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Feedback comments for LD39
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| Timestamp | Since previous | Game | Wizard.Exe's comment | |
|---|---|---|---|---|
| Aug 2 00:41:18 | VamBot | ♥ 1 | A beat-em-up with a power suck mechanic, not a bad brainstorm idea but definitely needs some more iteration. Would have enjoyed seeing the concept explored further, maybe by having you progress through a level rather than staying stationary in a single room. Having to constantly move forward to find your next victim because you are losing power would be a good driving force. I'd say you fit the theme pretty well, but you need to work in some extra innovation with the concept to really unlock the fun in this one. But nice first submission and first published game! Keep it up! | |
| Aug 2 00:50:47 | 9m 29s | LittleBots | ♥ 3 | I wasn't able to get the hang of the controls and movement, never seemed to be able to work with the rings to get the bots through. But fun to pick up the bots and flail them around :) Also, nice goofy looking bots, liked them. |
| Aug 2 01:18:02 | 27m 15s | Last Sunset | ♥ 2 | I agree with many of the comments here. Nice concept, I loved the idea of matching colors to enemy types, and the blue weapon was really unique. The power drain mechanic was a bit minimal, since it was basically a "you're fine" or "you're dead" and not too much you can do about it other than not getting hit, so probably could use a bit of iterating on that concept. In all, nice job! |
| Aug 2 01:23:52 | 5m 50s | On/Off | ♥ 1 | This was a super good idea, and your visuals did a wonderful job conveying the game, and giving the right feel. Loved the puzzle and exploration aspect. I really wish you had more levels, because at the end of the second level I started realizing the potential you have with this idea! |
| Aug 2 01:38:37 | 14m 45s | Azrellian Asteroid Field | ♥ 0 | Pretty basic arcade style game with serviceable graphics and easy controls. Could definitely use some iteration on the concept or things to mix up the action, like maybe cross moving asteroids or pickups that clear nearby asteroids, or maybe little chaser fighters (from the fleet that is chasing you) who try to hit or shoot you and you try to lead them into asteroids to destroy them. As it is you're pretty much at the mercy of the rng to determine if you'll get enough power to keep the run going, and other than that timer the theme doesn't really come into play. I liked the setting and story, it got me into the game, and I would like to see it fleshed out more. |
| Aug 2 02:02:47 | 24m 10s | HockeyGame | ♥ 1 | Not sure what you were going for with this. It was fun to skate around and use the interesting dual stick controls to try to swing at the puck (a little similar to trying to use an rc car to hit a soccer ball in Rocket League), and if I had my friends over we would have had fun for 10 minutes or so trying to play against each other. But minimal graphics and lack of anything other than the absolute basic puck/goal gameplay and no developed program necessities like menus or a quit option. |
| Aug 2 02:18:44 | 15m 57s | Televised Intelligence Manager (TIM) | ♥ 0 | I very much enjoyed the idea, the voicing was well done and quite a bit of humor. You took the theme in a different direction than I've seen and did a very good job with that. Not a difficult game but still fun that you explored different uses of the battery. |
| Aug 2 02:25:55 | 7m 11s | BatteryPackMan | ♥ 2 | I think it is a good concept and the graphics were very nice. The controls were pretty good, only it was sometimes difficult to stand in the right place to charge something. Juggling your charging and running around to assist the units kept me on my toes! |
| Aug 2 02:34:50 | 8m 55s | PowerBalanceTD | ♥ 0 | Nice idea to tie the theme to a TD. Needed a bit more variety and depth though for it to really shine as a TD, like alternate generator and tower choices, possibly mechanics like generator range where it can only generate power for things in a certain radius, maybe power capacitors, something that makes the power (and running low) theme really shine. Decent game though, hope you can build on it! |
| Aug 2 02:43:03 | 8m 13s | Losing Troops | ♥ 1 | Enjoyable enough to play around with the forces and defend waves of enemies. It was rough trying to play while not being able to see the whole battlefield at once, not sure why you made it so you had to scroll around to find the enemies. Controls were tough to use with so many groups to command. Didn't really fit the theme too well I felt, I guess running low on forces fits but it isn't like the theme is instrumental to the game concept. Definitely would be more fun with more polish and options and variety. |
| Aug 2 02:52:52 | 9m 49s | SuperZero | ♥ 1 | Sweet idea, a superhero that is gradually losing their powers is a fun concept and works well in this theme. Graphics and sound were decent and served the game well. Various superpowers are always fun, though I wanted more! And having them lock out when you get lower power was a nice touch. I feel the arena was too wide, there was a lot of dead gameplay time spent running to the next spot and didn't feel like it added to the game. I would have enjoyed more visual feedback when hitting the enemies to know if I was being effective. Good job! |
| Aug 2 03:12:55 | 20m 03s | Pickup all the power! | ♥ 1 | Enjoyable, basic puzzle game idea. Easy to control, graphics worked well. Not really related to the theme, and needs a bit more innovation as it is similar to quite a number of puzzle games that work like this. |
| Aug 2 03:18:51 | 5m 56s | Lead | ♥ 1 | This needed a bit more cooking time in the brainstorming department. There is a start but it isn't so much a game yet. But what was there wasn't unpleasant, the music and sound and graphics worked. |
| Aug 2 03:31:13 | 12m 22s | Power | ♥ 0 | Nice, new idea. Fun gameplay with having to type commands, feels like a hacker, results in some frenetic typing sometimes :) Maybe a bug, but it seemed like my ships didn't want to pick up the power orbs, they just sort of went over to them and sat next to them, then the orbs followed them when i had them move somewhere else. Was I supposed to have them bring the orbs somewhere? Graphics and sound were great and really helped fill out the game. Really wish there was more, keep it up! |
| Aug 2 03:36:34 | 5m 21s | Slime Chargers! | ♥ 0 | It just wasn't doing it for me. Felt like the game worked against itself with crushing your own slimes. Silly art and amusing concept of slamming a fortress down to attack. Needed more work on the design. |
| Aug 2 03:46:47 | 10m 13s | ElectriClick | ♥ 0 | Decent, but difficult to figure out. Probably need to play several times to start to understand how the numbers work and what your goal is. Good unique idea though, would like to see how you develop and improve it. |
| Aug 2 04:08:29 | 21m 42s | Away Team | ♥ 1 | I like the unique take on the concept, and a game like this is very uncommon for a game jam, good work! UI was easy enough to use, and the game was fun to explore. To be honest the most important area I would say needs to be really polished is the UI, to make it easier to see all the information at a glance. By that I mean make use of unique colors for each stat, maybe use iconography and meters to really convey all the info. |
| Aug 2 04:29:13 | 20m 44s | Cell Battles | ♥ 1 | I am impressed! I usually don't like RTS games and am not very good at them, but the controls for this game were perfect and tight, super intuitive. I felt like I was actually competent at moving my forces where I wanted them. Taking control of nodes to produce more forces and assaulting enemy nodes worked well. Graphics are fun. Good work! |
| Aug 2 05:01:19 | 32m 06s | Ocean Commotion | ♥ 1 | The floaty controls make the game more difficult, though it seems like that is the feel you were going for and it definitely works. Interesting idea with having to kind of dig your way to the surface but be careful while doing it. Sorta fun, would be even better with a bit more content and variety, if you fleshed it out a bit. |
| Aug 2 05:10:39 | 9m 20s | Automated Explorer | ♥ 1 | Fun little game! Impressive amount of content and polish. Loved the exploration and puzzle elements. Theme is relevant to the game concept. Well done! |
| Aug 2 05:23:00 | 12m 21s | Robo Power | ♥ 0 | Fun! Music was good, graphics were nice, the game rules made some interesting puzzles. Innovative and well built. Nice work! |
| Aug 2 05:38:41 | 15m 41s | Emergency Evacuation | ♥ 2 | Very nice take on the theme, and an original game idea! Clean ui and gameplay, a little complex (especially trying to read and understand all the tutorial without playing) but was able to pick it up during the game without too much hassle. Nice job! |
| Aug 3 04:04:27 | 22h 25m | Power Loss | ♥ 1 | Pretty nice game, if a bit standard action platformer. Nice pixel graphics and animations, fun to jump and shoot. Power bar is just a health bar. Maybe next time try to weave the theme in to the gameplay or mechanics more, you'll be surprised at the innovative things you can come up with. Happy jamming! |
| Aug 3 04:15:45 | 11m 18s | Decaying Card Game | ♥ 1 | Great fresh concept, and works the theme in really well. Easy to play. I would love to see it expanded upon! I made it to turn 37. There were a few times early on that there were not many zombies but I had the most powerful cards and wanted to skip a turn or two. Improved graphics and effects to show what was going on, and the addition of sound, would go a long way to making this game a pure joy to play. |
| Aug 3 04:24:53 | 9m 08s | Power Sphere | ♥ 1 | Enjoyable idea, nice looking (I always love glowy tron-style environments). Fun to try to assassinate the cubes from above. I felt the game was way too slow though, and I couldn't see any indication of my current power so I didn't know how the theme worked in to the gameplay. Also for the future it is always nice to list the controls/how to play in the actual game so players can reference it. |
| Aug 3 04:31:38 | 6m 45s | The Wiz | ♥ 1 | I enjoyed the environment, the pixel art and the integration of sound into the game. The music was nice to listen to and fitting as well. Movement and controls seemed a little buggy. Theme was present but not really innovative, as it just amounted to a timer that you have to recharge. Mood was nice and got me interested in exploring. |
| Aug 3 04:43:46 | 12m 08s | SpaceBase LD39 | ♥ 0 | Pretty nice game. It was cool to have to avoid shooting the powercores, made you have to really think about your shots. Also if you were nearly full on power you wanted to avoid collecting the cores yet since you would waste some power, but then they had more opportunity to be shot. Would be great to expand on this game with more ideas and content! |
| Aug 4 01:05:39 | 20h 21m | Power Struggle | ♥ 1 | I definitely liked the direction you took the theme, the whole time I was constantly feeling like the opponents were stealing my power. Dice games are always fun because rolling dice just feels so good. Biggest thing I'd say is that rng can really be mean to you with a bad roll, maybe do 3 rolls where you can hold dice in between, before getting the final result for assigning. |
| Aug 4 01:15:37 | 9m 58s | Oh no! Democracy! | ♥ 2 | Decent, though mostly dictated by rng and choice was usually to take the least unrestful card. Good idea though, I could definitely see this developing into more of a game with a bit more brainstorming. Amusing setting and enjoyable to play around with. |
| Aug 4 20:23:24 | 19h 07m | Running out of Power | ♥ 1 | Game is fun and easy to get into. Ran into a couple times where the level started already solved. Also the difficulty never really changes, would be great if later levels would start to get larger grids and maybe mix things up by having some pieces stuck in place or something. The theme was relevant but not really innovative, would be cool to see you work it in more to the mechanics of the game. Great idea though! |
| Aug 4 21:16:07 | 52m 43s | The Big One | ♥ 0 | Decent game, amusing premise. I liked the idea of having two abilities that had differing cooldowns and you had to get the hang of managing them for the optimal time. I would have liked to see the theme explored a bit more with the mechanics of the game, rather than just as a timer to complete the game or fail. In all, good job! |
| Aug 4 21:31:41 | 15m 34s | A Miner Inconvenience | ♥ 1 | Great idea, great game! You managed a good bit of content for a short competition. Don't know what else to add that hasn't already been said here. |
| Aug 4 23:40:07 | 2h 08m | Blocks of Power | ♥ 0 | Amazing and I loved it. Impressed that this was done in 48 hours. Buildable and flyable spaceships are one of my favorite styles of games ever. Only thing I would have liked would be a control scheme where the ship always tries to turn to face the mouse, instead of Q and E to do that. |
| Aug 5 00:46:35 | 1h 06m | Powerless Miner | ♥ 1 | One of THE BEST implementations of the theme for this jam! Fun, great all around, I gave you high ratings. |
| Aug 8 15:46:46 | 87h 00m | Cosmo Beat | ♥ 3 | Rhythm. And shmup. Wow. Love pretty much everything about this. Music was fun and got me in the groove, characters were enjoyable with their banter, and the idea was just really innovative. Small things were: my character moved really fast so sometimes it was hard to be precise, and could use more effects and animations to really sell things (like the window when enemies are vulnerable, your attack beam fadeaway or other attack animation, enemy deaths) Thanks for making a fun game! |
| Aug 10 01:09:55 | 33h 23m | Zzap | ♥ 1 | I feel it was very well put together and provided a fresh puzzle game idea. A good tie in to the theme is the concept of carrying over your remaining power to the next level, so I needed to conserve power and not go for all the points sometimes. The purple tiles didn't seem to fit with the flow of the game quite so well, especially since it was random whether there even were any. I think the large penalty from them and their inconsistency led to this. They might benefit from being redesigned from a different angle, since it looks like you wanted to apply a time pressure to make the player think fast. All in all a good game, I had lots of fun and played through a few times. |