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junjunlowpoly

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TimestampSince previousGamejunjunlowpoly's comment
Jul 31 21:29:08 Yet Another Exhausted Day ♥ 2 This game is hilarious, depicting how an exhausted person slowly walks his/her way to the door. The setting is a bit surreal - There are random pillows everywhere for no reason. and a person can move along the wall like a gecko (or even attach himself to a flying cabinet). But these just make the game more amusing. The mechanism reminds me of the parking part of a road test. When I had a hard time beating the game, I seemed to understand why it was so hard for me to get a driver license :)
Jul 31 22:32:46 1h 03m PutOuter ♥ 3 Nice mechanism and solid puzzle design. Would be a good entry for the theme "On/Off" too. Although I died many times, I was still motivated enough to beat the game. But adding checkpoints or life points would certainly improve the experience. Great work on coming up with the all the puzzles with 48 hours!
Jul 31 23:03:37 30m 51s BewareThePower ♥ 1 Great mechanism where player needs to control the power level for appropriate jumping. Graphics is nice. The last part is hard for people who are bad at platformers (like me). It would be good to have a clear "you win" message, otherwise players tend to think they are stuck in the middle.
Aug 1 02:07:25 3h 03m Delivery Drain ♥ 1 It took me a while to figure out what the symbols on the map mean. The control is intuitive, It tests and helps improve player's path finding and scheduling abilities. Good exercise for people bad at directions (like me) : ) The music is impressive. It greatly matches the mood.
Aug 1 02:29:40 22m 15s p o w e r ARM ♥ 0 Nice little pixel RPG. I really like the music and SFX. Controls are a bit wired. I think it would be much more comfortable to use mouse click to advance dialogs. Although it is does not have a lot of plot yet, it has all the basic elements to make an RPG. Good job!
Aug 1 03:00:46 31m 06s Power Defense! ♥ 1 The game is simple. But the possibility of upgrading different components brings a little bit strategy and gives a good sense of progression. Can be a good mobile game that you play at fragmentary time. I like how you draw the enemies, as well as the music. They are amusing.
Aug 1 03:21:59 21m 13s Shadow Crawl ♥ 1 Although the gameplay is simple, the sound effects and lighting are impressive and make the game quite engaging. The game is a bit hard for me. I struggled even with easy mode. There is a counter next to the lights telling you how much time until it goes out. The counter is very small to read.
Aug 1 03:33:57 11m 58s Inefficiency ♥ 1 The concept and game mechanism is good. However the UI is just making it so uncomfortable to play. The text is extremely small to read on my computer (Resolution 2560 x 1600). Also there is no feedback at all when you attack the enemy. I got very confused while I play. I think it needs more polishment.
Aug 2 00:36:59 21h 03m Battery Escape !!! ♥ 1 Hi, this is a great game made with 24 hours. The instruction is a bit hard to understand but I understand the controls after a while. The controls are actually intuitive and comfortable. The game looks very complete and is quite fun to play. The graphics is impressive and you even managed to have an opening cutscence. Good job!
Aug 2 00:50:41 13m 42s Hamster Habits ♥ 2 The hamsters are so cuuuute! It was not clear to me how to play the game at the beginning but I got it later. The graphics and the mood are great so I don't mind it getting repetitive later :)
Aug 2 01:17:07 26m 26s Eomro ♥ 0 My computer has resolution 1560 x 1600 and the game seems to have UI problems on it. The text on the right is extremely small to read and there are two blank buttons at the right bottom of the screen. I seemed to be spawned at different locations every game. The concept sounds good though.
Aug 2 01:34:50 17m 43s Battery Penetrates ♥ 0 Simple mechanism but quite addictive. I think much of it is because of the great graphics and audio. Interesting game. But I'm not going to comment on what the game is about.
Aug 2 01:41:58 7m 08s Plug Busters ♥ 0 The game has simple mechanism, but the idea was very well executed. Great graphics and nice sound effect.
Aug 2 02:03:09 21m 11s Automated Explorer ♥ 2 This game has such solid gameplay and so much content for only 48 hours. I like the retro style of the graphics and sound effects. Different spatial mechanisms that are used in classical video games are nicely putting together, and the setting that the drone eventually run out of power make them more challenging and interesting. I also like the idea of having 3 different types of drones, each with different abilities. Also unlocking and upgrading your drones gives a good sense of progression. I appreciate that you also have portals to make the exploration easier. On one hand, it makes it really feasible to go to far area with this power amount, on the other hand, it helps preventing the game from getting too slow paced at later game. Great job!
Aug 2 02:12:35 9m 26s Gargoyle's Curse ♥ 2 This game is so hard. I can only get to level 3. The concept is good. I personally think it needs some balance adjustment. I really like the retro style graphics and music/SFX. Even want to go learn PICO-8.
Aug 2 02:29:34 16m 59s Power Grid Manager ♥ 2 Simple mechanism but well executed and fun to play. I got 8200 points. 20,090 points is crazy.
Aug 2 02:38:48 9m 14s Skelly Zone ♥ 0 It looks like a very good-looking and complete games. The music is funny too. However it seems to be very demanding on computer performance. It was very slow on my laptop (both the WebGL version and the Windows version) so I could not really enjoy it. It is also very dark to see things in the game.
Aug 2 02:57:10 18m 22s PowerBalanceTD ♥ 0 It looks like a nice prototype of a tower defense game. I think to make it a real game, you need more types of building and enemies, as well as more balance adjustment. The beginning of the game seemed to be quite easy so I managed to earn a ton of money to fill out the whole map. But later in the game the enemy suddenly became so strong and I could not remove things I already built to change my map configuration. It would be better to allow the player to replace an existing building on the map.
Aug 2 03:04:38 7m 28s Lead ♥ 1 It's a quite short game. I beat it but I don't quite understand how the mechanism actually works. The enemies do not really attack you or something so how can you lose this game? Having more levels may help express how the game works better. Also, I suggest to add instruction about controls to the game. I could not figure out how to interact with object until I accidently hit Z (Later I realized that you have a readme file explaning this).
Aug 3 04:07:31 25h 02m Coffee is Power ♥ 1 The game has great graphics and I like how smooth the movement feels. I don't see much gameplay content though (It seems like you just move around and interact with objects; got repetitive after a while). It looks more like an attempt to reproduce the feeling and atmosphere of a game jam. I believe if you replace the six progress boxes with a progress bar that smoothly moves forward, that would give a better sense of progression. Waiting for the next box to be checked is kinda frustrating because there is no feedback in the middle. The background music sounds like what I would listen to if I were doing a game jam :) Good job for the first jam!
Aug 3 04:30:20 22m 49s ABANDON SHIP ♥ 1 This game is fun and I like the retro style. The mechanism where you need to strategically decide the order by which crew gets saved and which path to take when you save each person (you even need to come up with a plan fast otherwise the fire will block the way - this brings so much tension) has quite a lot potential (I can imagine a lot of other mechanisms used in classical videogames can be combined). I also think letting the player to drop crew would bring more strategy depth, but I understand this will make level design a lot harder. It is a great job to come up with 4 levels with only 48 hours.
Aug 3 04:35:49 5m 29s Robo Nanny ♥ 1 Hi, I tried to play the Mac version but I could not open the .app file. It says it was damaged.
Aug 3 04:54:53 19m 04s PoweRL ♥ 1 This is definitely a fun game. I like how each type of enemies have a partially predictable movement pattern so you can act accordingly. The power limitation prevents the player from just picking up all the power-ups in a level. It is also great that levels are procedurally generated. However, the program seems to be buggy. I encountered "program exited unexpectedly" several times (I'm playing the Mac version) . Also, the level generation seems to need more constraints: the player can be spawned at a non-walkable position and the enemies can be stuck. I like the post-compo art!
Aug 3 05:01:37 6m 44s Power Tripping: Keeping It Cool ♥ 0 I got rank amazing! I think the game can be hard even if you don't have the power limitation - it's just so hard to click that fast. Nice and clean graphics and pleasant music. Good job!
Aug 3 05:13:52 12m 15s Hungry Sky ♥ 1 This game has very innovative mechanisms. I see some problems in executing though: firstly, immediate gameover after being hit by a thunderbolt seems to be a too harsh punishment. Secondly, if you pick up things that increases the counter after the counter reaches zero, you still gets hit by the inevitable thunderbolt. Thirdly, it looks like in this game players just try to survive as long as possible. In this case, it would be a better motivation to have a scoring system so that the players know how good they are doing, and whether they are beating their own records. The graphics and sound effects are good!
Aug 3 05:41:25 27m 33s PowerGem Arena ♥ 1 This is game has nice mechanism, very smooth control, good animation and sound effects. It is just too hard. I cannot even get to level 2 ToT. I see other people already commenting about enemy spawning. Other than that, if the player can pick up items that recover health it would also be easier.
Aug 4 02:26:07 20h 44m Welcome to the Shitshow ♥ 2 A funny game about shit. Although the gameplay is simple, the idea was executed so well to make it addictive. The upgrades that give you the sense of progression is very effective. I like how those little guys in the background jump up and down with blank faces. Sound effects are awsome...I had such bad idea to play it while eating...
Aug 4 02:40:41 14m 34s Flastronaut ♥ 0 Nice little game with interesting light mechanisms. Great graphics and mood. I think it's too difficulty though. The small screen gives you very little space to dodge those ghosts and so many ghosts can be spawned. The Web version is wired that when I press space it just says I win. Good job!
Aug 4 06:21:04 3h 40m Erebot ♥ 1 Very well-polished game with amazing low-poly art. The only two problems I found are camera positioning (like other people already pointed out) and the fact that you lose power when you step on dead robot bodies (This means that if you died a lot of times at the same place then it just becomes harder and harder for you to survive through the place).
Aug 4 06:27:23 6m 19s Quad and Cycl ♥ 1 The music is amazing for a game jam! The mechanism is novel and interesting. I hope to see the game finished and expanded because it seems to have quite a lot potential. The design for the two robots are simple but cute!