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Feedback comments for LD39
ReboundGames's games and stats for all events →
| Timestamp | Since previous | Game | ReboundGames's comment | |
|---|---|---|---|---|
| Jul 31 13:32:01 | Bribe or Die | ♥ 1 | The sounds are pretty cute, and the art works well. I found it difficult to remember which ones not to bribe (a lot felt like they would damage me either way) but I think I could get it with more practice. | |
| Jul 31 17:23:13 | 3h 51m | The Political Juggle | ♥ 1 | The sound effects are really funny. The catch the spy minigame was usually the one I started to lose on once it got tough. Good job! |
| Jul 31 20:43:25 | 3h 20m | Power Defense! | ♥ 1 | Fun! I love the little details like the way the enemies' hats fall off. Feels like it could be expanded into a full game where you would buy more and more blocks to build a giant treadmill-powered fortress. |
| Jul 31 20:57:21 | 13m 56s | PowerPath | ♥ 1 | Very appealing graphics. I like the way you made it look like a physical game. It's very difficult, particularly because of the strict time limit. I personally would have liked it more if the paths had been more complex and the time limits had been a little looser, but that's more of a personal preference than a flaw in the game. |
| Jul 31 21:21:30 | 24m 09s | Power Tank | ♥ 1 | Cool game! The sound effects sounded nice, but it wasn't super clear what they all meant. I would have preferred if the camera was further back so I could see more of what was going on around me, but the graphics were bright and the levels were pretty flat so it wasn't a big deal. Music would have been nice, but I know it's difficult to have time to write any. |
| Jul 31 21:30:14 | 8m 44s | Escape the Room | ♥ 0 | Pretty impressive that you made this within the time limit, although I found it a bit confusing. I kept running out of power very quickly. One time I managed to break the door down, but I hadn't really done anything else during that playthrough so maybe it was a bug. |
| Jul 31 22:12:25 | 42m 11s | PowerClick | ♥ 0 | Neat little game. I like that you added a mute button (not that the music is bad, just it's cool that you thought of it). I do wish you had explained how clicking the circles stopped the phone from dying. |
| Jul 31 22:30:02 | 17m 37s | Pompach | ♥ 0 | I don't speak french so I was worried that I wouldn't figure out how to play, but luckily it's very simple. I played on Android, and I kept wanting to swipe in the direction of the arrow instead of tapping the button. I think it's clever how the arrow will switch a few times so you can't just look to see if it changed or not, but it felt like there was a bit of a delay between pressing the button and the arrow changing, which slowed me down. Nonetheless, a cool game. |
| Jul 31 22:37:02 | 7m 00s | VUEL | ♥ 1 | This is really, really good. The best part is the little flavor text for each enemy. That and the eyebrows. Gonna spend way too long playing this. I do wish the music loop was a little longer, it's pretty groovy though. (Keyboard control would also be appreciated) |
| Jul 31 23:33:25 | 56m 23s | Pinch&scape | ♥ 1 | Got it working after a little fiddling. Unfortunately the battery in my old tablet is barely functional so I couldn't play for very long, but the concept is super cool. |
| Aug 1 21:30:22 | 21h 56m | Spincharge | ♥ 1 | Interesting concept. Reminds me of a [minigame](https://youtu.be/WyUfVM2pOHs?t=21) in Thrillville. The graphics look nice, although because the tops spin so fast the checkboard pattern on top looks a little weird. I felt like the controls were a little bit sluggish, and I couldn't really tell why I was or wasn't able to push the opponent off, but maybe I'm just bad at it. It's definitely worth expanding with more sounds/opponents/powerups. Could make a really fun multiplayer game. |
| Aug 1 23:49:24 | 2h 19m | Power Plant Simulator. | ♥ 2 | The art is excellent. I like the way the liquids looks, and it's handy that it tells you why you lost along with multiple stats. Very nice. |
| Aug 2 01:18:48 | 1h 29m | The lights go out. | ♥ 1 | At first I was a little bit confused, but I think I figured it out. The art was decent, and I liked the gunshot sounds. I sort of felt like the placement of traps didn't matter as much as just shooting well. That said, it's a cool idea. |
| Aug 2 03:48:47 | 2h 29m | And Here Again | ♥ 1 | Very atmospheric. Music sets the mood quite well. I wish there were more in-game instructions, and I found it very difficult, but it communicates a feeling very effectively. |
| Aug 2 04:14:18 | 25m 31s | Probably A Capable Rhythm Game | ♥ 0 | Music is aggressively cheerful. Helped me avoid punching my monitor because it's pretty difficult. It somehow felt like the graphic at the bottom was out of sync or something, but the scoring seemed correct so it doesn't really matter. |
| Aug 2 20:53:43 | 16h 39m | The Torches Are Burning Low | ♥ 1 | Looks awesome. I particularly like the shadows the spikes cast as they poke out. The skulls look a little bit out of place. The footstep sounds are good, some ambient music would have gone a long way for setting the mood. I feel like some of the mechanics were a little too stingy (can't have more than 3 hearts, can't hold more than one key) considering how complex the mazes are + the dimming lights. The low ceiling also made the jumps look impossible (even though they actually aren't). Still, a very impressive entry. |
| Aug 3 01:16:03 | 4h 22m | Shekateka | ♥ 1 | Awesome mechanic, great art, and sweet sound. Not really sure what else to say honestly. It's fun. |
| Aug 6 17:28:39 | 88h 12m | Unpluged-bot | ♥ 0 | I like the mix of turn based mechanics and the constantly draining power (plus the special bullets that are independent of the turns). I think you could make it into something really cool if you had more time to work on levels, as-is it was still pretty neat. |