Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → haette
Feedback comments for LD39
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| Timestamp | Since previous | Game | haette's comment | |
|---|---|---|---|---|
| Aug 1 05:08:17 | Flastronaut | ♥ 1 | Nice little game! I'm especially loving these graphics, this is the cutest space-exorcism simulator I've ever seen. Is there anything I can do to the shadow-spaceman once he turns his flashlight on? Seems like a death sentence if I can't get rid of him in time. | |
| Aug 1 19:15:46 | 14h 07m | Adrift | ♥ 1 | For anyone wondering, the first door won't open until the dialogue is finished. Also you can press Q/E to float up/down. I'm not sure what sealing the door is supposed to do though, it doesn't seem to actually, er, keep anything out. My game always ends while I'm typing at the command console. Love the sound design though, and listening through the doors adds something special to the atmosphere. |
| Aug 1 23:53:08 | 4h 37m | Guncharger | ♥ 1 | Good choice using metal grates for the platforms, that made it super-obvious that the fans would blow through them. Solid game all around! |
| Aug 2 00:28:03 | 34m 55s | Nightmare Mine | ♥ 1 | I just wanted to say that after dying in the dark a few times, I finally found a landmark I hadn't seen before (a crate) and thought maybe this path was the one to the exit. You made me feel excited to see a plain wooden crate. Nice work, guys. |
| Aug 3 04:20:02 | 27h 51m | Super Starcade PANIC | ♥ 1 | Oh man, this is awesome. Literally my only complaint is that sometimes the jukebox stops playing and has to be restarted manually. Doesn't even affect the game, but I wanna keep that music playing! |
| Aug 3 19:55:45 | 15h 35m | Firekeeper | ♥ 1 | Agreed that the movement feels really weird, like only one key works at a time. Probably makes the game harder than it would be otherwise. I like the concept though, dragging blocks with the axe is weirdly satisfying and that fire is gorgeous at full power. I kept the world alive for almost 140 years. |
| Aug 5 19:21:22 | 47h 25m | Powering Down | ♥ 1 | Seriously impressive work, looks and sounds great and you did a good job of exploring your mechanics. The super-shield turret pachinko was a particularly fun idea. I think there's a lot of potential here if you're willing to expand on it! |
| Aug 5 22:32:23 | 3h 11m | Float | ♥ 2 | Yeah, you're allowed to do ports to new platforms after submitting. It counts as "not changing the game, just letting more people play it" or something like that. I like this game's mechanic a lot. It's instantly intuitive how it works, and it feels like there's a lot of potential that could be mined with some puzzly level design. Hope you expand on this one, it definitely seems like something I could get hooked on. |
| Aug 5 23:04:36 | 32m 13s | Be The President | ♥ 1 | Why does this 100% accurate simulation have a Humor category? Fake ratings, sad! |
| Aug 5 23:57:10 | 52m 34s | Welcome Nightmare | ♥ 0 | Made it to a room full of little orange boxes, I'm not sure if that's the end or if that's just where you go when you make a wrong turn. I kept getting stuck to walls and it was getting too frustrating for me to keep exploring. Good job on the atmosphere though, I liked the background music and things creeping around at the edge of my vision. |
| Aug 6 00:21:02 | 23m 52s | Cellephant | ♥ 1 | I wouldn't have suspected the levels were generated if I hadn't read it here, I guess that means you did a good job on that. Made it to the mid-30s before calling it quits, but it hooked me really well the whole time. Nice game! |
| Aug 7 19:45:56 | 43h 24m | Gravity Assist | ♥ 1 | Some gameplay stuff seems to be tied to framerate, which is no bueno! Don't forget to make use of Time.DeltaTime and Time.FixedDeltaTime for time-sensitive things, because right now lowering the graphics settings can make shot power move too fast to control. Fix that and you got a solid game here. Limiting your total shot force does a lot to solve the "sniping" problem these games tend to have, since full-force shots just costs too much. So you're forced to use slower shots and think about how the gravity wells affect them, and that can get nice and tricky. It's always cool when such a simple twist changes things more than you expected it to. Nice sounds and menu too, this is actually one of the most "complete" games I've seen so far. |