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| Timestamp | Since previous | Game | Rulrite's comment | |
|---|---|---|---|---|
| Apr 24 18:50:22 | Super Hyperspace Rythm Plus Ultra | ♥ 2 | Definitely a feast for the eyes! I really love the 80s aesthetic, and the game itself is like a lightshow of sorts. It gets a little busy at times (but then again, maybe I'm just not destroying the enemies fast enough)! I think with more visual/aural feedback for when you deal and take damage, it could be even more satisfying to play. Great job! | |
| Apr 24 19:00:41 | 10m 19s | Typewriter Dungeon | ♥ 1 | This is a wonderful idea; I'd love to see the concept fleshed out into a full game. I can only imagine how much fun it'd be with, say, monsters chasing you PAC-MAN style. You did a fantastic job with the mood - the visuals/audio really set the atmosphere, and the creepy, foreboding messages worked into the text were so cleverly done. I imagine you could use the same system to warn players of traps or give them clues about other areas in the dungeon. Great work! |
| Apr 24 19:15:04 | 14m 23s | Vector Rabbits Slayer | ♥ 1 | As everyone else has said, the pixel art and animations are really gorgeous (I love the running animation) - it's obvious that you put a lot of effort into it. Even though the gameplay is simple, the graphics really bolster the experience. I'm sure that if you add more content and polish what you've already got (e.g. the slightly-finicky controls), you'll have something very special on your hands! |
| Apr 24 19:47:59 | 32m 55s | BREAK // HELL | ♥ 1 | One of the best entries I've played so far: it's super-engaging and super-polished. Looking at everyone else's comments, it seems like I'm not very good at the game, myself (ahem!), but I still had a wonderful time. The controls are tight, the graphics are solid, the music is catchy and the sound effects pack a punch - everything about it just made me want to play more. It's a lot of fun to test out different strategies, too, to try and find the most efficient/least dangerous way of clearing blocks... so there's definitely a lot of reason play again! Well done, guys. I could easily see this as a game on iOS/Android. |
| Apr 24 20:05:11 | 17m 12s | Type'n Run | ♥ 3 | Nice job! I like the concept - it's really cool to see an endless runner crossed with a typing game. There's something oddly relaxing about playing it, too, even with the reaction-based gameplay... I think it's due to the cool/dark visuals and the Spyro-esque soundtrack. One criticism I would make is that the 'jump' command seems a little overpowered: there are plenty of pits and gaps to leap across, so it feels a bit cheaty that I can jump over enemies too! In fact, I don't think I used the 'attack' command at all. But with a little tweaking and more time to test it, I think you could strike a really nice balance. Great work! |
| Apr 24 20:17:26 | 12m 15s | Speeddating | ♥ 1 | Such a fun game! I'm glad that you managed to get yours much more finished than mine; it's cool to see someone successfully pull off the 'date whilst being distracted by something else' thing. In fact, I think you did a really fantastic job... It wasn't too easy, it wasn't too hard, and I had a great time overall. Plus, I have to say that I really love the visual style - there's something extremely charming about it. Great work! |
| Apr 24 20:49:41 | 32m 15s | RootNote | ♥ 1 | A really polished entry! Well done, guys, you should be proud. The music and visuals are all fantastic - they compliment each other well, and I had fun wondering who my next opponent would be. It seemed a bit of a shame that I had to concentrate on the very bottom-left of the screen; I felt like I was missing out on the graphics you put so much work into (not that the icons/bar don't look nice)! Another issue was that the battles seemed to last a little too long... I ran out of health right at the very end of level 5, and I was frustrated about having to do so much all over again. Perhaps I'm just slow at pushing the right keys! All in all, however, I had a lot of fun with this game. I found myself strangely invested in the story, and I played for much longer than I thought I would. I think it's largely in part to the wonderful atmosphere. |
| Apr 24 21:32:58 | 43m 17s | Black Hole Zoo | ♥ 1 | That was certainly quite an experience! I'm really glad I played this one; it's silly, funny and just a good time in general. It's been said plenty of times before, but the jokes are wonderful. The whole thing is presented really well, too - I think the art style is perfect for this kind of game (not to mention that it's very clean), and the music was perfect. Great job! Let's just hope that we can all learn a valuable lesson from this: namely, to never open a zoo for black holes. |
| Apr 24 22:03:41 | 30m 43s | My little secret (by Rapter and NomadFox) | ♥ 1 | Hey, great job with this! I love the deliciously dark twist - it's surprising that there aren't other dating sims that follow the same sort of idea (at least, none that I've heard of). I would say that perhaps the 'secret' was unveiled a little quickly, and that the main character is a bit too clumsy about hiding her true intentions, but I think it worked really well: it added just a little bit of humour to what would otherwise be a very heavy game. Plus, it was made in 72 hours... No-one could reasonably expect you to go for the slow reveal, right? All in all, fantastic work! Such an unsettling look into the mind of a murderer. |
| Apr 24 23:11:07 | 1h 07m | How to Train your Cat | ♥ 1 | I'm always a sucker for cat-related things, and your game did not disappoint. But even with our feline friends aside, I really enjoyed the experience! The dialogue is very funny, the graphics are great (the dissonance between the cats/dogs and the backgrounds really nailed the silly mood), and the card mechanic was definitely an interesting inclusion. I feel that the card sections were fairly easy once I'd figured out the right pattern, but I think that's a very minor issue overall. I'm sure that if you had more time, you'd have been able to flesh out the system a little more. All in all, great work! |
| Apr 25 00:48:13 | 1h 37m | READY SET DRESS! | ♥ 1 | Wow, fantastic job nailing the arcade/old-school aesthetic! I love the colours, and the music/sound effects are spot on. I found it pretty difficult to play - even when I have the turns and the outfits nailed down, the AI always seems to beat me to the punch! - but it wouldn't be fun if it was easy, would it? As a small side note, it's always wonderful to find another Clickteam Fusion user! It's always encouraging to see people making such great things with the software. |
| Apr 25 01:15:36 | 27m 23s | Candy crush your own adventure | ♥ 2 | Wow, I really love this idea! It's amazing how well the two genres work together - it's a little strange to play a match-three game with breaks between each match, but I'm still surprised by how well you pulled it off. I have to congratulate you on coming up with an engaging and detailed story to explore, too, especially with all the branching paths... It takes a lot of work! I really hope you'll find time to develop/refine this idea in the future: it's too unique to pass up. It'd be fantastic if there were accompanying music/sound effects, like other people have said, or even timed events (make a certain number of matches within a limit to succeed at running from an attacker, or something). You could even combine it with RPG elements like hit points and collectible items, although it all depends on how complex you'd want to make it. All in all, great work! |
| Apr 25 14:49:49 | 13h 34m | Love Love! Space Attack | ♥ 3 | Great job with this one! It's interesting to see another take on the dating sim and shooter/bullet hell mix. I really like how you pulled it off - the 'backstory' is a wonderful idea, and the fact that you managed to keep the two games relatively separate meant that their eventual merging was even more special. One change I would suggest is to give more of a downtime before the dialogue options, or at least some indication that a choice is about to appear. I accidentally selected the wrong option by firing too much... only once, admittedly! But still, I think it'd help to make the game a bit more forgiving. ... On a side note, the C.U.P.I.D. thing is a really strange and funny coincidence! Great minds think alike, eh? We tossed about a load of different ideas for the acronym, including 'Chaotic Utility Perfect for Inducing Death', 'Certified Undertaker Paid for Inflicting Doom.', 'Creator Undecided on Pseudonym Intended for Dare', 'Caravan Unintentionally Parked for Incorrect Duration', and 'Creator of Umbrellas that Perspire, leading to Inordinate Dampness'. I imagine he'd pick a different acronym every time, getting crazier and crazier throughout! Anyway, sorry to ramble on and on... In the end, I think you all did a great job! It's such a fresh take on the theme, combining two genres in such a different (yet entirely obvious) way. |
| Apr 25 15:36:52 | 47m 03s | Dog Jam | ♥ 1 | Hooraaaaay! Dog Jam.png I have to say, I had a fantastic time playing this game - it's cool, clever, and the corgi is cute. There's a huge variety of playable cards, which keeps the game exciting and fresh, and the flavour text adds a lot to the experience. Plus, it -feels- very well balanced (I can't tell if it is, of course, but it seems right to me)! Perhaps the secret is to keep your energy high? It took me a little while to figure out how the stats/mechanics related to one another, and what the icons in the top-right represent, but once I got the hang of it I had a wonderful time trying to keep everything maxed out whilst making my game as good as possible. The colour-coding for the cards was a great idea; maybe it would help to colour-code the icons, too. Anyway! You should be very proud of what you have - it's a super-fun and super-playable game. Well done! |
| Apr 25 16:36:41 | 59m 49s | Flight Deck | ♥ 2 | A very interesting idea! I finally managed to touch down after a very rocky flight - I must have had a dragon magnet attached, or something. I didn't think that a flight simulator of any sort could keep me entertained, but I had a great time thanks to the bright, colourful art, inventive card effects and witty flavour text. It was a lot of fun trying to keep all the gauges balanced, although they seemed a little 'static' to me: my altitude hardly ever changed, and I couldn't cheer up my passengers no matter what I did. I'm sure you can easily tweak this, though, with a little more balancing/more drastic card effects! All in all, it was a very enjoyable experience. It reminded me a little bit of 'Reigns', which is a very good thing. |
| Apr 25 16:49:52 | 13m 11s | Mojojo | ♥ 1 | A beautiful game - very small and simple, but it benefits because of it. As other people have said, the art and the music are both wonderful, and they set the whimsical mood perfectly. Mojojojo definitely gives those 'feel good' vibes! |
| Apr 25 17:43:55 | 54m 03s | Rogueclick | ♥ 0 | I really adore the roguelike genre, so I was pleasantly surprised to find this! I had a lot of fun with it - it works surprisingly well with the 'clicker' element, and I was hooked from the get go. Part of me feels that the flask upgrades are a little broken: I was on the cusp of death (I think my HP actually hit zero, although I still managed to survive somehow) when I managed to unlock them. From then on I was pretty much invincible, healing hundreds of hit points per potion instead of just ten. Plus, the beneficial effects of the other potions started to last forever, and I was finding them all at a crazy rate thanks to my upgraded exploration... but hey! I think that's part of the clicker genre - snowballing out of control. There's something very satisfying about it, although you could play with the difficulty/toughness of enemies at the more extreme altitudes. All in all, great work! You did an awesome job of capturing that classic roguelike feel. |
| Apr 25 18:25:55 | 42m 00s | Rex McFury: Public Defender | ♥ 2 | I'm a big fan of the Ace Attorney games, but I've never had to fight for the defendant like this! Great work, great work - I had a blast. The retro aesthetics are awesome, especially with the bitcrunched voice clips, and the entire concept is hilarious. The little ending screen was certainly a nice touch! |