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Feedback comments for LD39
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| Timestamp | Since previous | Game | Max Amaden's comment | |
|---|---|---|---|---|
| Jul 31 17:34:12 | Charged Up | ♥ 0 | A surprisingly solid game, it's really quite fun to play! The weapon felt really satisfying to fire, and destroying enemies with it was a lot of fun. My favourite thing about this game has to be the dog enemies -- their running animation was really smooth and nice to look at. Some of the graphics seemed a bit odd, like the core having strangely smooth, un-pixelated lines, but other than that I don't really have anything to complain about! Keep up the good work, I look forward to seeing what you make next! | |
| Jul 31 18:14:29 | 40m 17s | Cell Battles | ♥ 2 | Why is this game so addictive? |
| Jul 31 18:24:47 | 10m 18s | Digit Commando | ♥ 1 | A surprisingly solid game, in my opinion -- I had a lot of fun playing it! The gameplay mechanics were simple, yet polished, and using the numpad to type in the recharge codes was unexpectedly fun. (I think more games should use the numpad, it's really interesting control scheme :P) My only criticism would be that it's a little on the easy side. I think making the power bar a bit smaller would fix this, since you would need to do the reload minigame more often, and it would really push the player's skills to the limit :) Keep up the good work, I hope to see you again next Ludum Dare! :) |
| Jul 31 19:58:22 | 1h 33m | AI Overlord Runaway | ♥ 2 | A really interesting game, there's definitely a lot to it. I don't think I ever fully grasped the mechanics, but I definitely enjoyed myself! The powers were a nice touch (reverse time was easily my favourite), and the story was pretty interesting and unique, even though I never got to end. The best part of the game has to be the music though -- it's rare to see music of that quality in a decent Ludum Dare compo game. Good job! Overall, my only suggestion for improvement would be clearer instructions on some of the more complicated gameplay mechanics. Keep up the good work, and I hope to see a project from you next Ludum Dare! :) |
| Jul 31 20:17:08 | 18m 46s | Maze Escape | ♥ 2 | This game is really rather good in my opinion. The atmosphere was phenomenal with the haunting background music and the incredibly unsettling clicking of the monster's legs constantly reminding you that you're not alone. That said, I agree with the others: the game definitely needs a HUD or some kind of visual indicator of how much light you have left. I also think that the occasional squealing noise is a bit unnecessary, and actually serves to break the immersion a bit. I feel like your game could also do with a bit of graphical flair. You should check out the latest official Unity post-processing stack -- it's super easy to use and with a bit of tweaking can make everything look a whole lot better with effects like motion-blur, bloom, chromatic aberration and the like. Check out a few examples here. https://www.youtube.com/watch?v=KtoJ_CoRSyg Anyway, keep up the good work. I hope I see you around next Ludum Dare as well! :) |
| Jul 31 20:25:50 | 8m 42s | Power Surge | ♥ 0 | Still can't see a link :P |
| Jul 31 20:41:21 | 15m 31s | Indie Power-Up Supply Co. | ♥ 0 | The game uses a simple yet time-tested puzzle that's both interesting and entertaining to solve. The little back-story and theme you've got going on is the icing on the cake -- it's really quite funny and unique, I love it! Overall, the only improvement I can think of is fixing the wonky click-to-place interface. Good job, and keep up the good work! :) |
| Jul 31 20:45:36 | 4m 15s | The castle | ♥ 1 | It's a bit of a shame that there's nothing to do, but I'm still very impressed that you managed to put together your own engine in such a short time, so good job! You should probably remove yourself from the audio category by the way, seeing as there isn't any audio :P Anyway, keep up the good work! I hope to see you next Ludum Dare! :) |
| Jul 31 20:52:34 | 6m 58s | Escape From Planet Poop | ♥ 1 | This game is oddly fun and pushing the poop into the fuel chutes is strangely satisfying. Nice job, and keep up the good work! :) |
| Jul 31 20:58:35 | 6m 01s | Defend Home: Mars | ♥ 2 | Nice job on the game! It's quite simple, yet feels very polished and satisfying to play. Oddly enough, my favourite bit of the game is the HUD design -- it's just so smooth and professional-looking, I really like it :P Keep up the good work, I hope to see you around for another Ludum Dare! :) |
| Jul 31 21:10:58 | 12m 23s | The Wiz | ♥ 2 | Really quite a strange game. The colours, the music and the ambiguous storyline make it all feel like some kind of fever-dream -- not that that's a bad thing. I had a lot of fun just soaking up the atmosphere for this one, it was certainly a very interesting experience. My only real complaint is that the ending feels quite disappointing. A little picture to show what happens next would be nice, but I understand you probably didn't have enough time for something like that. Anyway, nice job on the game. Keep up the good work! :) |
| Jul 31 21:16:11 | 5m 13s | The Path of Wonder | ♥ 2 | I didn't expect this game to be so fun until I started playing it! The potion brewing mechanic is a very interesting hook that keeps you on your toes throughout the game, and the music and graphics are pretty damn good as well. My only complaint is that I didn't realise that the potion recipe had changed, so a little message or some kind of audio/visual cue to tell you that the recipe has changed would be a nice addition. Anyway, nice job on the game. Keep up the good work! :) |
| Jul 31 21:21:48 | 5m 37s | rop | ♥ 1 | It's definitely an interesting game with some unique core mechanics. I feel like if the coding was a bit more polished, it could certainly be at the top of the leaderboards this time! That said, it's still a pretty good game, and I had a lot of fun playing it. Keep up the good work! :) |
| Jul 31 21:30:37 | 8m 49s | Cyberhell Cleaner | ♥ 5 | Really, really good game. The sprites are absolutely beautiful and well-animated, the music is awesome, and the gameplay is sublime. I don't have much else to say about it, other than nice job -- and keep up the good work! :) |
| Aug 9 23:33:43 | 218h 03m | Power Core | ♥ 1 | A fun little game, and a good job for being made in such a short time. That said, there are certainly a few things that could be done to improve it. The most important and simple to fix of these is the spawn-rate of the enemies. There needs to be some kind of curve so that the game becomes progressively more difficulty. It would also be nice to see the enemies taking more hits to kill the further you progress. On another note, the control scheme is a bit of a pain to use. I know you posted exactly the opposite on my game, but you could really benefit from using a mouse-based control scheme! It would make playing feel a lot more flexible and far less clunky because you would be able to accurately change your direction in an instant. Now, I know you also wrote the opposite for this as well on my game, and I guess it's simply a matter of taste, but I feel that your game could also easily benefit from an *'exposition dump'*. Context in a game can make even the simplest of gameplay mechanics and graphics mean infinitely more -- leading to a more satisfying, fantastical, and enjoyable experience for the player. For example, you could just be mindlessly killing monsters, or you could be hero saving an ailing kingdom from a scourge of murderous goblins... given the right context ;) All in all, despite all my criticism I really did enjoy the game, and I feel like it could certainly be one of the best this jam if you had spent more than 8 hours on it :) Keep up the good work -- I hope to see you around next Ludum Dare! |