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Feedback comments for LD40
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| Timestamp | Since previous | Game | sparewizard's comment | |
|---|---|---|---|---|
| Dec 8 03:23:18 | Bob the conqueror | ♥ 1 | I liked the music, but it felt very out of place in the game. My favourite part was taking over a castle early, and instantly taking control of all farms and town of the colour. | |
| Dec 8 03:54:33 | 31m 15s | Nuclear Arms 5: Orphan Overdrive | ♥ 3 | I ended up winning the game because the overflowing orphans flew into the rest of the buildings by chance. |
| Dec 8 04:07:54 | 13m 21s | Bum Bag Bangin' | ♥ 2 | Is most beautiful game in all of Krusz. Mainly because is only game. Gameplay was a little simplistic, but everything else about this was top shelf. Art, animation, voice acting... maybe the most personality of any LD game I've played. |
| Dec 8 04:27:40 | 19m 46s | M - (name is too short) | ♥ 1 | Took a bit to get the game running, had to download the engine, the game, and then drag it onto the engine. The game was stylish, I liked the environment changing as you did stuff. You could have made the music build up more and more as you flipped switches. |
| Dec 9 01:11:41 | 20h 44m | Tower of Mana | ♥ 2 | Interesting concept, but I found the window between having enough mana to do a useful jump and dying was too small. Many times I looked at the screen for a second to prepare, then died from too much energy. |
| Dec 9 01:51:48 | 40m 07s | Battle on the frontier | ♥ 0 | There's a good foundation for a game here, but I wasn't aware of any objectives. The resource management was good, but it wasn't hard to survive just by making sure there was no deficit. The AI players were there, I saw them buying and selling in the shop, and the backstories for them were impressive, but this game would have been so much better if there were some interactions between players. |
| Dec 9 02:05:32 | 13m 44s | Loot & Looter | ♥ 1 | Very innovate and interesting idea! I got to about 40 loot by making a pile by the exit; I had to leave early after I kept getting caught on the walls when trying to avoid skeletons. |
| Dec 9 02:30:49 | 25m 17s | Maurim: Unepic thief | ♥ 4 | Very good, especially the pixel art. I ended up getting stuck on level 3 (I think?) because there were always skulls following right behind me, and I was always slower than them after picking up enough treasure to exit the level. |
| Dec 9 03:30:07 | 59m 18s | Wisp | ♥ 2 | Cool idea, I liked that leaving potions behind instead of always picking them up gave something for the monsters to move towards. I ran out of time on level 6 because there was too much space to search, and I couldn't find the stairs anywhere. |
| Dec 9 04:07:00 | 36m 53s | Boxes of Guns | ♥ 2 | Microtransactions, pay to win, shallow DLC... Congratulations on your EA publishing deal! I was able to fall off the map by walking past the boss. (Is this game also satire on Steam shovelware???) |
| Dec 14 14:58:33 | 130h 51m | Mizu | ♥ 1 | Great concept, some of the puzzles and levels are quite good, and really connected with the theme. But, my least favourite platformer trope: spikes are instant kill on touch, even if you aren't moving into the pointy bit. Also, I don't think it's a good idea to have a limited amount of lives, and a level that can kill you in a second if you don't move. Perhaps you could add checkpoints to a level, and if you run out of lives, you restart from that level? |
| Dec 14 15:09:01 | 10m 28s | Copperia's Peristalsis Peril | ♥ 0 | Cool game, haven't seen a tower defense in a while. I liked the distortion effects as the food slid around the level. It would be better if the mechanics tied into the theme of the game, for instance instead of gun turrets, you bought enzymes/cells, and instead of money, you earned energy/nutrients. |
| Dec 14 15:24:53 | 15m 52s | Radioactive Runner | ♥ 0 | Cool graphics and animations! It was hard to judge when to jump over obstacles because the jump arc didn't make much sense to me (straight up, then straight line down vs. parabola with gravity) |
| Dec 14 17:58:32 | 2h 33m | Synapse | ♥ 0 | Nice game, it took me a while, but I figured out what was going on in the game. The graphics and sound were very stylish, and worked together well. The controls didn't feel very good to me, with the rotations snapping forward and back. Maybe if a key tap corresponded to one rotation? |
| Dec 15 04:36:46 | 10h 38m | Project MADNESS | ♥ 1 | Neat game, but the game got more and more bogged down as time passed. It might be good if talking to your girlfriend or playing with your dog also increased your fun bar a little bit. |