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xero560

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TimestampSince previousGamexero560's comment
Aug 1 06:09:44 Neopolitan Panic! ♥ 2 Scored 375.00 bones yo. This game is dope. Great 3D models, especially for a weekend. Just looks really good in general. Chose a great palette and stuck with it. The car feels very skilly (I made that word up just for this game) but could still probably use a little more adjusting to make going fast feel better? Also, feel like some audio is missing for like the car when it skids an takes off etc. Overall, very solid.
Aug 1 06:29:55 20m 11s Intrepid ♥ 1 Really good game. Definitely sucked me in. The graphics are simple, but I think you had enough style going on to make them still pretty fun, like the pirate ships flying around. The explanation for how to play was a little confusing, but I just played and figured it out. Got into a scenario where I couldn't pull a guy out of my engine that was on fire to repair it with my trained repair guy, so the guy in the engine room kept failing the repair check for like 6+ rounds and we never made it back to earth :( Great music too. Weirdly effective and fitting despite sounding pretty short and repetitive for a game that lasts a while. Good job.
Aug 1 06:56:21 26m 26s Jumpy Robot ♥ 0 Mwahahaha. You're a clever man, but I'm more clever-er. I defeated both your levels. Not using a platform for the middle part of level 2 was tricky, but I figured it out. I think you made a mostly solid puzzle/platformer. My biggest gripe is the level design. It seems like there is an intended order to solve the puzzles, but looks like the player has a choice in the order. The sprint seems unnecessary for this kind of game, although it is required for solving stage 2. The enemies seem to stop moving after initially tracking you? Not very threatening. Robot man guy (the robot we play as) controls mostly well, I think his turn around is a problem for moving on some of these tighter platforms. Also, some jammin' beats are missin' from this game. Don't forget that music. This is a pretty solid compo entry float-y 3D platformmer, which is quite a feat 'cuz IMO 3D platforming is pretty hard to make feel good. You did it in a weekend. *clap*
Aug 1 07:39:50 43m 29s When the world goes to hell, I'll be here playing Video Games. ♥ 2 I think your use of audio was great. Sometimes the game would seem to chug but maybe that's just accurate to playing games on a phone? lol
Aug 1 07:58:39 18m 49s Room Cleaner Robot 3000 ♥ 1 I like this game. Visually it is very simple, but the style and color choice works very well. The SFX and music is surprisingly enjoyable for how zany it is. The gameplay feels a little more tedious than puzzle-y, seems like the player pretty much has to go back to the charger after grabbing any of the trash?
Aug 1 08:54:05 55m 26s No Sorcerer's Sky ♥ 8 The UI seems broken? I cannot exit the upgrade menus except by returning to the main menu, which resets the game. Looking at the name of the game, I have to wonder if this is a rather elaborate joke? Sure is pretty. 10/10 if planned.
Aug 1 09:09:58 15m 53s Driving home ♥ 0 I told a friend I was watching a skateboarding dog from a car window because my gameboy batteries died. He asked if I was losing it. I sent him a screenshot. He asked for the game. Fin. Good job.
Aug 1 09:25:55 15m 57s PARODIANUS II : 致命的な外国人ロバのリターン ♥ 1 This is a solid space shooter. I'm p jealous actually 'cause I made one a few months back and it's nowhere as good (I spent way longer than a weekend on it). Dang. I like your color choice, it's refreshing to fly a space ship in pinks and teals with pigs and fruit flying at me. Everything was really silly, in a good way. I was a little surprised that the game seems well balanced, but I think there needs to be better player feedback when the ship gets hits, like a SFX. Also, I thought your bananas were reppuukens at first.
Aug 1 20:53:57 11h 28m Cheetah Power ♥ 1 Congratulations on finishing your first jam! This is a pleasant game. I think it is impressive you managed to rig and animate an animal model in a weekend, especially if it isn't your forte, and also put the rest of the game together. I think your environment is nice. The transition between desert and oasis is very good. It has a pleasant feeling. The gameplay is there, but seems a bit buggy. The food counter did not go up when I ate the gazelle, but I did not die when it reached 0? The cheetah feels actually pretty fun, I really like the feeling of the drift. I feel like it would be more fun if there were less gazelle and the chase was a bit trickier and lasted longer? I hope you feel much more confidant in your skills after this project.
Aug 1 21:18:13 24m 16s Robot Infiltration ♥ 1 There's some very impressive stuff going on here. Enemies seem to have some pretty good good path finding? Also, I believe getting mouse pointing controls like for an isometric game can be a little tricky? But you did it in a weekend so nice job. I also think you got a lot of mileage out of cubes for your art, it looks good. The audio stands out to me a lot as a problem though. Sounds original which is impressive, but it does not fit the mood. I think piano is not a good instrumentation choice for this game. I think robots demand synth (which was there I believe) and drums (which was not). Also, there is no other SFX, such as the player shooting or getting hit, which is an important part of player feedback for a bullet hell game like this. I only tried normal and below, but the difficulties seemed to only turn the enemies into bullet sponges? I think less difficulties with more testing/refinement is better than more difficulties with less testing/refinement. Overall, I think this is an impressive weekend project and hope you are proud of it.
Aug 1 21:48:49 30m 36s Escape Velocity ♥ 2 This is pretty cool. Def in the spirit of simulation games. I played with controller, and I think most flight sim games would have inverted controls for pitch though? Took me a bit to adjust to it. I think it controls well (and probably appropriately difficult), but it was a little irritating to pass the dock and have to spend so long thrusting to reverse my velocity, although I'm sure the astronaut actually piloting this thing would be much more patient in the initial approach than I was. Game is a visual and atmospheric treat and I enjoyed my time with it.