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| Timestamp | Since previous | Game | justinooncx's comment | |
|---|---|---|---|---|
| Jul 31 14:52:56 | CREEP | ♥ 0 | Huh... It took me quite some time to figure out what the heck I was doing, but eventually I got the hang of it! I think. Maybe. Once I got used to it, though, I found it to be pretty goshdarned interesting! Ended up having two rows hogging a sword each with 0 discovery, and the third row having full discovery so I could see all threats in the future. Learnt that was a bad thing though when they were sitting in my 'inventory' and debuffing me... If there's a way to properly explain the mechanics to a new player, I'm not sure what it is, but I hope you find it~ | |
| Jul 31 15:05:20 | 12m 24s | Manual Overload | ♥ 1 | Another crazy-polished game as usual! The button presses were... kinda hard to align at first, constantly unable to hit the buttons or turn the cranks or flip the switches when I'm supposed to. And then I discovered I could just.... hold down LMB and RMB and wiggle the mouse everywhere. No penalty for hitting the wrong thing, it seems! Managed to win the game that way! |
| Jul 31 15:13:04 | 7m 44s | Power or die | ♥ 1 | I'm aware this is an unfinished and buggy build, but I'll still point out the things I saw regardless, to be fair. The game itself has some promise; it's a shame more couldn't be done within the time scope, but that's how game jams roll, unfortunately. Good job getting a playable build out with a proper win condition, though! As others have said, ran into the problem of dying when the colonists were introduced, but once that hurdle was overcome, it was pretty smooth sailing. Didn't know you could click on the science station until I built 5 of the damn things, so that was dumb of me! Also the lack of a restart button was somewhat painful at the beginning, and the science station window wouldn't go away if you clicked on it but already started research... Still, I can see where this game could've gone! Keep it up! |
| Jul 31 16:36:10 | 1h 23m | Battery Low | ♥ 3 | A simple, yet deceptively difficult game! It took me quite some time to memorize which charger when to which phone, but even after I got it, it was difficult to juggle so many phones at once! A slower start to get players used to the mechanics would be a good idea... I can see lots of promise for adding new gameplay elements too! |
| Jul 31 17:08:10 | 32m 00s | INVISIBRO | ♥ 1 | A fun little platformer~ Seems like you decided to tie the player's health to opacity, which makes for a rather nice effect. The art is superb, but the character feels a bit too fast, vertically and horizontally. Especially hard to control him when jumping onto small ledges or through tight gaps! Still, I suppose you need to be fast to get to the next potion / purple thing, and it does give it another layer of challenge, along with your strategically placed gems! Good job~ |
| Aug 1 01:00:55 | 7h 52m | UFO Abduction | ♥ 3 | A simple, cathartic game to play~ It's rather relaxing just to shoot turrets and abduct people, but I wish there was more to it. It's pretty easy to stay alive, so after a while I get tired of playing, as there isn't anything much to work towards. Still, it's a neat little game, well done! |
| Aug 1 01:18:09 | 17m 14s | Recharged | ♥ 1 | A rather simple game... TOO simple, perhaps! It feels a bit weird because it plays like Snake with not as much challenge, and it took me a moment to get used to its rigid 4-directional movement. The upgrades only seem to appear once, and honestly has very little bearing on the game. ESPECIALLY the capacity upgrade, because you won't be able to get more than 10 energy by then. Still, I can see this game has some promise; just need to find a way to scale the game up and make it more challenging and interesting! |
| Aug 1 01:32:16 | 14m 07s | Tu.ah Fights Robots | ♥ 0 | Pretty simple game, more of a rhythm game than anything! It's surprisingly tricky to swing your weapon at the right time so it hits the enemy before it touches you... Could use a bit more variation or progression, but otherwise, it's pretty solid~ |
| Aug 1 01:35:35 | 3m 19s | Power Defense! | ♥ 1 | My fingers, they burn! On a side note, this was a pretty fun game! It's a shame the upgrades weren't fully fleshed out; I certainly needed a LOT more lasers after that giant zombie bum rush! I love the running mechanic, equally simple and challenging at the same time! Not sure if you meant to leave upgrades that improve your power per step, but I think that's fine for a small game like this. Keeps the game getting harder even when you buy more upgrades! Good job! |
| Aug 1 01:50:48 | 15m 13s | VAER | ♥ 1 | That was a pretty relaxing experience~ Nice and slow, moving around and collecting stars and asteroids and what-have-you... Almost therapeutic! It's hard to see the progress you're making, though, as there's no other object of equal mass to the sun to compare its progress, so sometimes it feels like it never ends. Still, a beautiful game! |
| Aug 1 02:02:53 | 12m 05s | The Overseer | ♥ 1 | This is a pretty goddamn interesting game! At first, I was just blindly matching gems, but then I slowly learnt that you don't want to do that all the time~ The choices you had to make for each color was pretty novel, although the ability to reshuffle the board anytime you want and get a new set of gems sort of made the choice trivial. Still, it's a very neat game with a unique idea, I love it! |
| Aug 1 15:54:37 | 13h 51m | Burning Low | ♥ 0 | A really pretty game! The art and music really bring the game to life~ The map is quite the maze, and the combat's a little iffy... Ended up running past enemies more often than not just to save energy. Still, I managed to make it to the end, and enjoyed it~ Could use a few more interesting things, but otherwise, good job! |
| Aug 1 16:10:18 | 15m 41s | Kick Start | ♥ 0 | Hard doesn't even begin to describe this game~ It takes some time to get used to what each kick does, and it doesn't fully explain that you can hold a direction and kick to change how it flies! In fact, I don't think I've used the down kick yet, if there is one.... Still managed to finish the game, though! It has a lot of promise as a puzzle or action game, and the unique way you handle ball and player collisions is pretty innovative! Great entry! |
| Aug 1 16:19:37 | 9m 19s | Power Hungry Robot | ♥ 2 | A simple, yet reasonably tricky game! The platforming's pretty tight, although there were many instances where I found myself slipping off the edge. Hilarious that you can actually farm for batteries by picking them up and dying to respawn them! I suppose this was intentional, as the last level would be unfair without it. A short experience that works~ |
| Aug 2 14:44:58 | 22h 25m | Guncharger | ♥ 1 | A really solid entry! Nice puzzle platformer with interesting puzzles; too bad you didn't have more time to explore the mechanics! The music and art is pretty great, although my only gripe is that the shooting can feel a bit off sometimes. Other than that, great job! |
| Aug 2 15:03:31 | 18m 33s | Wires and Robots | ♥ 1 | Very, very nice puzzle game! The premise is simple, yet the puzzles you've made are pretty clever! Music and art's pretty decent as well, but I certainly had a blast, and was surprised at the huge amounts of unique levels you made. Maybe once I'm done playing the other games, I'll come back and try to finish it fully! Good job! |
| Aug 2 15:09:38 | 6m 07s | Fleeting powers | ♥ 1 | Surprisingly enjoyable game~ I didn't expect too much, but the effects were on point, and it was rather cathartic to attack huge hordes of enemies and trying out all my different powers! Some powers were a little less useful than others, which made it a smidge unbalanced... You'd always want an offensive power to be able to restore more powers. Guess it's smart that you can't really pick and choose what you want! Overall, a pretty fun experience! |
| Aug 2 15:28:53 | 19m 15s | Bad Guns | ♥ 1 | An interesting entry~ It's been a while since I saw a raycasting FPS a la Wolfenstien... Interesting that you chose not to be able to recharge your attacks by picking weapons up like most games tend to do. Forces you to make each shot count. Enemies are rather trivial, as they can be shot from long distances without aggroing them. Plus, you can simply run past the enemies, although I'd say that's a good thing, as a player can find himself weaponless and is forced to run for the exit. All in all, not a bad game, but it could be a little more adventurous~ |
| Aug 2 15:34:24 | 5m 31s | Hoverboard Electrician | ♥ 1 | Huh... A little lackluster, but the game works~ From what I understand, you're just supposed to collect the energy and not let the power lost reach 100% and survive the timer... It gets kinda unfair at times when the energy appears in a place you have no way of reaching in time, but otherwise, there wasn't much else to it. Could use some extra things to spice it up, I'd imagine, but for now, you have a functional game~ |
| Aug 2 15:43:27 | 9m 03s | There's No Place Like Home | ♥ 3 | It took me a while to figure out what the heck I was supposed to do (at least two minutes to figure out I can pick up the power socket, and another minute to figure out I can't plug in the TV), but once I got the hang of it it was rather simple. Pump energy into rocket, hear lots of beeps, pump energy into shields. A little too simple, although the lack of clarity on what the player must do and how to do them certainly makes it a tad difficult. Glad I read the instructions! The art style is pretty pleasant, though; I'm a sucker for abstract simplicity. All in all, a short experience, but not a bad one~ Also, I won't ask how CO2 emissions and damaged ozone layers cause meteor showers. |
| Aug 2 15:48:34 | 5m 07s | Into The Darkness | ♥ 1 | Hm, there could have been a lot more to this game. It started out creepy, but once I figured out that there were no enemies about, and my only goal was to find batteries in the map, it got frustrating and boring pretty fast. Lack of threats, plus the random nature of the battery spawns and the huge size of the map made it really hard to find more power. With a little work, this could be a genuinely spooky survival game; you set up the mood pretty well~ |
| Aug 2 15:59:35 | 11m 01s | TRIAL OF THE 3 SUNS | ♥ 0 | That was a pretty interesting game! The shooting mechanic was pretty novel and made the boss fights harder than they should be! I wish you would've explored that shooting mechanic more, as most of your puzzles were just platforming ones, and the platforming was a little shoddy at times. This has quite a bit of promise if you focus on one thing (hopefully the unique shooting mechanic) and design the threats and goals around them. Looking forward to see if you make any improvements! |
| Aug 2 16:20:55 | 21m 20s | They Attack At Night | ♥ 1 | Pretty interesting game you have there~ Took me a while to figure out what was going on, and I fell down a trench trying to get to a generator in the distance. Got lost in the dark hallways and ended up resetting. It's a bit annoying how the progress numbers for buildings are so high up; I didn't realize I was interacting with them until I stepped really far back! Otherwise, the gameplay seems to be solid, forcing you to defend your location while risking heading far out to grab generators and leaving your base vulnerable. Very pretty graphics, too, despite its simplicity! Well done~ |
| Aug 3 01:49:51 | 9h 28m | JouleThief: Charge Your Phone | ♥ 1 | A fun little game! The graphics are really nice, although the controls seem to be a bit... off... Doesn't feel very responsive on starting up and turning due to the slow pickup speed, which has gotten me arrested more than once! The jump mechanic was an interesting solution to not getting players stuck, but once I ended up leaping against the wall and was unable to fall or move. Still, the gameplay is fun enough, good job! Also, on a side note, problems in Chrome. Really slow. Used Mozilla to play it properly. |
| Aug 3 12:27:30 | 10h 37m | Last Job | ♥ 2 | Really nice game~ The gameplay was simple enough to understand after a minute or two, but it certainly isn't easy~ I like the fact that you can run from the ogre to get that few precious seconds of time for your final score! Despite being almost overly simple, it still gets the job done, and it's an enjoyable experience that's just right in length. Good job! |
| Aug 3 12:37:26 | 9m 56s | Out Of Rage | ♥ 0 | Damn, a pretty polished looking game! Also a tad buggy though, with enemies getting knocked back and drifting away with no way to catch them... Animations and gameplay is rather cathartic, but a tad shallow... Plus I'm not sure what the rage bar is for! Either way, it's a really sweet tech demo, looking forward to see if you make something bigger out of this~ |
| Aug 3 16:42:52 | 4h 05m | Running Outer-PWR | ♥ 1 | A pretty interesting game~ Admittedly, the 'help' screen was quite the mess, but I got the hang of it eventually. The platforming was... kinda weird, but it did have a space-walk kind of feel to it, so I guess it worked a little in favour of fitting the mood! Quite a difficult game with the odd platforming, but otherwise not bad at all~ |
| Aug 3 16:49:17 | 6m 25s | Low Battery | ♥ 1 | A very polished title! Given the time constraints I have, I couldn't finish all 20 levels, but I'd like to go back and explore it to its fullest once I have time~ The puzzles were very well designed, and with quite a variety of different threats that were introduced properly! Art and sounds were simple, but they definitely complement each other quite well! Overall, a fun puzzle game, well done! |
| Aug 3 16:56:44 | 7m 27s | Achluophobia | ♥ 1 | This was certainly an interesting entry~ The game has this.. rather strange difficulty curve! Killing enemies with flashlights and conserving energy is super easy, but the moment you need to turn the crank, you're dead without the flashlight in your hand. There seemed to be a problem with the resizing, so perhaps it might have been easier if I could see the enemies from further away, but who knows. The horror mood kinda suffered from the cartoony art style and semi-spooky soundtrack, but otherwise, it's an interesting concept~ |
| Aug 4 00:36:44 | 7h 40m | Fast Refuel | ♥ 1 | A really cool entry! Nice art, sounds and music that fits well, not to mention a pretty interesting twist to the shoot-em-up genre! As many have pointed out, the AI is a bit dumb, but I suppose that's one way to force players to play using the other ships instead of relying solely on the charging ship! A pretty polished game, well done! |
| Aug 4 00:46:27 | 9m 43s | Cell Out! | ♥ 0 | Short but sweet is the definition of this game~ None of the levels were wasted in terms of their usefulness as a puzzle or a tutorial! The mechanics are simple enough, but I see there's a lot of potential for really interesting puzzles! The aesthetics are also pretty neat for something done in so little time... All in all, a hidden gem that will shine with enough time and polish~ |
| Aug 4 00:54:21 | 7m 54s | Hamster Wheel Simulator | ♥ 2 | An interesting little game~ I thought it'd just be another one of those left-right-to-run games, but it seems you've thrown in the need for timing as well! Certainly makes it a lot harder than usual! The way the music slowed and sped up according to the charging speed was pretty cool, but it certainly did a good job of throwing off my rhythm! Good work! |
| Aug 4 01:00:44 | 6m 23s | Quoala | ♥ 1 | That was certainly an experience~ Given the amount of time I had, I could only go for one ending, but it seems I got the 'good' one! Text skipping would be nice after you've played through the first time, though. Still, I'm definitely curious on the other endings, perhaps when I have more time I'll revisit this game and see what it has to offer. Well done~ |
| Aug 4 01:06:48 | 6m 04s | Light It Up | ♥ 2 | Interesting little game! I like the idea that you have to kill as many enemies as possible to get a higher score than you can spend! Good choice on making the player respawn on a timer instead of an outright game over. The platforming's a little wonky, though; with how floaty the character is, it's pretty friggin' difficult to land on their heads. Not sure if that's a design choice, but it made every level a close shave! Good entry! |
| Aug 4 13:41:22 | 12h 34m | Precious Cargo | ♥ 1 | That was an interesting game! Loving the pixel art, for sure~ The game's pretty fun, especially when you destroy a ship underneath a pirate and watch him fall! The spawning is a little off, though; most times the platforms are too far away to hop on, or there aren't enough pirate ships to fuel your own. Plus, the tiny size of your character makes clashes with pirates really disorienting, and I've found myself dashing off into the abyss more than once! Still, it's a pretty enjoyable game, well done! |
| Aug 16 07:37:49 | 281h 56m | Power Draw | ♥ 1 | Well, I know it's an incomplete game and all, but eh, no harm in doing a proper review for the hell of it, aye? Pretty basic shooter, it seems, with enemies that follow you and obstacles to move around. Enemies are simple, but nothing wrong with that. Shooting was a tad weird; not sure why you opted to use Space as your shoot button instead of LMB when the mouse already aims. Also, it seems that the further away the mouse is from the player, the faster the bullets travel... Inversely, I can make bullets that barely move and act as mines~ It's a shame you didn't have time to incorporate the theme in properly into the game, but otherwise, it's a functioning prototype. Wonder what you'll do with this in the future... |
| Aug 21 16:02:35 | 128h 24m | Stellar Blackout | ♥ 0 | This took a while to wrap my head around, as it wasn't clear what does what immediately. Solar winds... lower my solar panels? What do I do when something short circuits? Still, the mood was definitely top notch, despite the simple graphics. |
| Aug 21 17:56:27 | 1h 53m | A Mr Mom Quest | ♥ 1 | Really nice game! Movement was a little weird, and the overlapping prompts when two tasks were next to each other could get more than a bit confusing. Still, found the start to be pretty darn easy... until suddenly all the bars started falling at insane speeds out of nowhere. I enjoyed the game quite a lot, otherwise; good job! |
| Aug 21 18:09:06 | 12m 39s | Cellephant | ♥ 1 | Had a lot of fun with this title~ It's a pretty clever mechanic, where you must walk the exact amount of batteries you have and pick up all the batteries... I noticed after a while that your maps must've been randomly generated, due to how much wasted space there was on all sides. Still, it gets the job done, and I found myself playing for quite some time. Good job! |
| Aug 22 11:00:32 | 16h 51m | < Mr. Plug > | ♥ 1 | This was surprisingly entertaining~ The cute little narrative (with a rather sad twist) was certainly a very nice touch. Platforming was simple, but worked like a charm. I loved the level design, where you added new mechanics to spice up each level and keep things fresh. Overall, well done, I thoroughly enjoyed it. Especially how the ending was handled, mechanically rather than story-wise. |
| Aug 22 12:10:33 | 1h 10m | Drifter | ♥ 1 | Surprisingly difficult game! Took a while to get used to what everything did, and by the time I had explored each of the 4 stations, I was almost out of fuel. Took me a bit of playing to realize I was supposed to destroy the asteroids, THEN sell it at the shop... There was no clear feedback that destroying the asteroids did anything! Still, after a bit of trial and error, I got the gist of the core gameplay loop. Interesting game with a lot of promise. |
| Aug 23 13:24:43 | 25h 14m | [Web] Apocalyptic Gamer | ♥ 1 | Haha! Indeed, great minds think alike, @linver! Congratulations on taking the #1 spot; the polish and gameplay is really great! |