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| Timestamp | Since previous | Game | justinooncx's comment | |
|---|---|---|---|---|
| Apr 24 05:14:49 | Fowlcard | ♥ 0 | Interesting game.... Gotta admit, it took me along while of poking and prodding to figure out what does what. In the end, I just keep using cards s they come without any real strategy, though I imagine you would improve on the card part in the future. Looking forward to seeing the updated version, if you decide to continue! | |
| Apr 24 11:41:10 | 6h 26m | Waifu Gear Solid | ♥ 1 | Humorous little game! Managed to do a minor bug when I grapple-hooked at the last second, showing a copy of my character hiding behind Yuuki. Can't seem to figure out how to get past her (if it's even possible), but it's extra funny that the only way you can escape is with Alt+F4! At least, I couldn't find any other way. Good job! |
| Apr 24 11:50:05 | 8m 55s | Click to Not Die | ♥ 0 | A rather simple game, and somewhat lacking in content... Still, this sort of thing is expected for games made in such short periods of time. Keep it up! |
| Apr 24 12:02:13 | 12m 08s | Jump & Cards | ♥ 0 | Frickin- Man, this was a rather difficult game to do. Couldn't jump up the ledge after the long spike pit, since I needed to collect 2 speed and jump to make it with a short runway. To be fair, you've combined two incredibly incompatible genres, so I won't penalize you for it... but some genres should not mix. What have you done. In all seriousness, it was pretty fun! Good job! |
| Apr 24 14:04:06 | 2h 01m | The Lake Of Horrors | ♥ 1 | Started off trying to ram my line into the hopping piranhas, until I re-read the instructions and aimed for the ripples. Still, the rod controls are... sorta wonky, getting stuck every so often. Makes the fishing more of a chore... Art's preeeetty sweet, though. Can't really see what the 2nd theme is; if it's horror/survival, it's not too clear. Otherwise, not a bad game at all~ |
| Apr 24 14:15:09 | 11m 03s | Point'n'Kill | ♥ 1 | Interesting game! Took a LONG while for me to get the hang of it, though, but once I figured out how the game worked, I managed to get 2k+ in one round. Instructions could be a lot clearer... Also, the 'No' button doesn't work... :( Other than that, art's pretty nice, and so are the particle effects. Music's pretty catchy, too. Well done! |
| Apr 24 14:27:17 | 12m 08s | End of the day | ♥ 3 | Iiiiinteresting choice of music.... That aside, it took me a second to figure out what to do, but it was smooth sailing from then on. Not entirely difficult, but not too engaging or challenging either. Also, while holding an object, if you look at a different object, the text changes. Minor bug, really unimportant. Good job in making a complete game. |
| Apr 24 14:44:18 | 17m 01s | Tetris Escape 2D | ♥ 1 | Uh. Well. Uhm. Interesting game, to say the least! It took me a while to figure out what the heck was going on, and I actually tried to make a tetris line until I accidentally escaped. Found the credits at the top, too. From then on, it was... an exploration sorta thing, fumbled around, trying to figure out wtf was going on... It's really cool to see the tetrominoes being flung about haphazardly like that! Also took me a moment to figure out I had a triple jump... tried making a bridge of discarded tetrominoes before I figured that out. Hilarious part was the ending, though. Camera pans through the obstacle course, promising to be the final challenge... I jump on one of the discarded tetrominoes, and suddenly, it flings me up skyward, and I land on the final platform to save my girl. Last level turned out to be the easiest level, lol. Still, I really liked what you were going for there. Good job~ |
| Apr 24 14:56:22 | 12m 04s | Minion's Mobile Market | ♥ 0 | Interesting little game~ A little bit of stealth, little bit of dungeon crawler, little bit of vendor sim... Music's a little wonky, but I adored the voxel art! Their animations are quite expressive for being made out of voxels, well done! Monster/Master and hero paths seem to be well thought out... couldn't really find an exploit or easy way to earn that sweet gold coin without getting bitchslapped. Could use some polish, but overall, pretty good! |
| Apr 24 15:06:53 | 10m 31s | Clidger | ♥ 1 | Qqqqquite the interesting blend of genres you decided on! Ultimately, it feels a lot more like a regular shooter with many upgrade options... but I get the direction you were going for. The extra clickers seem rather... what exactly do they do? They sit outside of the play area, not doing anything... Best way to play seemed to be to simply spam money bonus and pickup range, then you'll earn tons even if you end up killing just one enemy. All in all, a rather tough game, but not bad overall in execution. Well done~ |
| Apr 24 15:47:03 | 40m 10s | A Tale of Comedy and Tragedy | ♥ 3 | That was... an interesting experience~ I see you tried to combine theater genres in your narrative, so that was a twist. The puzzles were simple enough; even found a way to play the last level without needing to use the box at the top of the stage. It's a shame there wasn't any real tragedy in the game, though you tried to put in a few puns here and there... You've urned a few points in humor for that, at least. Art and sound were rather delightful, very well done on that end. All in all, a pretty solid entry! Good job! |
| Apr 25 00:05:21 | 8h 18m | Retro Cards! | ♥ 0 | Hm. An interesting idea, I suppose, though understandably, with the 100 event limit, the execution falls flat at places. Main bug I got was where I got stuck in the restarting loop in Space Invaders... And once, in Pong, I got a very sharp angle that bounced the ball up and down while making very slow progress forwards... before it started to bounce back towards me halfway through! A good effort, given the circumstances and the scope. |
| Apr 25 00:24:25 | 19m 04s | - Arc Boss - Sternum vs The DDDmension Faries | ♥ 1 | When played intentionally, this game is actually rather fun, and difficult! Shield bashing is an interesting mechanic, encouraging you to risk your hiney and get up close and personal with multiple fairies... I tried to gather as many greens on the ground as possible before leaping in and bashing them, but it ended up as well as you'd expect. Until I ended up in the corner, which ironically felt nothing like being cornered. piscythe has already mentioned the bugs he encountered when exploiting the game that way, so I won't go into detail. I like that you chose art genres instead of mechanics, though I feel the marriage could have been a little more interesting... Other than that, art's pretty alright, and the music choice is pretty frickin' great. Good job, overall! |
| Apr 25 11:17:38 | 10h 53m | Scrolls | ♥ 1 | This was a pretty fun game to play! Fast-paced an more than a little tricky, especially when you're trying to sift through your inventory to find what you need. There were times where I was held back due to RNG... Couldn't afford the axe (which was just a few acorns), and the quest was to chop down trees... Didn't get an axe in the next town, either. Won't penalize you for it, though, since it's a jam, and imbalances are bound to happen. A solid experience, good job~ |
| Apr 25 11:28:30 | 10m 52s | NIGHT CLICKER | ♥ 3 | Y'know what? That was a really cool game, given the circumstances! You guys somehow merged a clicker and a horror game, and used it to your advantage. Very well designed! Atmosphere was top-notch, thanks to the choice of sound and good graphics... not to mention the heartbeat thing. With a bit of polish, this could be a really spoopy game, for sure. Bravo, and well done~ |
| Apr 25 11:48:34 | 20m 04s | 🌸 Vernal 🌼 | ♥ 1 | I... think I achieved the end state? Or Nirvana, I'm not sure which. I noticed the beeping and chirping noises before realizing the rain wasn't letting up. Guessing that's the end. I sorta got what the game was about after a bit (I think), though I'm not even sure what genre this is supposed to be, let alone what combination! Still, for a game made on a train, that's pretty impressive~ |
| Apr 25 15:42:31 | 3h 53m | Miss Priss | ♥ 0 | Hm. Game seems to be... a SMIDGE unstable. Can't seem to shoot during the non-boss sections, so I ended up running to the Bulk... Seems that it's caused by me shooting the Bulk early during the opening or something. What's considered a background and a wall is also rather hard to see, so I end up getting stuck and killed. When restarting the game after death, the music keeps playing, and begins to overlap... As for the last boss, on the third attempt, he jumped on top of me, and the whole game just froze. So that was the end of the session. Still, it wasn't all bad! Humor was nice, and the music was pretty catchy! Good luck on polishing and bug-fixing! |
| Apr 26 00:18:46 | 8h 36m | Remote Bot | ♥ 1 | This was rather enjoyable! I certainly enjoy the choice of aesthetics, for one, and it looks really polished for such simple art and sound. The one thing I was the most impressed about was your level design and balancing. At no point did I feel too frustrated, and the checkpoints were spaced out nicely, allowing you to try again quickly after a particularly tricky section, and reward you for clearing it. It's rare to see a properly crafted experience like this in a game jam; you must've done a reasonable amount of playtesting. All in all, great job! |
| Apr 26 03:32:30 | 3h 13m | Harvest: The Farming - Red Owl Games | ♥ 0 | A pretty good game! Took a bit of getting used to, but eventually settled into a nice rhythm. Plant a seed, count how much it cost to upkeep, and just make sure you harvest at a net profit. Having irrigation counter drought was pretty cool, but I couldn't figure out how to counter drowning, or that... other affliction. I don't know what that is, looks like a little green sperm or something. None of my cards at that time could remove that debuff. Either way, not a bad entry at all! Well done! |
| Apr 26 08:37:08 | 5h 04m | Marco Polo | ♥ 1 | Simple as the game was, I found myself enjoying the journey quite a bit! I got lucky and picked up a whole lotta missiles, so defense wasn't so bad... though I'd like a way to buy them instead, like a permanent upgrade! Make you think twice about buying those camels and medicine... Speaking of which, how do I actually use medicine? Or is it not for healing, and for diseases and stuff? Even then, I still get hit pretty bad... Other than that, I liked it. Good job! |
| Apr 26 08:51:24 | 14m 16s | Education to survive | ♥ 1 | A rather simple game in concept, but it gets the job done, for sure! My experience was a TAD buggy, though.... Not sure if that's because of my potato laptop, though. At one point, I couldn't type the answer, even after clicking on different targets and on the typing spot with my mouse. On the start of one of the levels, a zombie spawned with 0+0, and the answer was already filled in for me (0), but I couldn't hit enter. Either way, I wouldn't want to study in that school. I'd rather take my chances with the zombies. Well done~ |
| Apr 26 10:01:38 | 1h 10m | Bomberess | ♥ 1 | That's a pretty good game! Works surprisingly well to make a very tense situation, since you need to wait for the bomb to explode, while the back wall slowly catches up on you... not to mention, big explosions are actually rather detrimental, since you have to run further back for cover sometimes! Could use a bit of polish, though. I remember spawning in a blocked off 1x1 square... but blowing myself up didn't kill me. Which was a little confusing. Still, great job! |
| Apr 26 10:16:11 | 14m 33s | Build The Road Jack | ♥ 4 | Holy smokes, this was the most fast-paced and well-polished game I've seen so far! It's REALLY clever that you had to make the track as you go, all while you try and choose the ones that will give you the right fuel... I mean, making your own track in games has been done before, but nothing like this, that's for sure! Controls are pretty smooth, too! Great game all around! Also, you've put Ray Charles' song into my head on loop now. Thanks. |
| Apr 26 10:32:54 | 16m 43s | Obaké | ♥ 0 | Hah! Playing two games at once... That's my jam right there! While the initial part was tricky, I quickly got used to it when I discovered the 2D section was really easy and had no threats to speak of, so it was a matter of strafe-shooting the ghosts. Surprised the jump key didn't make the 2D side jump as well... could've put a few traps or enemies for the player to work around. Even the ledges didn't pose any sort of challenge, since I couldn't walk off. Still, the idea's pretty good and has a lot of promise! Good job! |
| Apr 26 11:31:36 | 58m 42s | Cauliflower Power | ♥ 1 | The HTML5 version didn't seem to work... but I'm happy I decided to download the TIC80 program and play it! The puzzles were not too challenging, for the most part, and I like the humor you put in the game. Only bug I saw was with the chase sequence, where the guy finishes his patrol by zooming off-screen through the bushes in a straight line... No idea if that was intentional. Art's also pretty spiffy! Well done, overall! |
| Apr 26 12:23:49 | 52m 13s | Birdy | ♥ 1 | Phew. That took a lot longer than I thought it would... A shame the save button doesn't save your current level, just what level you're on! Managed to beat the game and collected all oranges. Not bad at all, seems you thought these levels out rather well! Not too much to comment here, unfortunately, it was a pretty solid experience. Good job! |
| Apr 26 12:39:08 | 15m 19s | Indirectris | ♥ 0 | A really interesting game, for sure... but MAN is it difficult! It's a constant struggle against the game's physics, which normally don't work the way you want it to. Also, it's a TAD strange we don't get the option to rotate the tetrominoes... Could make it a smidge easier. Overall, though, the idea is pretty interesting, especially how you spawn tetrominoes and detect when it gets too high! Not bad at all. |
| Apr 26 13:45:34 | 1h 06m | Remember or Die | ♥ 0 | Frickin' hell, that was difficult as balls. Every wrong answer piles the odds against you, and the shapes are so abstract you don't quite remember what they are... If you plan on making it easier for the player without sacrificing the bullet hell part, use actual pictures that people can associate with! Other than that, it becomes more of a waiting game... Activate one turret, then wait patiently until a blue shot spawns, then do one or two matches, rinse and repeat. Quite easy to break the game... even easier with the print screen function! Not to say that this game is bad at all, no sir! This was a very innovative idea, and certainly fits the theme well! Not to mention, the music is pretty spiffy~ Overall, a nice game! |
| Apr 26 14:14:15 | 28m 41s | Story Collabs | ♥ 1 | Booted it up, took a moment to catch up with the story, then proceeded to close my laptop and walk away. I suppose that's the problem with collaborative things on the internet: it's only a matter of time before it's soiled, no pun intended. The idea is a novel one, at least, though... I wouldn't really call it a game? While the program itself doesn't seem to follow the theme, the content that's being generated is CERTAINLY making up for it! Fantasy scat comedy. Good Lord, bless Carlos' soul. |
| Apr 26 15:12:09 | 57m 54s | Cardcade | ♥ 2 | Holy shit, I wouldn't have guessed this was done in a game jam! The amount of polish and art in this game is... well, it's production quality, really. Like a true indie title. So much content to go through, too! I find the card-throwing system a little iffy, though, since you need to reach down to grab a card, then pull it up to throw it... Miiiight be easier if I used the scroll wheel to select which card, so I can toss them quickly and efficiently! Good job, overall, you guys are great! |
| Apr 27 01:52:21 | 10h 40m | Battleship CRUSHER | ♥ 1 | Hah, this was pretty interesting~ I'm no stranger to playing two games at once, but it took me a bit to get into the groove. Movement's a little odd, since there's no background to be a point of reference, so you're not sure where you're going or how fast. I like how the match-3 play area gets destroyed the more damage you take, that's a pretty neat feature! Aggravating, but neat! Also, I decided to see if I could abuse the reshuffle system; since it costs nothing and reshuffles the pieces, logically I could get matches automatically by just spamming it! Well, instead, I got this: Untitled.png You may notice that I've matched a few colors, but they're not disappearing... I broke something, and it wouldn't register any matches. Game over at that point~ Other than that, this was a pretty neat idea. Good job! |
| Apr 27 02:03:52 | 11m 31s | Speed Phoning | ♥ 0 | Haha, this is my kind of game! Playing two games at once! Not to mention, you decided to do a sliding puzzle, just like my entry! It took me a while to figure out what the heck was going on... I actually beat the game without moving the car at all. Then I decided to try moving around, and soon figured out how both systems work in tandem with each other. Pretty cool! Still, after struggling with driving and solving at the same time, I opted to park the car and finish it that way. Just had to wait for the right shuffle RNG, and slot the pieces in quickly. So yeah, kind of abusable~ Overall, this was a really neat idea! Just needs a little more polish, but the idea is solid. Well done! |
| Apr 27 06:30:26 | 4h 26m | Match Strike | ♥ 1 | Good Lord, this is hella polished! A pretty convincing flight sim on its own, which is impressive given the timeframe... I had no issue with the controls, even though I don't play this sort of thing often... though my landing technique could definitely use some work. Voice acting was spot-on, too, really adds to the atmosphere! As I played through the harder levels, though, it became less of deciding which blocks to hit accurately, and more of spraying the reactor with random machinegun fire in hopes of destroying as much of it as possible in a single run. All in all, it's a really, REALLY impressive entry. Great job! |
| Apr 28 16:22:14 | 33h 51m | I bet that your CATS look good in the dance floor | ♥ 2 | Iiiiinteresting little game! Unfortunately, I didn't have a friend to play with, but I explored the game by myself for a bit. Easy to understand, though seemingly tricky to master... I have a feeling I'll find the best way to win eventually, like tic-tac-toe, but you've rather wisely designed the patterns in such a way that having gaps in your defense is almost guaranteed. Nice art, and a funky beat to groove to! A simple design, executed well. Good job! |
| Apr 28 16:42:07 | 19m 53s | Dungeon of High School romance | ♥ 1 | Hah, that was interesting~ It's... not QUITE a well-blended mix, but then again, these two genres ARE quite incompatible, so. The dialogue was cute, and though the combat was shallow, it certainly FELT like an old roguelike dungeon. Overall, as short as it was, I had fun! Well done~ |
| Apr 29 07:35:32 | 14h 53m | Pinboy-an RPG+ Pinball game | ♥ 0 | Gotta say, had a LOT of fun with this one! First off, the artstyle is FANTASTIC. Fell in love with it instantly! Gameplay, while simple, was otherwise functional and a hoot to play! It's a shame that the exposition sections skip over so fast, would've liked to read through the 'lore' for shits and giggles! Oh, and the music... magnifique! Certainly had a blast, despite its short length. Save for a few tiny, insignificant gripes, this is one of the best ones I've played so far. Good job! |
| Apr 29 08:36:28 | 1h 00m | Bait and Switch: LD41 entry | ♥ 2 | Not a bad game at all! Dove in head first without reading the instructions for some reason, but even then, I managed to figure out the rules eventually. Gotta say, was surprised when the tiny orange fish ate my giant blue fish... Unfortunately, I couldn't QUITE wrap my head around the puzzle at level 10 onwards... Don't exactly know why. Also, fish sometimes get stuck on the seaweed (especially the yellow ones), which forces me to release them in order to continue. Still, it's very clever, plus the art style is GORGEOUS. Well done, overall! |
| Apr 29 10:35:13 | 1h 58m | Blob Dungeon | ♥ 2 | Before I begin, gonna say that this review is based off the LD submission, and not the updated ones, so certain things may or may not still be applicable! For the most part, the game is pretty enjoyable, though... a little uninspired, perhaps? Not really your fault; puzzle metroidvanias are done to death. I expected a bit more... bubble-puzzles, instead of a gun that just destroys similar colored objects. But that's just me. Art's pretty nice, for sure, and the music is rather calming~ Odd when it plays during that one boss fight out of nowhere, but eh, that wasn't a dealbreaker or anything. My strong suit is in design (at least, compared to everything else), so I'll start prodding the level design a bit... Puzzles weren't all that puzzly, but that's not really a bad thing, I guess? And once I figured out how secret walls looked like, finding all the stars was relatively easy (which I did). A little sad that only the blue color had a secondary use, unless there was something I missed about the other two colors... Level design was alright, I suppose. Really big, with things to do in them, which is very impressive for a LD entry! Only 1 puzzle annoyed me a little, which was the 'guess the hole' puzzle. Those aren't really fun, it's just... trial and error. Oh, and I softlocked myself by toying around with the blue shots! If you manage to shoot a blue shot against the wall while standing really close to it, the crystal pushes you INTO it, making you clip into the wall. You've probably fixed this by now, but just in case.... Either way, it's certainly a very ambitious project. Interested to see where it goes, and how you guys are gonna play with what you're given. Good job, guys, and good luck! |
| May 1 02:04:25 | 39h 29m | Late Night Shopping | ♥ 1 | Hm, not a bad entry~ Very polished art, for one, and the atmosphere is pretty good! Gameplay is simple enough; though there were times that the obstacles spawned in such a way that it was almost impossible to NOT get hit... As for the horror part... While the game certainly has the mood of one, there were no jumpscares or anything, from the looks of it. So it's just an infinite runner with a horror theme, not really combined with a horror genre... The death animation is hilarious, though, and really cool to look at! Oh, for some reason, I couldn't hear any music on my end... Sound effects were there, though. All in all, a nice entry. Well done! |
| May 1 02:12:57 | 8m 32s | Puzz Snake | ♥ 1 | Ooooh, how interesting! Very reminiscent of Snakebird (which a lot of people have already mentioned), and yet, I think it's not TOO similar! For one, you actually incorporate the Snake part a lot more, where you're moving nonstop and bumping into a wall kills you, so I'll consider this an original idea~ Puzzles were pretty interesting, if not a tad straightforward at times, but the music / sfx is really entertaining. "Whee!" I've always had a respect for people who attempt to make puzzle games. In any case, well done! |
| May 1 02:28:01 | 15m 04s | Beat Street | ♥ 1 | Huh, pretty interesting game~ Unfortunately, I'm not entirely sure what the goal of this game is, which affects how I play and enjoy it. Is there a time/day limit where you tally the final score? Perhaps a monetary amount or population target to reach which ends the game once you do? If it's just a game that lasts forever until you screw up, then this game is a tad too easy... Nothing's forcing me to make bigger, riskier cities, and so I sit there, content with the slow income rise and low risk, booping the few notes that come by... and inevitably, I get bored. Still, the concept is rather solid, though I'd love to have actual music or something to go with the rhythm game. Otherwise, it's... well, a set of quicktime events. With a bit of polish, I think this could be a real gem! Good job, and keep at it, guys! |
| May 1 02:46:17 | 18m 16s | Sadie's Stabby Sword Story | ♥ 1 | Hm, a pretty interesting game... Art, music and sound were pretty good, so I'll get that out of the way first~ It took me a while to get used to the flinging mechanic, as simple as it was, and it took me 3 levels to figure out why... When you click and hold the mouse button, there's a brief moment that the sword takes to lift off the ground... which actually affects my trajectory when I've been pulling my mouse away by that time. Ends up having half the power, since it only starts calculating when the sword is ready, instead of when my button is pressed down. It made the game frustrating at the beginning when it wasn't responding as it should, and I tried to remedy it by increasing the window view... but after every level, the window just reverted back! Why??? Still, once I got the hang of clicking, waiting half a second, THEN pulling the sword, it became a lot easier. Oh, at the end screen, it seems I still have control over the sword... and I proceeded to kill the princess, restarting the level. Miiiight wanna fix that. Other than that, game was pretty solid all around. Good job, guys! |
| May 2 04:24:04 | 25h 37m | FPS - Fugly Puzzle Shooter | ♥ 1 | Hmmm... Interesting idea you were going for, but the execution could be better... Your choice of controls for movement and shooting are REALLY weird, for one. Either stick to the tank-style movement and shoot with Space or something, or use the mouse to shoot in that direction and make the player move north-south-east-west with WASD. The puzzles themselves were kinda... flat, I suppose? Not challenging, just tedious, with no surprises or twists. I won't fault you too much on that, though, since this is a jam and all, but you might want to look into that if you continuing developing this game! All in all, this game could use some work, but it wasn't too bad a game. Good luck if you choose to continue development! |
| May 6 07:30:28 | 99h 06m | 7575 | ♥ 0 | Heh, such a silly game... I have a feeling swearing doesn't actually do anything, does it. Found myself using it QUITE often, though. Getting the first cow over was alright, but then suddenly the game started acting weird... Am I meant to have collision with the cows or not? Keep clipping inside them and getting stuck in odd places.... After trying to stuff the brown cows over to the gravel for a while, I gave up and hit reset... only to find out I now had DOUBLE the cows to push. That's when I said fuuuuuuuq that. But yeah, it's a strange blend of relaxing and... not relaxing. There's no rush to put the cows where they belong, but man, when you try to.... Ugh. Maybe I feel your pain now. Either way, not a bad game! |
| May 6 08:22:14 | 51m 46s | Gradioid | ♥ 1 | Man, this game certainly needs more views! I really dig the retro aesthetic, plus the gameplay is pretty solid! I managed to get all the way to the final boss (I think), but MAN is this game tough as nails. Quite like the old days! Took me a while to get used to where things were on the map, but otherwise, both genres were mashed up rather well! One bug got me stuck for a while: when you transition to the next screen, and you're moving into the ceiling or floor, you die after the transition. Not so bad, but I died after getting the shield, which meant I had to replay that section WITHOUT the worms being frozen. So that was hell. While I understand you made a design decision with the charge shots, it meant that I had to constantly spam the shoot button, and now my fingers are dead tired. It was especially tricky at the boss fight, when you had to use the shield wisely AND shoot at the same time.... Also, if my bullets go through walls, what's the point of the door that protects the boss??? This thing could be a complete game on its own... Scary amount of content for a compo! Great sound, great art, fun gameplay... One of the best entries I've seen yet! Great job! |
| May 7 14:09:27 | 29h 47m | Witch's Escape | ♥ 1 | Interesting game, though it started of kinda slow... When the difficulty ramps up, though, it REALLY ramps up. Nice art all around, and the effects are neat! Could do with some sound, or perhaps the web version I played on GameJolt was bugged. Couldn't hear a thing. |
| May 10 10:49:39 | 68h 40m | GHOST JOB | ♥ 0 | Gotta say, took a while to figure out what the heck was happening. After reading the instructions properly (sorta), I found out I can just spam 2 and 3, moving back and forth and stunlocking groups of people at a time. Game became super easy, and got to the end without any challenge. Nnnnot quite sure if this game fits the theme very well. Well, execution wise, that is. Doesn't feel like a horror game at all, it's just a not-scary horror-themed puzzle game. Perhaps with a bit of polish, you can get across what you were going for, but at this moment, it's hard to say. |