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Kenny Cockroach
Kenny Cockroach
By bigsoutherly
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 489 | 2.70 | 22 | |
| Fun | 428 | 2.70 | 22 | |
| Innovation | 513 | 2.15 | 22 | |
| Theme | 405 | 2.95 | 22 | |
| Graphics | 469 | 2.54 | 22 | |
| Audio | 392 | 2.00 | 20 | |
| Humor | 157 | 3.00 | 20 | |
| Mood | 442 | 2.58 | 19 | |
Comments
nicruo
2017-05-10 22:05
Very hard game! Well, the first level. Then I reached fast till the 5th level, were I saw killed my a creepy venom spiting spider! Jokes aside, the game is cool, but very hard to play, as the spiders are huge, leaving no space to dodge the venom balls. And the spit sound was a little loud. Nice that the cockroach and spiders had animation while moving. Keep it cool, and clean ;)
Thanks for the feedback @nicro, i would have loved more time to balance the difficulty. Unfortunately the spider AI ended up being a bit of a time sink and I wasn't able to improve the flow as a whole.
cosine
2017-05-15 01:36
This is so hard! It'd be nice if I could walk on a diagonal.
@cosine I had originally intended the player to be able to turn to any arbitrary rotation unfortunately it caused some issues and i couldn't get them all ironed out in the time frame so I cut it back to just the 4 directions.
jelch
2017-05-15 14:26
I love the graphics! The first to times I started, I spawned right on top of a spider. Are the levels generated?
@jelch Yes the levels are procedurally generated so it will be different each time around. Could have polished the game a bit more if they were predefined but I really wanted to experiment with dungeon generation.
pietptr
2017-05-16 10:41
Nice entry, was quite fun to play, and a little stressing trying to avoid the large insects.
@pietptr Thanks for the feedback much appreciated!
Fun game to play ! (Even though it didn't do well with my arachnophobia…) I noticed a bug though (:-D) Kenny sometimes goes over tha walls. Nice animattion !
Our game : https://ldjam.com/events/ludum-dare/38/locker-c-18
walnoot
2017-05-16 12:29
Nice entry! I like that you cant attack back, and the procedural levels are cool. The main game mechanic is exploring the level and finding the exit, maybe you could have expanded this mechanic a bit more by throwing around powerups around the levels so you are rewarded for exploring everything? I didnt notice any ~~bugs~~ glitches, only sometimes you spawn next to the goal and sometimes you get spawn killed. Anyways, congrats on making a cool game!
I like that the levels are procedurally generated. However the generation procedure seems not very well-constrained as sometimes it could be super hard while sometimes the destination is right next to the where you start with. One thing that makes it too hard is the lack of a general idea of where the goal is. Adding an arrow pointing to the direction where the goal is would help.
I like the randomly generated levels! Nice job! A couple times right when I spawned, I immediately died though