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sparewizard

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TimestampSince previousGamesparewizard's comment
May 2 02:28:49 Decay ♥ 1 Definitely a visually interesting way of spending your life to attack!
May 3 14:49:56 36h 21m cut'n'align ♥ 1 I made it to 1010 points. Very fun when the combos start racking up! The X's messed up my plans a few times, I think it could be more strategic if you knew a turn in advance where they would show up. Or perhaps a reward for cutting more blocks at once.
May 3 15:33:10 43m 14s Conway's Currency ♥ 1 I made it to the top! The potion was one of my favourite mechanics, taking advantage of large clusters that appeared.
May 3 17:41:04 2h 07m Tiacol - A journey through life ♥ 1 Interesting interpretation of the theme, the dim graphics and various noises create a strong sense of atmosphere. I think the story could have been portrayed better, perhaps if the environments and sounds became darker as the game progressed, or if you could observe more characters also going through life.
May 3 17:58:27 17m 23s Xtrem Soviet Builder ♥ 1 There's a lot of strategy in placing buildings because of the way build location and worker respawn works. My favourite things to do are to build houses near construction sites, and to run off into the woods to build factories and die. Neat game!
May 3 18:35:24 36m 57s Battery is here to stay ♥ 1 I really enjoyed finding different objects and using them to upgrade the robot! I think it could have been a little more clear what the interactable objects were. In particular, the levers had very small touch regions, which were hard to line up with the cursor objects.
May 3 18:59:30 24m 06s Evil Dungeon ♥ 1 The light was a good mechanic, allowing you to peer beyond the gates to see if it would be worth it. The mazes felt a little trial and error, perhaps you could put a few more potions in dead ends so that they feel less like a waste. Definitely very tense, though!
May 3 23:12:10 4h 12m Unbalanced Silly Slot Game ♥ 1 Silly indeed, and chaotic! There's a big difference in scale between the different characters, so it seems only high rollers matter, and they trade money with you until one jackpots.
May 3 23:58:56 46m 46s Showdown Arena ♥ 0 It seems you're always losing ground fighting the robots just due to the balance of the drops. If it takes 5 bullets or 1 shell to kill a robot that drops 10 health 50% of the time, that's an even match. I think the game would be better if the enemies were more challenging, but the drops were in your favour a bit.
May 4 00:25:58 27m 02s Gold Digger 2084 ♥ 0 Very good spritework, I especially liked the scene transitions!
May 4 12:22:40 11h 56m Get Me My Drones! ♥ 1 The river is moving really fast! The enemy bullets and missiles are so slow compared to this, it feels a little odd. Interesting idea though, where you take damage directly to your bullets. There's a fun glitch, if you restart, you return with no drones, but your body destroys everything in one hit.