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Feedback comments for LD39
elmismopancho's games and stats for all events →
| Timestamp | Since previous | Game | elmismopancho's comment | |
|---|---|---|---|---|
| Aug 2 21:50:17 | Power Tycoon | ♥ 0 | Congratulations! I was really hooked on the mechanics of this game. It took me 3 tries but I managed to beat it. Now some feedback - The game would be greatly improved if each building had a unique color. When you understand the game, it doesn't matter what you had built, but it would help to learn the game. - The 3d perspective is cool, but the cursor was weird, most of the time I couldn't tell where I was pointing, and exploring was a bit awkward - The first two days were the most challenging, but when I got past that I almost didn't need to build anything else. With the improvements, and a few geothermal stations, I always had reserve and positive net energy. In the end good job! I really liked it. | |
| Aug 2 22:19:12 | 28m 55s | Pinch&scape | ♥ 1 | Interesting concept, but it's hard to control, especially vertically. |
| Aug 2 22:30:26 | 11m 14s | Running out of steam | ♥ 1 | Very simple controls and lots of fun, for a moment I thought that I wasn't going to finish it but I managed to get to the end, with zero of everything, but it's something! xD |
| Aug 2 22:38:14 | 7m 48s | LOW BATT | ♥ 2 | Very nice, the music, simple graphics, innovative mechanics. The only thing I would add is some kind of victory condition. Good job |
| Aug 5 02:43:10 | 52h 04m | From Kingdom to Freedom | ♥ 2 | The most interesting thing was the mechanic of having to escape the advisor, while evading the obstacles. That idea is great, the problem is, the obstacles come too fast, it's almost impossible to evade them. Maybe it would be better instead of having lives, to stun the player for a moment. Anyway, good job! |
| Aug 5 02:57:38 | 14m 28s | Cryozia | ♥ 0 | Nice throwback to centipede or xevious, that was great. The game is very nice, it's complete and is fun. The controls are a bit hard to manage, but I believe that was the idea. Congrats |
| Aug 5 03:08:38 | 11m 00s | LD39:Running out of energy | ♥ 1 | Great! Tried the html5 version without issue. I agree with @antti-haavikko, it needs some way to prevent the IA to get the bolt, because if it is closer to it there is no way the player can get it first. Perhaps the game could announce where the bolt will spawn, or you have a boost that you could use but will consume your energy faster. |
| Aug 5 03:23:56 | 15m 18s | The Hall of the Sorcerer King | ♥ 1 | Very nice writing, loved the theme. What engine did you used to create the game? |
| Aug 6 23:05:04 | 43h 41m | Your Friend Is Lost In The Woods | ♥ 4 | This game shows that a great idea and good gameplay is way more important than HD graphics. Well done! This is one of the best games i've played so far, it's really good. And the end, WOW! very well executed. Some suggestions: - The game is a bit too long so it becomes repetitive, I can imagine many people giving up before reaching the end, and missing the punch line. - The best idea is the cellphone. The way the messages appear and are contextual to where you are is amazing. So it's a shame that if you are not careful with the energy you will be missing this feature, which makes this game so unique. Nothing more to say, excellent job! |
| Aug 6 23:17:58 | 12m 54s | Botnet Smashers | ♥ 1 | Good job, the game is very promising. Some feedback, it really needs a way to know your current energy, there is no way to know how much each unit cost (if they cost anything) And because all the units behave basically the same way, the game boils down to spawn bots and see if they hold the enemies, and spawn one more if you see your group is losing. |
| Aug 8 01:14:39 | 25h 56m | Cat Herder - THE CATPOCALYPSE | ♥ 1 | For you first jam, is a very good work. |
| Aug 8 01:18:47 | 4m 08s | Blitztanz | ♥ 0 | Cool game! loved the mechanic, very original. Well done. |
| Aug 8 01:27:03 | 8m 16s | Nuclear Arms 4: Fallout of The Mountain King | ♥ 0 | Well, I couldn't jump over the first wall. I tried standing over the barrel, but I couldn't jump (I've seen collision problems like this on other Unity games). Then I tried to break the wall shooting at it, but I wasted all my energy just making a small hole, and I died. Would buy again (?) |
| Aug 8 01:34:20 | 7m 17s | Escape The Power | ♥ 1 | Fun game, and for your first time a very good job, it has everything a game need, an objective, progression of difficulty and condition of victory and defeat. Keep working and practicing! |
| Aug 8 01:48:48 | 14m 28s | Oppressiv Light | ♥ 1 | Well done, the game is scary and the monster startled me a couple of times. One thing that made no sense to me is, if you can scare the monster with light, why it is able to enter the spaces with light? |
| Aug 8 01:54:25 | 5m 37s | Office Wars | ♥ 0 | Good concept. The html5 version starts slowing down after a few seconds, and I couldn't figure out the aiming. |
| Aug 9 23:18:13 | 45h 23m | Star Hopper: Crank | ♥ 1 | This game is very interesting, but as many have already said, there is a learning curve, and the progression of the game is slow, and that can go against the number of reviews you will get. However, is a great game, and I will keep playing it while I rate other games. PS: I tried playing it on an ipad and the start button didn't work. |
| Aug 9 23:21:32 | 3m 19s | RGB | ♥ 0 | no links makes me âšī¸ |
| Aug 9 23:30:40 | 9m 08s | PoweRL | ♥ 0 | Very good roguelike! and the vector graphics weren't that bad. |
| Aug 9 23:37:29 | 6m 49s | Glowsticks | ♥ 0 | The mechanics and the concept are really good. The problems that I can think of are: - Too random. There is no way to predict what color will come next, neither are combinations or some cool plays you could do - No progression. I reach 200pts and I got bored, it was the same pace. |
| Aug 9 23:44:58 | 7m 29s | Sparkling | ♥ 0 | Good game, very interesting idea that the enemies are spheres, perhaps something more interesting could be done with the geometry (like bouncing) The cool down of the main gun is a bit annoying though. |
| Aug 9 23:51:16 | 6m 18s | With Extra Steps | ♥ 0 | Good entry, not sure if it should, but it did not detect multiples touch on my device. |
| Aug 9 23:57:09 | 5m 53s | Meltdown | ♥ 0 | The main idea is great, and it's very nervewracking... to not be able to press the button when you are CLEARLY in front of it... |
| Aug 10 00:14:26 | 17m 17s | The lights go out. | ♥ 0 | The idea is good, nice variety of traps. I would prefer to plan the position of the traps and have a limit of them, rather than have an unlimited amount but a short time to plant them. Also the bullet collision was a bit buggy. |
| Aug 10 00:31:50 | 17m 24s | Tiny Sub Mission | ♥ 1 | The game is great, I had a lot of fun playing it, and I loved that many levels were very puzzly. Some feedback in case that you do a post event version (I would love to play it): - Contrast. White waypoints over a white background and also a white energy bar, is no good my friend đ - Moving inside the waypoint to prepare for the next jump is great, give tension and feels like you are in control, but the fact that you can "fall" from the waypoint and lose, is frustrating. - I never felt the need to NOT fully charge the energy bar, so maybe there is no need to force the player to hold the W button to do the jump - Inform in which level your are, and the progress (how many are left) |
| Aug 10 01:51:08 | 1h 19m | Deep | ♥ 1 | The audio and mood are the best elements of this game. The music is great, the lighting of the stage is great, the slow animation of sitting in the chair is good. But the gameplay is lacking, I hate when the game treats me like a child and tells me "Go here, now pick this, now go here, now move to steps to the front, now attack this man, now go back" (yes, i'm looking at you assassin's creed đĄ), but in this case, the game really needs some directions, for instance, even though I have a steering wheel in front of me, I'm not sure if I can control it, pressing buttons doesn't seem to work, dragging it with the mouse doesn't work either. So, there are two options here, either is intended that you can't move the wheel in which case, if feels more like a bug than a feature, OR you can move the wheel but is not explained well. To finish, congratulations on your first jam, is really well done. My recommendation for the next jam is that you leave more time for testing and polishing the game. |
| Aug 10 23:18:24 | 21h 27m | Energy Grid | ♥ 1 | Very nice, streamlined, and fun! Good take on the theme. I didn't understand why there was different types of resources. Also other that the energy cost, there was no limit to what you could build, maybe increase the energy consumption for each building? |
| Aug 10 23:27:22 | 8m 58s | Invaders From The Next Planet Over! | ♥ 1 | I don't know why I found really hard to hit the targets, perhaps it was so long that I played missile command. Anyway, good job, very nice. I don't know if you tried different configurations of speed and enemy health, perhaps this one wasn't the most fun. Perhaps a Difficulty selection could be interesting? |
| Aug 10 23:36:04 | 8m 42s | Discipline and Punish | ♥ 1 | Very cool graphic design, I really like how clean it is. Audio was also good too. And not going for the obvious Power = Energy = Fuel, is a big check. Two things to improve: - The fact that the other sliders adjust to keep the 100% total is ok, but it's annoying when you want 2 of them to stay at the same level. - The objective of the game is not clear, to run out of power?, to increase it and to what amount? Keep the good work |
| Aug 10 23:50:11 | 14m 07s | Back Home | ♥ 0 | Amazing entry, the graphics are beautiful, the music sets the mood perfectly, and the controls are very good. The only problem for me was that it really was not clear where you had to go, I had to read the description to get the objective, and that is really not good, it would be a perfect game if simply had a small message at the beginning: "Reach the tree" or something like that. In any case, one of the best entries I've seen. |
| Aug 11 13:29:26 | 13h 39m | How I Met Your Great Great Grandmother | ♥ 1 | Really excellent game, I love puzzle games and I'm a fan of HIMYM so this was right in my alley. The gameplay makes sense, and is really polished. The music and the graphics are all very nice. Two recommendations: - Knowing how many levels are left to finish the game would be nice. When you are reviewing a lot of games, time is really important. - At first I was a bit confused on how to unlock the walls. The fact that the money is green and there are green walls made me think that you need money to unlock green walls. Perhaps using other colors would help with this. |
| Aug 11 21:31:33 | 8h 02m | Short Lived | ♥ 0 | Nice simple platformer. Here is some feedback: - You really need another kind of camera. No modern platformer uses the kind that is locked to the player, and for a reason, it's confusing and makes you dizzy. - For jumping, holding the spacebar to jump becomes frustrating, platformers are about dexterity and control. Use [Input.GetButtonDown](https://docs.unity3d.com/ScriptReference/Input.GetButtonDown.html) to detect only when the key is pressed. - It's not clear that you die if the energy level reaches zero, in fact, I didn't even notice the small counter on the bottom left corner until I started dying "for no reason". You could put the energy meter on a more visible spot, or at least mention it on the tutorial. - Finally, there is a small bug on the first level, if you stand exactly inthe middle of the two NPC's both dialogues appear at the same time. Screenshot 2017-08-11 17.10.53.png |
| Aug 11 21:41:39 | 10m 06s | Ten Little Letters | ♥ 2 | Very good concept and very original. I had a lot of fun playing it. It's easy to imagine different modes and difficulties, some examples: - Easier version where your gueses don't dissapear - Instead of typing, give three choices - Use differents fonts, or upper and lower case I think if would work great on mobile. Good job! |
| Aug 11 21:56:18 | 14m 39s | Neuropower | ♥ 1 | Graphics and squiggly physics are great, is awesome to see this kind of games that try something different. It would have been nice to have a more clear goal, but the achievements help moving forward but it's hard to see if what you are doing is good or bad. |
| Aug 11 22:02:04 | 5m 46s | Lantern | ♥ 1 | Good job, very well execution of the theme, graphics are beautiful and the mood is amazing. A great polished entry with a simple concept. |
| Aug 11 22:10:39 | 8m 35s | Scale of Life | ♥ 3 | Nice graphics and well polished. The gameplay is too simple, the music is fine, but the sound effects I think take points away from what I think is a very professional game. |
| Aug 12 03:07:46 | 4h 57m | Cyborg Apocalipse | ♥ 2 | Excellent game guys! I had a lot of fun playing this game, the concept of setting traps so the robots would fall is very innovative. I would love to play a bigger version of this game, with more enemies and more kinds of traps, and a nice final boss fight! Congratulations and keep making games! |
| Aug 12 03:17:26 | 9m 40s | A Black Screen | ♥ 0 | I've seen games made for blind people, but i've never played one, and is amazing what your senses can do. Great job creating the levels I was able to finish the whole game. |
| Aug 12 03:25:53 | 8m 27s | Glitterwing VS Apocalipsaur | ♥ 1 | Very nice idea! super innovative. Love the graphics and sound. I tried the PC version and it was a bit hard to control, perhaps the android version is better. It was a little frustrating not being able con connect the plugs. Other than that a great entry. |
| Aug 12 03:48:17 | 22m 24s | Energy Collector | ♥ 1 | The game needs music, and some help, but the gameplay is very good, it always keeps you nervous to maintain a good balance of resources. Nice job! |
| Aug 12 04:01:49 | 13m 32s | Hydrocrypt | ♥ 2 | How is it possible that this game has so little reviews, it's amazing! Nice concept and has a lot of potential. At this point I wouldn't say is like Zelda, it really is more like Isaac, but BULLET HELL! Amazing entry. |
| Aug 21 19:16:31 | 231h 14m | Hope Glider | ♥ 0 | Amazing game and fun. The art is beautiful and the controls are very nice. In terms of difficulty perhaps it was a bit easy, but other than that a great entry. Congratulations! |
| Aug 21 19:23:00 | 6m 29s | Running Out of Power Rangers | ♥ 0 | Cool idea and congratulations on finishing your game. The execution is a bit lacking, I couldn't understand what each attack did, and I defeated all the enemies just pressing random buttons. Perhaps you could have done some rock-papers-scissors logic, or some cooldown. Also normally on games that use arrows or WASD, these keys normally do the same, so the player con choose which combination to use, if your games uses them as different input, you must make it really clear in your game interface, or that will lead to confusion. Good job, and looking forward to your next jam. |
| Aug 21 19:30:07 | 7m 07s | Lost Connection | ♥ 1 | Very nice mood, and great concept. There a lot of room to improve and making it a full game. Keep working! |
| Aug 21 19:46:44 | 16m 37s | Jupiter II â Survival | ♥ 1 | Man, you made a hard game. I tried several time, but couldn't last mora that 10 seconds. As many people have mentioned, the Retry button is a must, specially if the game is that hard. Some random ideas: - A radar that tells you where are the items, but it consumes more energy, so you have to turn it on and off. - Quick boost of speed that needs recharging - Mini map to see what you have explored. |