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Wizard.Exe

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TimestampSince previousGameWizard.Exe's comment
Dec 3 23:37:23 Justified ♥ 1 i liked the creepy mood from the music, palette, and talking to ghosts alluding to some event and sacrifices. gameplay was pretty basic, not very exciting. but at least it was functional. the boss had an enjoyable mechanic, after finally figuring it out. quite short, i would want a lot more substance if i were to play a game like this. overall meh, but not bad.
Dec 3 23:49:43 12m 20s Graveyard Manager ♥ 1 i wasn't able to figure out what qualities had what effects, so i couldn't really form a strategy. but the concept is amusing and i had fun picking bodies to throw out and which new body to accept. graphics were minimal but did their job and weren't bad, though i would have liked if there were more gravestone styles and they were swapped out when changing corpses.
Dec 4 01:19:05 1h 29m Riddles of Sacrifice ♥ 0 quite enjoyable. i liked trying to optimize my route and pick my downgrades to fit. i wasn't a fan of the music so much, but the sfx worked.
Dec 4 03:11:57 1h 52m Blight Tower ♥ 1 I liked the design of the level and the shapes, the tower is imposing and I felt a threat. Easy controls, rocket launcher is fun. I also liked the idea that the things you need to win also turn against you. I felt the game is too simple, though understandable given the time limitations. It's impressive to have made a 3d shooter in the short time of the event.
Dec 4 03:31:26 19m 29s Fenik ♥ 1 Impressive amount of content. There is a lot of RPG to it. And lots of music too! I don't quite like how the ui covers so much of the game space. I felt a lot of mood from the phoenix talking to you all the time. Overall I liked it!
Dec 4 03:45:33 14m 07s Split Soul ♥ 1 great concept, nice minimal graphics that work well for the gameplay. suuuuper moody and thematic. could have used sound effects, and music beyond a short loop. some good puzzles but not very involved (understandable in 48 hours). very nice! bug: jumping up to platforms, if you rub the side before getting to the top it sticks you there and messes up your jump.
Dec 4 04:02:36 17m 03s Entry for 43rd Ludum Dare ♥ 1 It was cool to realize after a little that every jump took a piece of you. Thematically nice. Though seems like it is begging for a puzzle element of multiple ways through each board, and you want to find the way that causes you to lose the least amount. music is great, graphics and sound work well. nice job!
Dec 4 04:19:46 17m 10s What must be done to stop the night terrors ♥ 0 i like the look of it! glowey fire light and shadows are well done. neat concept, i liked running my pack around to avoid monsters
Dec 4 04:36:03 16m 17s Gifts for Satan ♥ 1 hilarious! i loved it. my units kept getting stuck and pathing was hit and miss. loved watching the demons rampaging through my village and destroying everything. gameplay was simple though, only one thing to do and that is timing. simulation was great.
Dec 5 00:26:31 19h 50m Dog Days ♥ 0 It wasn't much of a game, and not a kind I would normally play. Graphics were nice enough. I would have enjoyed fun sound effects to go along with the silly theme.
Dec 5 02:23:23 1h 56m Cold Galaxy ♥ 1 I loved it. This is a great game idea and it is well constructed. The graphics were inviting, there were plenty of choices that had meaningful impacts, and the theme was core to the mechanics. I was really getting attached to certain crew members and found myself taking probably worse choices to save them. Would have loved sci fi audio and music. Also balancing and tuning of course, as I had to intentionally run my stability out to end the game because I needed to move on, and still got to day 86. Great job!
Dec 5 02:44:06 20m 43s Sacrifice Party ♥ 1 Heheh, it's totally a cooking mama or trauma center type game. Not the *most* innovative but a fun idea and new spin. I played with mouse, but I can tell touch would be lots better. Would have loved to have more steps involved for the higher up demons.
Dec 5 02:53:46 9m 40s Cartel hunt! ♥ 1 I had a big problem of starting to scan someone, and forgetting to keep an eye on them, so when a match was positive I had lost them. So I got mad and shot everyone nearby, lol. Quite a lot here especially for the short game jam.
Dec 5 03:02:15 8m 29s Planet 43 ♥ 1 Seems like you had a way to go with the game. Some nifty ideas but you probably want to flesh them out more. Frantic clicking was tiring. Good start though.
Dec 5 03:24:13 21m 58s Slithering Dark ♥ 0 Nice job, good submission. Follows the theme pretty well, in a less direct interpretation than most of the submissions. The fog of war really added to the mood. I enjoyed.
Dec 5 03:35:25 11m 12s Elemental Storm ♥ 0 Wow. Boss mechanic was awesome. I loved that killing each element also removed one of the instruments from the music, along with graying out the representations of that element. The moody theme after having killed the boss and realizing that you sacrificed some of the world to assist, eye opening. Obviously this could have been expanded to be a bit more than just a boss fight, if you had more time. I would love to play more!
Dec 5 03:58:10 22m 45s People are money ♥ 0 I couldn't see a lose condition, it was just like a clicker game and was just a matter of making things efficient. Because of that I got bored quickly. Controls weren't very friendly, having to right click and select from a menu to do the few actions became tedious. But you finished making a game, good job, keep at it.
Dec 5 04:06:50 8m 40s Shopping Hell ♥ 1 I totally laughed, quite amusing. Kinda got chaotic, so it was hard to actually play, though this may have been the intention given that it was supposed to re-enact black friday :) I loved everyone just throwing cash at the registers trying to buy their things and get out.
Dec 6 04:33:53 24h 27m Dungeon of Sacrifice ♥ 1 I enjoyed, nicely done. It's a fun take on binding of isaac. Would love to see what you do with it.
Dec 6 04:45:30 11m 37s Sons of Vanity ♥ 1 Really creative game idea. I had not expected to see a memory-style game in a LD, lol, let alone one that had me continuing to play. Kudos.
Dec 6 04:55:46 10m 16s Keenao's LD43 Game ♥ 0 I love me some battle network! Graphics are very nice, and the music is fitting too, wish there was sfx. I didn't really like the play control, it was clunky. Not sure where you were going with the theme, or with fleshing out your game design. But you got a good amount done, keep at it!
Dec 6 05:23:08 27m 22s Precedence ♥ 1 I was drawn in by the visuals, and the mood was well done. Impressive.
Dec 7 00:44:13 19h 21m Coinman ♥ 0 I enjoyed wandering around, defeating enemies, and collecting coins. But there seemed to be no choices to make, each room was just the next random encounter with a chest afterward. I liked flinging the coins but it wasn't worthwhile to do it much since you wouldn't get enough to replace them. Overall it was fun, good job.
Dec 7 01:01:12 16m 59s Not Safe for Teamwork ♥ 0 I enjoyed this thoroughly, well designed puzzles and well implemented.
Dec 7 23:35:00 22h 33m Anno Luciferus ♥ 0 Great arcadey action with imaginative mechanics. This makes pong/breakout much more interesting! I also had the menu wasd issue, and would have preferred M+KB, but then hooked up the gamepad and all was good.
Dec 9 18:37:04 43h 02m Do It for Their Sake ♥ 0 Took a bit to figure out diagonal moves. Great game, lots of good puzzles with good puzzle progression/pacing.
Dec 9 19:06:46 29m 42s The Omicron Fleet ♥ 0 Solid idea and fresh! Very impressive amount of work for such a short compo. Love the attack predictions and tactical use of resources, and the narrations and level design really sold the setting. Great job!