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junjunlowpoly

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TimestampSince previousGamejunjunlowpoly's comment
Dec 4 20:23:57 Drink For Money ♥ 0 Really like the comic art style - it fits the topic of the game so well. Characters' facial expressions are hilarious. Although it's short, it precisely captured certain aspects of Chinese business dining culture. Full score on Humor and Mood!
Dec 4 22:55:10 2h 31m Rabbit Farmer!!! ♥ 1 Oh no this is the most violent game I've ever seen. Why you do this to poor bunnies? I'll never admit that it felt so good playing it. Human beings are so ugly I believe the ending that rabbits overpopulate the world is the best ending:p
Dec 4 23:14:28 19m 18s Snake+ ♥ 1 Audio and graphics are great. It would be better if the snake can move more smoothly. Overall well polished game. Good job!
Dec 5 00:59:07 1h 44m Fatcat's Trip ♥ 0 This game is so cute! My mood became bright right away when I play this. Control is simple but it's a little bit hard for people who are bad at platformers like me. Setting checkpoint by pooping is the best!
Dec 5 01:03:52 4m 45s Hunt Together ♥ 0 Great work as usual. Nice graphics and very well paced.
Dec 5 01:07:44 3m 52s About The CyberFighter ♥ 2 Really like the idea of using Evoland-like system evolution as a narrative method! Looking forward to seeing a real game built upon it.
Dec 5 01:22:59 15m 15s Snake Force ♥ 2 Fantastic graphs! Well paced and comfortable controls. Mechanism is also innovative. Hard to believe it was made with 48 hours. Great entry!
Dec 5 01:27:27 4m 28s Public Opinion Monitor ♥ 0 I tried the Mac version and I got the message "Unable to find game!!"
Dec 5 05:18:13 3h 50m Button Zoo ♥ 0 The graphics and music are so great. The atmosphere is pleasant and relaxing. It's just not well explained what is going on. The Mac version seems to have issues (for example the map would not show up). I imagine it could make a very good mobile game with its simple control and persistent reward system.
Dec 5 05:27:28 9m 15s No Move No Die ♥ 1 Very well designed puzzle and well polished game. I failed many times but the the experience is pleasant that I kept trying a lot of times. Very solid game. Great job!
Dec 5 05:40:22 12m 54s Asteroid Crasher ♥ 1 The mechanism perfectly expresses "the more you have, the worse it is". When the number of asteroid gets larger it is so hard to control their shape even with the red balls that can break some of the asteroid. Games like Katamari Damacy should incorporate this idea to make them more interesting. The idea has also been executed well. The experience is great.
Dec 5 05:43:50 3m 28s Happiness Simulator ♥ 1 就想知道为什么女朋友们要设计成这种好像没有灵魂的玩偶一样的形象,总感觉蕴含着什么社会讽刺在里面。
Dec 5 16:21:03 10h 37m DIM ♥ 0 Very well executed game! The experience is like playing Spelunky or Steam World Dig. Controls, music and graphics are all excellent. The only thing I want to complain is that since it's so dark and the visable range so narrow. A lot of times it's just guessing what is underneath and choose a random place to fall. But this seems to be hard to fix given the core light/darkness mechanism.
Dec 13 23:11:02 198h 49m Escape from the "Capitalism" ♥ 1 逃脱各种象征资本主义社会拜物潮流的商标符号,玩下来反而体验到了一种根本逃不出去的绝望感。 蒸汽波画风和加上小人魔性的表情配合有种很洗脑的效果,关掉游戏之后产生了一种“我刚才都干了什么”的自我怀疑。 画面虽然粗糙但是操作感很棒。
Dec 13 23:18:50 7m 48s Tone Friends ♥ 0 Well implemented game. Cute animation. I like the difficulty adjusting mechanism. It's just so hard for a tone-deaf person like me...:(
Dec 14 02:45:49 3h 26m Travel Light ♥ 0 The concept is good and can be potentially very interesting to play. Game itself seems to need more polishment. Sometimes I got stuck and could not move anywhere although my surrounding space is all empty. Other controls are fine.
Dec 14 03:16:53 31m 04s Cat Basket ♥ 0 It's a cute cat rescuing game with cute BGM. As other people already pointed out, the game continues even when player's hp drops to zero. The concept is good and can potentially be very fun. It just seems that the game is not really completed. But there was only 72 hours so I understand. The more cat you have rescued, it seems harder to move around. Also the more bullets you shoot the more likely that they hurt yourself. I guess these are how the theme was reflected.
Dec 14 03:31:23 14m 30s Mo Money Mo Problems ♥ 1 I got to 14324. Putting money in bags especially with the SFX is very pleasant at the beginning but later it got totally crazy. I thought it was just a game about quick reactions, but the contract thing adds some strategy to it. It took me a while to figure out what you are supposed to do with contract, magnifier and phone. The control is a little bit uncomfortable. Hitboxes are too small and when objects overlap sometimes the object underneath is picked up. I think it could be a really fun game with more polishment.
Dec 14 03:53:35 22m 12s Space Suckers ♥ 1 I like this game! The hitchhiking idea is quite novel (but killing aliens just because they want to hitch hike seem to be too violent...) and well reflects the theme. Games looks very well polished for only 72 hours. Controls are very smooth and comfortable. It is a bit strange that number of saved human resets to zero when you fail a level (all people saved from previous levels are gone). It made me less motivated to even try to save them and during the later levels I was basically just avoiding the aliens and getting through the level. The music is superb! Overall a great entry!
Dec 15 01:30:25 21h 36m Diet Time ♥ 1 This game has simple mechanism but was quite well implemented. Food models are all very cute-looking. I also like that you make Billy actually get fatter when he eats junk food. It is not very clear though to which point player would lose because of eating junk food. Currently the game just ends when Billy is too hungry. I think it would make more sense to make him trying to get junk food when he's too hungry, and the hungrier he is, the harder to stop him from eating junk food. Then the only way to lose is when he gets too fat. Adding more sound effects such as eating noise would certainly improve the experience. BTW, my game is also about dieting. Check out if you are interested :)
Dec 15 05:35:56 4h 05m Critter Sitter ♥ 1 This is one of the best games I've rated for this LD! The mechanism is simple - but the characteristic of each type of pets putting together brings so much possibilities. It's the most strategic and intense virtual pet game that I've ever seen. Currently it seems that the features of different pets are kinda scattered around different aspects so that not every subset of pets result in interesting interactions which makes the game less coherent. But I imagine in a more mature version the pets can be more carefully designed and result in a really amazing game. I also like the retro art style and SFX a lot. Great game! I hope you can continue work on it.
Dec 15 20:35:43 14h 59m Shooting Shadows ♥ 0 The whole setting that a ghost shoots other ghosts makes no sense to me but the game is really well implemented and I had great experience playing it. Controls are very smooth. Nice visual&audio feedack to player's input. The BGM is simple but quite impressive. Well done!
Dec 15 20:58:44 23m 01s The weighty island ♥ 0 It looks like a nice prototype for an interesting idea. I like the concept that the player has only limited inventory space and he/she has to figure out the minimum amount of stuff to carry. It brings some strategic depth to the game. I don't quite like that you make the player move slower when he/she carries more though, because this does not really do anything in terms of mechanisms but simply makes the player suffer. Overall, nice concept and I hope it can become a complete game some day :) The BGM goes really well with the game.
Dec 15 23:08:31 2h 09m Dipsomaniac ♥ 3 I got to the end and I liked this game. Screenshot_121517_035752_PM.jpg I've never been drunk in real life. This game conveys the feeling of being drunk so well that I felt like I myself was drunk. The visualaudio effects and messed up controls did great job. The BGM as well. Walking on the street with this atmosphere really gave me the feeling that just functioning as a normal human is so hard and tiring and thus escapism was well communicated through the experience. I understand some other people's comment about the game being too slow-paced but I believe if you really play the game while actually drinking you wouldn't feel this way. I'm not a native English speaker so I don't quite get most of the pop-culture references unfortunately. Overall, great entry. 5 points for mood!
Dec 15 23:15:49 7m 18s Sugar Addiction ♥ 0 Nice concept and cute graphics style. I think the level design could be better to communicate the main mechanism. I imagine with more polishment it could become a very interesting game.
Dec 15 23:25:06 9m 17s Frostbite ♥ 1 This game has simple mechanism, but is very well implemented. Especially the graphics is amazing. It does not look like a game made with only 48 hours. The control is a bit uncomfortable and the music does not suit the game that well. But overall a good entry.
Dec 15 23:37:01 11m 55s Cats Per Second ♥ 1 I don't enjoy mashing keyboard that much. But this game is so cute. Really like the graphics. Good job!
Dec 19 19:25:31 91h 48m BulletCoin ♥ 2 Very unique game!I like that the UI is also part of gameplay. The more mining power you have the harder to click things on the UI and proceed. The UI is simple but the visual/audio effects made it still enjoyable to play. The only problem is that with the web player, it seems that you can just move the cursor out of the game window and avoid any bullet.
Dec 20 19:19:02 23h 53m Squirrel Puncher 4000! ♥ 0 A nice prototype. The mechanism has a lot potential. Currently the control is a bit uncomfortable and there seem to be not sufficient visual feedback for player's input. At the beginning I got lost about what is going on on the screen. The mood is great though, largely due to the (a bit rough but quite stylish) graphics and the great music. Cyborg squirrel is a very interesting concept :) It is also impressive that you made it just with javascript and text editors.