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junjunlowpoly

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TimestampSince previousGamejunjunlowpoly's comment
May 1 18:25:32 This World Of Mine ♥ 1 Nice voxel models and cute setting!
May 1 18:29:53 4m 21s Puppy's World ♥ 2 Minimalist puzzle game with cute 3D models. Story well fits in the theme.
May 1 18:39:00 9m 07s Bad RNG ♥ 1 Nice graphics. Nice voice acting.
May 1 19:00:44 21m 44s I'd kill for a gym membership ♥ 0 Like the art! Funny setting, nice little puzzle game and voice acting.
May 1 20:55:53 1h 55m Frag Saga ♥ 0 Building the levels like jigsaw puzzles and play the levels as an action game is an interesting idea. I imagine there could be multiple ways to build the level which leads to different difficulty for playing the level. The player's puzzle solving skills and action skills complement each other. This brings replay value but also makes game designer's job harder. There is a lot potential of this idea. On one extreme, there can be only one way to build the level, which makes it a classical jigsaw puzzle and has only one solution. On another extreme, every possible combination of fragments can make a playable level - this makes the players feel creative but is hard to design. How to find balance? Physical mechanism is smooth and enjoyable.
May 1 21:12:20 16m 27s Song of Fungus ♥ 1 Amazing graphics and sound. Interesting concept and nicely designed levels. Looks almost like a release version game.
May 1 21:37:51 25m 31s SLINGSHOOT ♥ 0 Interesting physical mechanism. Nice graphics. Good fit for a mini game to be played during fragmentary time, thus is better to be on a mobile device. Adapting the control for a touch screen can be tricky though.
May 1 21:44:09 6m 18s I Want To Explore ♥ 2 Love the 1bit pixel art. Just not easy to figure out how to play.
May 1 22:07:16 23m 07s An Adventurer's Exodus ♥ 1 The hand-drawn town map is very stylish. A lot of content for only 48 hours. Good job!
May 1 22:51:54 44m 38s The Shrinkifier ♥ 0 Seems to be a puzzle game. Graphics is nice and implementation is complete. As the other comments said, it's hard to get the hang of the mechanism and does not seem to balance well. Letting time warper to be used more and introducing some tutorial levels with gradually increasing difficulty could help.
May 1 23:03:12 11m 18s World of Echoes ♥ 1 Great game for only 48 hours! The mechanism of creating a copy of past self reminds me of Braid. Seeing other players was surprising.
May 1 23:08:53 5m 41s Cookie-World ♥ 1 A cute tower defense game in a small world. Simple mechanism but quite addictive.
May 1 23:17:43 8m 50s Mouse and Blade ♥ 2 Kinda retro-style platformer setting in a small mouse world. Pixel arts and sound are great. Hard-core level design. I like it.
May 2 03:39:11 4h 21m Theatre Throw-Down ♥ 1 Nice game! Intuitive controls. Simple mechanism but game is addictive. AI is a bit too weak but game is already hard with a lot of enemies. Quite impressed by the music.
May 2 03:56:00 16m 49s Expand Your World ♥ 2 Nice art and sfx. Growing the world gives you a sense of achievement. Just feel like a unified theme connecting all the tasks is missing (currently they look like just several different puzzles arbitrarily put together). Controls is a little hard. I picked up the axe but not sure how to use it. Then I dropped it at the spiky floor and had no idea what to do.
May 2 04:03:43 7m 43s HexCity ♥ 2 Like the puzzle design. I wonder if it is possible to program to find out the optimal building configurations.
May 2 20:31:53 16h 28m Mr-Vpn ♥ 0 Incredibly great puzzle game for only 48 hours, with a social satirist topic about Chinese GFW. The main task - breaking GFW consists of a series of small puzzles. The small puzzles are nicely connected, so that solving the previous one naturally leads to the next one. Graphics, SFX, interaction experience are all great. To be nitpicking, some puzzles involve platformer elements, which does not really seem to be relevant to the GFW breaking theme and not offering challenge either (but I understand they are probably just way of presentation). Program has minor bug (but not preventing me from getting to the end). Overall amazing work for Compo.
May 3 23:46:20 27h 14m Fast & Faeries ♥ 1 Great graphics and interactive experience. Music also nicely selected. Together they made a very beautiful forest atmosphere. Good idea to have the forest procedurally generated, since in the jam time is to precious to be spent on designing levels (or maybe implementing the generation mechanism is even more time consuming, I'm not sure). Minor suggestion: Use some kind of marker to indicate who you are at the beginning; Add mini map to help people who are bad at 3D space navigation.
May 4 21:59:05 22h 12m Chick And Giant ♥ 1 Very addictive puzzle game. Although the mechanism of rotating blocks is not uncommon in puzzle games, combining objects to get new objects is novel and interesting. Synthesizing recipe is sometimes not intuitive though (It's not very understandable why onigiri + fire + water becomes something that would kill the chicken). Also, it seems that combining thing do not really bring any benefit. Minor comments: Instruction says using WASD to control but on my Windows computer only arrow keys work.
May 5 02:13:27 4h 14m The Nedludd Club ♥ 1 The story is interesting! I just wonder how an AI can be truly killed as it is just programs and can always have another copy stored somewhere. Good plot for only 72 hours. Arts are simple but stylish.
May 5 02:49:32 36m 05s Membrum ♥ 1 Very novel idea! Fun to play too once I understand the mechanism. Just feel like the randomness might be playing too much role. At one game I well controlled the poison in the body but still lose because of too much illness accumulated, which is really hard to control. To take into account so many organs and random events in calculating poison and energy generation must require a good and complex math model. SFX is hilarious.
May 8 00:29:06 69h 39m Until Tomorrow ♥ 2 Great minimalist meta RPG. The story was intriguing. Can't wait to see it to be elaborated and expanded to a longer game. I like that the puzzle mechanism is also part of the plot.
May 16 13:42:58 205h 13m Kenny Cockroach ♥ 1 I like that the levels are procedurally generated. However the generation procedure seems not very well-constrained as sometimes it could be super hard while sometimes the destination is right next to the where you start with. One thing that makes it too hard is the lack of a general idea of where the goal is. Adding an arrow pointing to the direction where the goal is would help.
May 16 14:06:31 23m 33s Daffodil Village ♥ 2 The game has an intriguing creepy story. I would like to see it to be expanded to a full game with a complete story behind this cutest village.
May 18 01:03:11 34h 56m Missing Lands ♥ 1 Great to see people still making NES games! Solid gameplay and great music!
May 18 08:46:05 7h 42m Islands in Equilibrium ♥ 1 Great to see a game with original game mechanism! The idea of balancing nature and civilization by manipulating land distribution is novel and meaningful. It also turns out to be fun. One possible weakness I noticed is that the requirement that civilization and nature must take exactly the same number of tiles might be too rigid and requires too much calculation to be involved. For the levels currently in the game, this does not seem like a big deal, but I imagine this could be a problem once you have levels with bigger scale. After all, this is a game, not an engineering job. A minor problem: On my Mac, the vertical panel on the left blocks the text (probably because of low resolution)
May 18 10:24:28 1h 38m Six Degrees of Separation ♥ 1 The concept is great! Deciding on the right person to befriend given the news and predicting people's social network is quite fun, although there seem to be quite a lot randomness involved. One piece of news does not last for very long, so you can't really plan for finding the relevant person in long term. To make it a full game, it seems necessary to have the social network procedurally generated. Once you do that, how to make sure the generated network is reasonably playable becomes a problem. Perhaps you could use social network models such as long tail model to simulate real-world social network, so that Six Degrees of Separation can be observed. Six Degrees of Separation was actually what came into my mind too when I saw the theme small world, however I abandoned this direction because I didn't have a clear idea how to make the concept concrete. So great job!
May 18 13:58:50 3h 34m Globe ♥ 0 This feels more like a digital installation art than a game in strict sense, where fun comes from exploring what happens when you push the button. Graphics and animations are great!
May 18 14:24:14 25m 24s World Simulator ♥ 0 Could be a fun game. Just not well-balanced that it is kinda too hard right now. The hungry bar increases too fast and food delivery takes too much time.
May 18 14:33:59 9m 45s Rainbow Flower ♥ 1 Nice little adventure game. BGM and graphic style go well together, making a peaceful atmosphere. The boxy protagonist looks very cute (although I don't really understand what it is based on). Good job!
May 18 14:54:39 20m 40s A Small Planet ♥ 0 I beat the game! Great level design for only 48 hours. SFX and animation are simple but effective. The planet is small, however obtaining items allows you to access areas that you could not access before. It is a tiny platformer but it has almost complete classic platformer basic elements.
May 18 15:03:21 8m 42s Afterbirth ♥ 1 Hilarious game. Great music and animation.