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Rulrite

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TimestampSince previousGameRulrite's comment
Aug 1 13:22:38 The positive user ♥ 1 Great job! It's very simple and easy to understand the rules, but trying to work out which button to push is a lot harder than it sounds (especially given the time limit). The art style is very clean and crisp, too. I really like the idea behind the 'favourite' option - I hesitated every time a smiley face popped up. Wouldn't want to miss the opportunity for more power!
Aug 1 14:06:11 43m 33s Galvanica ♥ 3 I had a lot of fun with this game! It reminded me a lot of FTL, especially with the dialogue boxes. It's awesome that you managed to put in so many different events and outcomes, and I liked that your options are sometimes limited by what you've already thrown in the furnace (I made the awful mistake of getting rid of my chairs very early on). The sense of humor is fantastic, too - I especially enjoyed the different quips you get when picking up an item.
Aug 1 15:36:34 1h 30m Suicide Watch ♥ 1 I really like the concept of this game - such a unique idea. I was a bit confused at first, as things didn't seem to be responding, but I got the hang of it once I realised that programs needed time to close. Once I'd shut all the extraneous programs down, though, I wasn't left anything to do aside from wait for the timer to run out - which was odd, as I was worried there was something I'd missed! I'd suggest making the time limit a little harsher, maybe: I think a little balancing would go a long way. All that said, though, the game was very tense - especially with the music you chose. You did a fantastic job creating a dark and foreboding atmosphere!
Aug 1 15:49:48 13m 14s DraBot ♥ 2 Great job! I found the game to be very hard at first (it took me a while to get used to the movement), and I still wasn't able to completely finish a single level... but I really love the idea, and of course the graphics are phenomenal. Very well done!
Aug 1 16:16:49 27m 01s Blackout ♥ 2 It's pretty hard to get the hang of this game, especially with the pace at which you have to move at - but it was a lot of fun getting further and further with each try. I really like that you have to avoid enemies/using your attacks; it's a clever idea. I also love the enemy designs (they're really well-animated, too)! Great work!
Aug 1 17:10:10 53m 21s LAST INSTANTS OF LIGHT ♥ 0 You set out to make a dark and moody game, and you utterly smashed it: the visuals are fantastic, and there's such a great atmosphere. I like that you allow the player to explore without holding their hand - but I did end up getting stuck - I managed to light the second bonfire and found a third off to the left, but I couldn't figure out how to reach and activate the crystals without losing all my power. I think the fact that I kept on trying says a lot, though (I'm still trying to do it now)! Great work - maybe, if people keep getting confused, you could add an optional walk-through of sorts? It's a real shame that people aren't seeing all the effort you've put into this - I know I'd love to move further on!
Aug 1 17:32:44 22m 34s Escapade ! ♥ 1 You guys did an awesome job with this one! It feels great to play, and I love both the graphics and the audio (the dynamic music was very nice). I didn't manage to get too far - maybe I was a bit too hesitant to use the jetpack? - but I loved what I saw. Very well done!
Aug 1 17:54:55 22m 11s Moon is the limit ♥ 1 A very engaging game - it reminds me of the old flash games I used to play during lunchtime at school. The powerups were fun and exciting (although perhaps the rocket ends up going a little -too- fast - even when I was being careful, it was hard to avoid the bombs)! Great work: I couldn't stop playing until I'd bought all the upgrades, at least.
Aug 1 20:38:28 2h 43m Super Helpful Man: An Old Man Super Hero Handy Man Simulator ♥ 5 I really loved this game - it's worth playing just for the sense of humor it has. It's so polished, too, for a game made in such a short amount of time. I almost got stuck on the final puzzle (I didn't realise I could click on a certain item!), but I'm glad I finished it: the ending was definitely worth it. If I had to suggest an improvement, it would be to make the transitions faster - going in and out of the van quickly became tedious, for instance. However, I do think that the slow transitions made sense in the context of the game: I could really feel Roy losing his powers, and it added to the soft, sleepy vibe that I got from the game overall. Awesome job, both of you!
Aug 3 12:59:09 40h 20m Electric Neon ♥ 1 Wow, you completely nailed the 80s aesthetic... It's a gorgeous game, so colourful and bright. You did a great job with game feel, too (I saw your post on the front page)! I think the car leaning and rotating helped a lot; it just felt very responsive. You managed to make the driving fun, and if it's fun just to move around in your game, you're doing something right. :D I think it you were to develop this further, you could maybe look at tweaking the speed: it felt just a little too slow to me, especially with the wide turning circle - but maybe I was just getting better at playing! I also think that the steering should reset to neutral a little faster, when you stop pressing the key - it was strange to let go of A, for example, and keep going left. Overall, I think it's fantastic and you should be very pleased with the result. It's so impressive to think you managed so much in only 48 hours. (And as a side note: your mouth sounds worked surprisingly well!)
Aug 3 13:13:35 14m 26s Plug Me ♥ 0 Wow, such a wonderful interpretation of the theme! I love the concept, and the level design is fantastic (you did a great job working around the loading bar and using it to time events). It was cool to get a music change when I died a lot, too; it made me feel like I had something to prove to the level, and kept me playing. It's a simple idea, but it's executed wonderfully. You deserve to do very well with this entry!
Aug 3 13:37:22 23m 47s Temple of Illumination ♥ 3 Great job with this one! There are a lot of things I really love about this game. There are a few things that could be a little more polished (mainly just the spike hitbox and the strange-feeling wall-jumping mechanic), but everything else was masterfully done, especially for your first Ludum Dare entry. I love the soundtrack, and the lighting effects were awesome - they really added to the mood of the game, as well as the tension in the levels. A side note: I did manage to jump straight past the kill plain in one of the levels, and just fell into blue... but hey! I didn't have to wait long for the timer to expire. I just thought I'd let you know in case you decide to develop the game further!
Aug 3 15:08:03 1h 30m Soul Gun ♥ 3 Great job with this one, guys! I agree that the game is a little too difficult (or at least, it gets very difficult very fast!) - but I know you've heard all about that already, so I won't harp on. I do want to say, though, that you did really well with the overall presentation - the graphics are very clean and pleasing to the eye (I really like the spikes; they look so cool!), and the music creates a wonderfully moody atmosphere. Well done!
Aug 3 15:49:14 41m 11s Hyper Battery Girl ♥ 2 Great job with this game! It was a bit difficult for me to play with the keyboard controls, but I imagine it must be super-fun to play with a gamepad. I'm just really impressed by how professional your game looks - it's so well-presented and polished (e.g. the variation in the background tiles). It was fun just to move around - the after-image/dust effects really do a lot to help with the game feel, and give a great sense of speed. The super-jump felt so awesome to use, too, especially when I managed to position it perfectly - and bouncing on enemies was a lot of fun. The game in general felt very Meat Boy-esque, with its precise platforming and fast pace... and it wouldn't have worked without the tight controls, so you should pat yourself on the back for that! If I was to make a suggestion to improve your game... Hmm. Maybe you could make the death animation just a little faster, considering how often it happens, and maybe the difficulty curve could be a little less steep... but that's all I can really think of! Congratulations on putting together such a well-made product in only 72 hours.
Aug 3 17:00:17 1h 11m RoboParkour ♥ 1 This is a pretty fun little game! The jetpack reminds me a little bit of FLUDD from Super Mario Sunshine. I liked the challenge of having to reach the power stations before the battery ran out, too - and it's nice that the battery isn't just based on a timer (I couldn't just spam the jetpack). Personally, I found the robot's acceleration to be a little fast, and the mouse sensitivity to be a bit too high, but I rarely play games on PC, so. :P I hope you get to work on this a bit more: it's clear that you wanted to add more to it, and it'd be interesting to see what other platforming challenges you can come up with!
Aug 3 17:40:30 40m 13s Battery Life ♥ 1 A very meta idea! I really enjoyed this game, even if the batteries took a little too long to charge for my liking. Rushing to the next checkpoint was a lot of fun, though: it certainly reminded me of the struggles of portable gaming, haha. The brightness switch is such a cool mechanic, by the way. I love that there are traps you can see only with the backlight turned on!
Aug 3 18:12:22 31m 52s Rats will kiss the gunner's daughter ♥ 2 Wow, you guys did fantastically with this one! The concept is fantastic, and although you've spotted some flaws in your design (such as the first question), I think you've done extremely well considering the 72-hour time limit. Personally, I'd just love to be able to see who the mutineer was - I was torn between two crewmembers, and it would have been nice to see if the one I hadn't chosen was the correct one. Altogether, you should be very happy with the final result - you did a wonderful job with the art and music, and the writing is top-notch. Well done!