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internetpaulicy

Feedback comments for LD39

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TimestampSince previousGameinternetpaulicy's comment
Jul 31 16:15:00 Dodge The Box. ♥ 1 I like the decision to present the user with obstacles that they have to avoid. The game tries to kill you so that the game ends quickly. I also like the the feeling of getting locked in a row so that I know that I am where I want to be. It could use a bit more sound feed back even when the user fails. For example: if the clouds don't do anything maybe they could fire some sort of particle system or something to make it more fun to hit them. In my best run I got to row 14.
Jul 31 16:33:59 18m 59s Burrow ♥ 1 I made it to the end! The light recharging concept is really neat and I was able to figure out what to do right away. The platforming is hard but not impossible and I like the challenge. Sometimes it was hard to understand whether I had just made it to the next scene or if I had died. Perhaps if you had a game object that animated the reaching of a check point? Anyways: Good show!
Jul 31 16:49:49 15m 50s Minor Jump ♥ 1 The platforming is really precise and the collision detection is perfect. The limited visibility is neat, it forced me to do some exploration. @colozz Do you generate the levels or are they hand made?
Jul 31 17:12:41 22m 52s Zombie Rush ♥ 1 I like the economy of zombies fuel and damage. They all work together to make the levels interesting. I was able to complete several runs and then suddenly the difficulty level increased in a hilarious way. I found your game very entertaining.
Jul 31 21:43:56 4h 31m Lunar Lander ♥ 0 I found that hard mode is much more fun to play. I was able to land every time in hard mode. Easy mode is a bit confusing as the ship moves too slowly down and it is easy to end up over doing it on the throttle and then having to wait for the ship to slow down and fall again. I really like the fire effect it looks great!
Jul 31 22:05:00 21m 04s S.O.S(Spaceship Out of Supplies) ♥ 2 I made it to safety! I really enjoyed playing through this game. Some of the levels had some really fun and tricky challenges. The music is super awesome and there are so many tracks. This reminds me so much of Sub Terrainia in tone and design. The ship and environment assets are really nice. Good show!
Jul 31 22:18:48 13m 48s Dying (Phone) Light ♥ 1 I really like the mood of this game. Darkness is setting in and all the while you just need to charge your phone but no one cares. I played the game a bunch of times. I found that I could not win but all of the failure cases were amusing. Sometimes every place had a covered plug.Sometimes you start and there are no buildings for blocks. I had a scenario where every place was close except for one place with no plugs. Basically I found this game very entertaining to lose.
Jul 31 22:32:43 13m 55s Out of Power ♥ 1 Well, I saved the dood. It was nice to have the clock there to indicate my progress. Its a funny idea. I imagine a repair man hitting the generator or frantically turning a crank off screen. I like the art style and all the little details and indicators of power around the room. Nice submission!
Jul 31 22:44:40 11m 57s Last Bot Standing: Game of the Year Edition ♥ 3 I was the last bot standing. I like the pacman style outro music and the music in general. I like the idea of enemy ais and the player competing for resources. I was so caught up in getting away I did not see if the ais would seek the power or if they only looked for me and got it by accident. Do the bots go for power if they need it if they are not chasing? They definitely will die chasing. Its nice to see some interesting ais in a ludum dare entry in any case. Good show!
Jul 31 23:06:23 21m 43s Deep Space Nine Volts ♥ 3 This is a really great use of the theme. I felt like a member of an FTL crew. I understood what I had to do right away given the amount of hours I have logged on FTL. I found the extra battery hidden in one of the rooms but man I always ended up dead. It would be nice if you didn't have to put down a fresh battery , take out the dead one and then put the fresh battery in( maybe just auto swap for the user). Anyways its hard to keep cool and switch batteries efficiently. I had a lot of fun messing up all the time. I found a few movement issues where I could get caught in the terrain (near the battery chargers at the back) but I was always able to get loose. Really impressive submission.
Jul 31 23:30:30 24m 07s Very Fast Robot Rolling at High Speed ♥ 1 I really enjoyed playing your game. I am amazed at how many interesting puzzles you have created. The little bot is fun to control. I love the momentum puzzles you really have to trust the game sometimes more than your intuition allows. I find the game rewards risk takers rather than punishing them. Really neat!
Jul 31 23:45:33 15m 03s Legend of Sunflower ♥ 2 This is a really neat world of sources and sinks. I love the illustrated art style. The enemies are really well done especially the giant centipedes. Perhaps its intentional but sometimes I can move really fast and sometimes really slow( not sure why). The levels are really well designed and satisfying to complete :)
Aug 1 00:00:24 14m 51s After the Crash ♥ 2 I found this very stressful to play through. It felt like reliving the same moment over and over again. Sometimes I had control of the car but other times I felt powerless to hit more cars. This was overall a weird experience. It communicates itself very well. This is an interesting use of the medium.
Aug 1 02:49:58 2h 49m The King's Saviour ♥ 1 I like the 2d horse and rider animation on the 3d background with the 2d trees. It looks really cool. Its nice that a jaunty tune plays. The platforming is pretty well done although I did find a few input bugs. Sometimes a button will stay down after I die. I will be dashing and I fall off a platform and then when I re-spawn dash continues. This is great for a speed runner though ;) I like arrow weapons and this one is pretty satisfying to use and the hit feed back is really clear. I made it to the end I rescued the king.
Aug 1 03:12:13 22m 15s Evil Lab: the Profane Enlightenment ♥ 4 I found the door with all of the scratches. I could not figure out how to get the elevator going. I had a good time though. It was neat to see your console which runs with your game. I can see all of your logs. When I try to use the elevator it says "yo" and it sometimes prints out 10. I like the graphics it reminds me of an adventure game. The audio really pulls it all together and brings in a lot of moodiness. Its quite mysterious with the moving of power here and there. I made a lot of progress but I could not solve it. Cool use of the theme :)
Aug 1 03:31:27 19m 14s System.reLight ♥ 2 This game looks and sounds great. There is so much detail in the art. The rooms have tons of little details. Incredible. The ais are really cool and they seem to have some intelligence. The ui art is just as nice as the in game art. I shot guys for a while and it was fun. All of the shots look great although a more pronounced hit effect would be nice. I am not sure what the end game is but this game looks great and has a cool atmosphere and story.
Aug 1 03:43:50 12m 23s A SWELL BULLET-HELL ♥ 0 I played this game for a while and I found it pretty enjoyable. At first I wanted to evade the bullets. Then I decided that I am mainly a turret and I will be the best turret. The bullets all look amazing and its really cool to watch them bounce around. A soon as I realized that both mouse buttons fire weapons that made it way cooler. For some reason I am able to eject my little dood from his mech and fly around. Also I can eject something like a battery or something. Its weird but it is fun to zip around as the little guy and it looks like he shoots but I couldn't figure it out. Neat!
Aug 4 03:13:59 71h 30m Gargoyle's Curse ♥ 2 This is a really solid entry! I love the pico-8. I found this one pretty hard but I kept trying because its fun. I managed to get a score around 3000 but not quite. Its pretty addictive actually.Good show!!Capture.PNG I feel like its possible to 5000 or even more and like save the grandpa as well