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evbo

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TimestampSince previousGameevbo's comment
Aug 1 23:12:39 House of the Rising Sun ♥ 2 The music sets a great mood, and I really enjoyed the wavy effect on the sprites. I still don't think I've figured out what to do. I instinctively want to mine the resources on the side but they all say I need an Examination Station and I don't know how to build one of those. It would be nice if you could include some hints to help people like me get started. Overall, nice work!
Aug 2 15:45:15 16h 32m Zone Slayer ♥ 1 I loved it! Totally got the retro vibe. The music and graphics really sold it. I enjoyed having to plan out my moves and pick good times to use the Electro-Blaster.
Aug 2 16:17:37 32m 22s Paper Plane Simulator 2007 ♥ 0 Cute game that delivered on what was advertised. The plane physics were quite convincing! Glad to see Python 3.6 make an appearance. I ran from source with no problems.
Aug 2 16:51:24 33m 47s Back Home ♥ 3 This was a super relaxing and pleasant experience. The opening cutscene does a great job of establishing the premise and the goal without any text. My only real complaint is that the experience was too short!
Aug 3 09:55:45 17h 04m On Demand: Power ♥ 1 Nice work! The gameplay was fun and choosing a gun had a real impact on how things played out. Each one felt quite well balanced. The controls seemed a little unconventional to me, but I picked them up quickly. The thing that bugged me the most was the gun names in white text on a light background - I had a really hard time reading them. Congratulations on completing your first Ludum Dare!
Aug 3 10:15:07 19m 22s Anarchy Mart ♥ 0 I didn't find a way out of Anarchy Mart, but I did find some interesting ways to die. I definitely appreciated being told what the valid actions were after something didn't work.
Aug 3 11:47:46 1h 32m No Sorcerer's Sky ♥ 1 I really enjoyed the mood of this game. The ambient audio was soothing and the graphics were quite charming. Unfortunately the X on the module close-up screens that I can see in your screenshot appears to have fallen off the left side for me (at least in the web player), and Escape exits full screen before taking me back to the main screen. I would have liked a simple sound effect when converting resources to let me know that the buttons were doing something when I clicked on them. I think cleaning up some of the relatively simple UI issues would go a long way. Great work overall!
Aug 3 12:57:06 1h 09m Defend Home: Mars ♥ 1 I was able to walk straight through one of the generators, and I felt like the hitboxes on the collectibles could have been a little bit more generous, but other than that I have no complaints. This is a really solid entry. Great work!
Aug 3 13:14:37 17m 31s CowPow! ♥ 1 I enjoyed mastering the skill-tester-like qualities of the beam. Not sure if it's just me, but I missed the bucket a few times because I expected the cows to keep their momentum when released instead of dropping straight down. I loved the hand-drawn art. Great work!
Aug 3 14:27:38 1h 13m PowerGem Arena ♥ 2 I really enjoyed the hose-like spray effect on the weapon at full power. Something about it feels so satisfying. The whole game was a really cohesive complete experience. Fantastic work!
Aug 7 06:08:16 87h 40m Ghost in the Machine ♥ 2 This is a really well made, unique game. I agree with the other commenters saying the pacing needs a bit of work, but this was a very pleasant experience nonetheless. I think I would have preferred a single set of keys for single player with a button (maybe space?) to toggle between the two, since I was rarely able to move both robots at same time without confusing myself. If you polished this up and sold it, I would pay for it. Great work!
Aug 7 11:30:22 5h 22m Imperium ♥ 0 It would be nice if there were a way for me to restart without taking my hands off the keyboard. I really liked the pixel art characters!
Aug 7 11:43:34 13m 12s Your Friend Is Lost In The Woods ♥ 4 This is easily the best use of the theme I've seen so far. I'm really glad I didn't let the phone run out and start trying to brute force the solution. The only thing that bugs me is the control scheme - WASD + mouse (or arrow keys + space) would have made more sense to me. Great idea, great execution!
Aug 7 12:27:12 43m 38s powerrungame ♥ 1 I'd appreciate not losing power while the skill tree is open - there's so much to read! Also clicking the skill buttons seems to fire and drain power too. It looks like you've done a lot of good work here. My advice would be to focus on tuning the controls and core FPS mechanics so that your more interesting mechanics have a chance to shine through.
Aug 8 12:04:22 23h 37m Energy Outage ♥ 0 Cute game! I'm a little annoyed with myself that I needed your hint to find the third ending. Obviously what you've done is phenomenal given the time constraints. If you had any more time, I would have liked some bleep-bloop sound effects to round it out. Great work!