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| Timestamp | Since previous | Game | justinooncx's comment | |
|---|---|---|---|---|
| Dec 5 07:08:31 | APOLLO v-1.0 | ♥ 1 | The game might look simple, but it's pretty damn polished for what it is! The music is pretty great, and the sound effects are cool, although the hissing of the rocket engines can get a tad annoying at times. Rather challenging game, too... Can't tell when I'm moving TOO fast! All in all, great work! | |
| Dec 5 07:24:10 | 15m 39s | I wonder if I had a younger sister | ♥ 1 | This was a really cool game! At first, the patterns were pretty easy, but then you started to throw them together... Became really challenging and hard! Story was pretty funny as well, something straight out a gag manga... I love it! And your pixel art is pretty damn awesome, great work! |
| Dec 5 08:23:02 | 58m 52s | Goblin Ascension ! | ♥ 2 | An interestingly difficult game! The premise is simple, yet quite effective, and the tutorial got the message across nicely. A tad buggy sometimes; spikes would launch me upwards into walls and get me stuck, and the game just flat out crashed at one point. A bit hard to see the platforms and spikes, since they blend in with the grey background so easily... Other than that, a fun little game~ |
| Dec 5 08:54:20 | 31m 18s | Food Fight | ♥ 1 | Kind of a broken game, but fun nonetheless~ Starting a new game doesn't seem to reset my damage, so killing and surviving becomes easier later on. And I can still run around and shoot even though I'm dead and rack up a higher score! Still, despite the bugs, I found myself having fun while running around, the shop UI open as I span the buy health option. |
| Dec 5 11:48:05 | 2h 53m | Corrupture | ♥ 1 | Pretty interesting idea! A bit TOO easy, though, since shedding corruption is done very easily, and at the same time, you'd be destroying any enemies that might corrupt you. Still, the gameplay was enjoyable, and there was that interesting temptation to risk corruption to kill monsters faster, especially the last boss. Either way, a neat entry, good job! |
| Dec 6 05:40:53 | 17h 52m | Miiiaaawww | ♥ 1 | A cute little game! Some of the puzzles seem to be impossible, though, or at least, very, VERY difficult to pull off! It feels more like a puzzle game than an Angry Birds game, seeing as you must find the single solution to solve the level. Still, it was reasonably fun, if more than a little difficult. Good job! |
| Dec 6 05:44:26 | 3m 33s | Rescue | ♥ 1 | Uh, you might want to change the title of your game page to Rescue instead of I Am Done Here... Other than that, a pretty simple game, although the lose sound effect frightened me. Good job for your first time, it's a complete game with no bugs! |
| Dec 6 06:02:59 | 18m 33s | Infernus: The Descent | ♥ 1 | Well, the game is a bit lackluster at its current state. I see you've implemented some features like a proper inventory system for the future builds, but currently, there's little to see and do. Other than that, the art is pretty solid, which is a good thing for a lewd game. Good luck in the future updates, I'm sure a lot of people would be interested once there's more content! A lot of promise! |
| Dec 22 18:29:33 | 396h 26m | Maze Crawler | ♥ 1 | Interesting game! Or, well, tech demo. I like the concept; picking up a key makes the maze a bit more difficult to traverse with walls being cut off... In practice, though, it's surprisingly easy. The flames that block off your path will simply guide you to the next key, and it gets less complicated as time goes on. Hilariously, a minimap would actually make things a lot more challenging, as long as you don't show where the flames are! Also, it's pretty funny to be able to see through a wall by tilting the camera just so, although it's usefulness isn't that much. Still, it's a nice, promising game that must've been tricky to do! |
| Dec 22 18:48:00 | 18m 27s | Vroom Vroom Kaboom | ♥ 1 | That was preeeetty interesting! A simple idea, but it makes for a surprisingly complex puzzle game where you have to map out where the cars would go and if they'd run into each other! The front and back of a taxi COULD be clearer, but I suppose you can learn by trial and error.... I see a couple of people complaining about having to type out the directions in a weird way, but personally I wasn't too bothered by it. I always have respect for puzzle designers, so well done! |
| Dec 22 19:11:57 | 23m 57s | Fireball Dungeon | ♥ 1 | Nice, simple and enjoyable game. The effect of more fireballs getting faster is hard to notice, though, so it doesn't feel like it's getting any harder... And while it's cool that you get damaged from your own fireballs as well, spamming shots in one direction was still one of the most effective ways to play with almost no risk, since each fireball dealt very little health damage. Finished the whole game in less than two minutes. It's still a neat little game, though! |
| Dec 23 05:41:08 | 10h 29m | Temple Hunt | ♥ 1 | Not bad for a first time! Still, gonna comment on the game as it is, so don't feel too bad about it. Interesting that you chose the gold obtained to be random... Why is that? With that system, whenever I obtain gold, I can't quite tell if I'm really moving slower or not. Ramps function oddly in the game, where going up them is a chore, and it's better to just jump over. All fine and dandy, until I jumped and hit my head on the giant boulder that I DIDN'T trigger, and still died anyway. Still, it looks great for the first game you made. Well done! |
| Dec 24 11:07:11 | 29h 26m | Good As Gold | ♥ 1 | A short and sweet game~ A little odd that you put the instructions on how to play AFTER you die... And the flavor text of you winning and dying is incomplete / wraps out of bounds. Still, the effect of becoming a golden statue is neat, plus the existence of other golden statues of the poor saps before you was a nice touch. Might be interesting if you expanded on the idea a little more! |
| Dec 24 11:21:52 | 14m 41s | Keep It Simple Stupid Bang Bang | ♥ 0 | Iiiiinteresting game... You made a few design decisions that I really liked~ The addition of cheats was certainly almost necessary to see to the end of the game. Don't think anybody could go that far without them. Also, interesting choice to make your score drain downwards if you don't do anything... Forces the player to shoot, and in turn, make things worse for themselves. Gameplay was nice and varied, but without godmode, this would be next to impossible to play. Still, good job, certainly follows the theme well! |
| Dec 24 13:07:23 | 1h 45m | Snail: Diamond Hunter 2000 | ♥ 0 | A pretty neat feat with the snail being able to cling to surfaces! On the other hand, the physics of jumping were a tad wonky, which was evident when I tried to jump over the first spike, and later on, the dreaded wall jump. Still, the sound and graphics were nice, so props on that. Good job~ |
| Dec 25 04:45:00 | 15h 37m | Between Stations | ♥ 1 | Wow. That was... an experience, for sure. Perhaps the way it tied in with the theme was a bit loose, but... it was still pretty interesting, to say the least. The art, the mood, the sounds... they were all fantastic. Writing was nice, too! Found myself swishing the dial back and forth after it was all over, hoping for more... Doesn't seem to have a big payoff, though, but the journey itself was cool. Good job, guys! |
| Dec 25 04:54:16 | 9m 16s | Santa's Factory | ♥ 2 | Simple, yet surprisingly cathartic game! It's fun to just... pick up boxes and toss them about. While there seemed to be some sort of time limit regarding the number of boxes, I found myself not being stressed about it and taking my time throwing presents. Maybe it's the cheerful music and bright colors. Either way, it's very polished and fun, though I'm sure there are ways you can expand on this idea. Good job! |
| Dec 25 04:56:17 | 2m 01s | EYAM | ♥ 1 | Yyyyeah, I tried, but I didn't quite get this game. There was very little to go on, and I found myself lost and confused as I built houses and graveyards. All I had to go on was the stuff that was written outside the game, so I just built the graveyard at the far end, and the houses on the other. Then I... watched the numbers go up and down, seemingly at random. I'll poke it a little more, perhaps, but for the time being, the game is lost on me. |
| Dec 25 05:58:42 | 1h 02m | Blalb | ♥ 1 | Pretty cool game! So this is like Katamari Damacy, but online asynchronous PvP? Pretty interesting! Nice, sprawling world to explore... Still, it seems pretty hard to die, even with all the bots invading my world. I had a lot of fun, though, just rolling around and picking stuff up. Well done~ |
| Dec 25 06:15:35 | 16m 53s | Cliff Hanger | ♥ 1 | That's a really polished game you guys have there! Great graphics, and the game ran nice and smooth~ Still, it was rather difficult to see the theme in this; it doesn't seem that score affects the difficulty, just killing the planes spawns bigger, stronger ones in their place. Also, the enemies don't seem to target the silo at all. Other than that, a really neat game, well done! |
| Dec 25 06:19:25 | 3m 50s | Coins and Bullets | ♥ 0 | Interesting game, even though it's very simple. Hard to tell whether the bullets are getting faster, but it certainly was getting harder as the game progressed. Good luck expanding on this game further! |
| Dec 25 06:22:49 | 3m 24s | Greedy Guy! | ♥ 1 | A very simple game, but it doesn't have any glaring problems with it~ Good job with the horde system, the enemies were moving in a group rather smoothly. Great for your first try, and in 7 hours to boot! Well done! |
| Dec 25 06:23:54 | 1m 05s | Zombie Game | ♥ 0 | Uh, HTML5 link is broken, just a head's up. |
| Dec 25 06:32:50 | 8m 56s | Freedom For Ball | ♥ 0 | Whoops. Placed this comment in the wrong place. Proper feedback to come. |
| Dec 25 06:33:57 | 1m 07s | Story of a Schizophrenic | ♥ 1 | A pretty standard idea, but the execution was pretty good~ Your initial movement speed and the penalty incurred for picking up goodies is certainly a very effective deterrent for picking them up! Faced a bug on the second level where going through the exit didn't do anything... and the guards couldn't seem to see me, either. Either way, good job! |
| Dec 25 06:49:36 | 15m 39s | The Golem Hunter | ♥ 0 | A pretty standard game~ Pretty sure it's a bug, but my golem won't stop moving down-right, so movement was more than a little tricky. Also.... why does the shop have items that have values with half a coin? Other than that, not much to say about the game. I'm sure you can improve on it, though! |
| Dec 25 06:58:12 | 8m 36s | Infection | ♥ 1 | Not bad at all! A bit too simple, though. The map is large, but featureless, and the brains could be anywhere.... Kiting the zombies is easy enough, though. I'm sure you can expand on this game further, but for now, it's a simple time-waster. Good job, though! |
| Dec 25 07:04:23 | 6m 11s | Snakey Snake | ♥ 0 | Ooooh, I was just expecting regular Snake, but this was a nice, puzzling twist! I always have respect for puzzle designers, so kudos to you! The tutorial was taught rather well, though the puzzles weren't too difficult... Given time, I'm sure you can think of better puzzles, maybe new mechanics as well! All in all, a good job! |
| Dec 25 07:12:11 | 7m 48s | The Swordest Sword | ♥ 1 | Excellent idea for a game! Hack and slash with a side of puzzles... I love it! Game's a bit tough, of course, and I only caught a glimpse of the last boss before dying... And running through without killing seems to be quite difficult as well, but at the same time, with a blade too long, it gets even worse! Good job! |
| Dec 25 07:30:37 | 18m 26s | Jump Squad | ♥ 0 | Ooof. That's a brutal game you got there. I love the characters, but other than that... 3D platforming? With no proper shadows for guidance? Maaaaan. Still, the platforming feels responsive, though I can't even get past getting 3 people. A nice game, in the end, though you might want to adjust the difficulty curve a bit! |
| Dec 25 10:31:17 | 3h 00m | Drone Invasion | ♥ 0 | That was a pretty cool game! Really interesting mechanic, scraping enemies off your ship by slamming them into oncoming meteorites. Very clever! Instructions were a taaad cryptic, but I figured it out pretty fast, thankfully. The game itself is pretty fun, so kudos to you! |
| Dec 25 11:55:25 | 1h 24m | The Exploding Factory | ♥ 0 | Pretty interesting game! And almost unfairly difficult! It gets to a point where you cannot chuck away chocolates and doughnuts fast enough to keep Pacman slim and beautiful, and positive buffs are few and far in between... Not necessarily a bad thing, though! Die fast, play fast! But yeah, you might want to fix the issues on scaling, I couldn't play it on my other computer with a square-ish monitor. All in all, good job! |
| Dec 26 13:15:46 | 25h 20m | Save the Hats | ♥ 1 | Hah, a really solid entry! Hilarious premise, and an interesting central mechanic! Didn't have TOO much trouble balancing hats, really; just a matter of NOT walking to stabilize yourself. Not a lot of monsters needed horizontal movement to deal with, anyway. Perhaps something to force the player to move back and forth rather than wait for the monsters to come to them... The hat-shooting part is pretty solid, though, seeing as you have to snag them back or risk bonking your hats off. Seems that the best strategy is to get up to their face and spam throw and pickup. Other than that, graphics were stellar, music and sound was alright, polish was great. Ran into a bug on death that allowed me to keep playing, though. Still, amazing entry, good job! |
| Dec 27 06:15:03 | 16h 59m | LD40 - SirPumpy | ♥ 1 | That's a reaaaally polished game you have there! The gameplay itself is simple, yet fun! Bullets don't feel like they do a lot of damage, though, and the hardest thing about the game is moving your ship around... It's unfortunate you couldn't properly implement the theme in time, but this would still be a great game once you've added in the other details (which you already have). Good job! |
| Dec 28 11:14:53 | 28h 59m | Chuckles, the Word Juggler | ♥ 0 | A pretty nice game! I'm a pretty fast typer, so it wasn't very difficult at all. Difficulty ramps up a bit too slow to see the theme in it's full glory, in my opinion. The typing system is a TAD odd, where you have to get the whole string correct, and you're allowed to backspace out of it... but it wasn't bad at all. Words seem to be rather random in terms of length, too. Still, it was a solid entry, good job! |
| Dec 28 19:55:43 | 8h 40m | the tale of Mr. Diggins | ♥ 0 | Whoa. For a first timer, AND being 12, this is a pretty solid entry! I found myself playing through the whole game til the end... Surprisingly fun, despite being so simple! If you plan on improving this game, here are a few suggestions. First, a sell-all button would be nice to have, so you can get rid of a bunch of unwanted ore quickly. Secondly, a scoring system, perhaps based off the amount of things you mined up, the money you've earned, or how fast you got to the end. You have a fun game on your hands; I'm glad to have played it before voting time was over! Great job! |
| Dec 28 20:06:24 | 10m 41s | ESCAPE KEY | ♥ 1 | Whoa. This is an AMAZING idea for a maze game! The pacing was spot on as well, introducing mechanics very organically, and everything flowed nicely! The graphics are great, and the sound is preeetty sweet, too! The only problem I see is that the connection to the theme is kinda shaky... but heck, that doesn't matter much, since you've made a stellar game regardless. Great job! |
| Dec 28 20:24:04 | 17m 40s | The Hunger Maims | ♥ 1 | Interesting game! Simple enough to understand, although a little lacking in terms of challenge. Even at max seeds, flying and avoiding foxes is pretty easy... Only problem is the tall trees that I can't fly over. Also, interesting that you FORCE the player to poop if they go over 25 seeds. The one thing I DID love is the sound effects. Hilarious! All in all, not bad at all~ |
| Dec 28 20:30:23 | 6m 19s | Wonder Land | ♥ 0 | A shame you couldn't implement all the ideas you wanted to, it looked to be a very, very promising game! Based on the two teaser levels, the gameplay is straightforward enough... just a matter of collecting as few of those items as possible before reaching the end, then backtracking to pick up the rest after memorizing the path. Looking forward to the post-jam version! |