles designed around that. I also liked the way the player was designed with the buttons on the front, though I think maybe they should have stuck out half as much. I 100% completed the first level, but couldn't make much headway on the second. If you're controlling with both sticks, then it might be better to jump with the shoulder buttons. I might be in the minority on this, but an option to invert the camera axes would be appreciated; I'm used to thinking that moving the control up/down/left/right moves the camera rather than the way the player looks. |
| Aug 20 16:10:36 | 16m 16s | GLOW | ♥ 1 | Great game! An option for gamepad would be appreciated, so you could move smoothly between directions. |
| Aug 20 19:25:38 | 3h 15m | Rude Bear ReRPG | ♥ 0 | I think the combat's a little too fast paced to be controlling so many people at once. You could make some really wacky battles if everyone was controlled by a different human player. |
| Aug 20 19:55:09 | 29m 31s | POWER! Run Out ! | ♥ 0 | I couldn't figure out what was going on in this game, a better description even on this page would help. As far as I could gather, you need energy to operate various devices, and the incoming cloud provides energy, but is also dangerous, so you need to use charging stations to collect the energy? If the goal is the switch all the way to the right, you can just run past everything and press it. Is there supposed to be more to the game? I really dig the design of the main character, though. |
| Aug 21 00:55:45 | 5h 00m | 0|0|0|0 | ♥ 1 | Very cool game! I wish there was a bit less acceleration to the movement, and I wish you could hold the mouse button to fire. |
| Aug 21 16:21:26 | 15h 25m | Captain Abraham's Inter-Dimensional Adventures | ♥ 1 | The artwork is very good, but I kept running out of food meter and couldn't find any way to fill it up. The crabs that I found hardly replenish the food; it seems it takes more food to hunt a crab than the crab gives you. Also, does Game Maker not come with an option to export an exe for the game rather than an installer? |
| Aug 21 16:47:13 | 25m 47s | Mega-mia | ♥ 0 | I enjoyed the atmosphere and the minimal art, and the varied soundtrack, but it takes too long to get back into the game after you die. There's a whole 10 seconds of you fading out, and the intro replaying that could be mostly cut out. I had thought that you were playing as a series of clones, and I thought that, for instance, after opening the fan gate, that it would stay open on subsequent lives. This might be an interesting mechanic to consider. |
| Aug 21 18:23:31 | 1h 36m | Ludum Dare Simulator - Click your way to the top of Ludum Dare leaderboard! | ♥ 1 | Not bad. I'm not normally a fan of the genre, but this was an interesting take with a finite end, though I think the upgrades should have a greater impact on the game. Whenever I completed the game on the web, I got a big scary javascript notification, and the restart button didn't work: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: uncaught exception: abort(90) at jsStackTrace (WEB.asm.framework.unityweb:2:27460) stackTrace (WEB.asm.framework.unityweb:2:27631) abort (WEB.asm.framework.unityweb:4:33150) Pnn (blob:24:1) Ufh (blob:7:1) ... |
| Aug 22 13:37:27 | 19h 13m | RobotiLab | ♥ 0 | Drawing using Java2D is slow, I recommend using something backed by OpenGL such as LWJGL or LibGDX (I used LibGDX for my jam game). The aesthetic is neat, I like the way the UI looks! There was also quite a lot of stuff to explore. It took me a while to figure out there was a climbing mechanic. There seems to be a bug in the way the climbing and jumping mechanics interact, where you can stick to a ceiling by holding space. |
| Aug 22 13:50:58 | 13m 31s | Not Enough Cat Lives | ♥ 0 | Godot engine, nice! The lives mechanic and the trap mechanic could have been interesting, but it felt like the cat was too slow to use either well. If you were faster, it would be easier to lure mice into traps, and traversing the level would be less tedious. The cat and mouse graphics also felt like they should have been more distinct. |
| Aug 22 13:55:12 | 4m 14s | Intercontinental Birdsman Competition 2018 | ♥ 0 | I like the way the flying mechanic works, how instead of going complete button mashing, there's half a second where you can hold the button. |