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Rulrite

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TimestampSince previousGameRulrite's comment
Aug 15 18:36:35 TrackBlasters ♥ 1 Like many other people have said, this is a super-polished entry, and something that you guys should be proud of. I love the art and the swishy-swooshy animations (that title bounce!), and the music/SFX is also really well done. I feel that once you're able to make the track designs better accommodate the core mechanic, it'll end up being a unique and fun top-down racer. Maybe you could experiment with ways for the track to respawn (either with a timer or maybe an 'area of effect' powerup) to ensure that players never get stuck!
Aug 15 19:17:18 40m 43s AL - A Choose Your Own Adventure ♥ 3 It's really cool to find a classic text adventure game on here, especially one that's so well done! You have such an original concept for a story, too - I had to keep playing just to see what would happen next (it turns out that having a demon-infested house allows for all sorts of interesting events). I noticed a couple of spelling mistakes/typos here and there, but having made a text-based game for Ludum Dare before, I know that kind of stuff is inevitable... and with so many sentences to check over, I'm really just impressed that you managed to cram so much stuff in! It's amazing that there were so many animations and pictures throughout the entire story, too: they're all so fantastically done, and I've no idea how you managed so many. I really think it's the best-looking game I've seen on here so far, which is strange considering that it's a text adventure! Overall, you guys did a wonderful job. I hope you get all the praise you deserve for it.
Aug 28 11:29:04 304h 11m Gut Feeding ♥ 1 A great concept, and a very solid gameplay loop. People have mentioned it before, but having to divide your time between eating and digesting is a very simple yet clever method of keeping the player engaged. I feel that if there had been more time for you to fine-tune the relationship between the size of the gut and the size of the food, it would have been even stronger (as it is, I felt the game was a little easy). Perhaps giving the player an incentive to hit a certain point threshold would be good, too - aside from the purpose of getting a high score, of course. It would be awesome if you could see how well other people were doing in the competition, for example, even if they were only represented by counters: it'd really help to heighten the intensity, especially in the last few seconds. All in all, I think you did a fantastic job considering what little time you had. I really like the graphics, too... Even if some images are a little rough, such as the background, they still have a great deal of charm!