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Feedback comments for LD39
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| Timestamp | Since previous | Game | BeamKirby's comment | |
|---|---|---|---|---|
| Aug 3 02:05:06 | Shield Defender | ♥ 1 | Well, congrats on finishing your first game and game jam! The game is a little bland; there is definitely a lot that you could add to this to make it better (like how you mentioned powerups), but starting out is never easy, huh? But at least you have the basics of creating a game. I actually really like the graphics and background music. However, I also found the game to be unfair in that your shield has to be on one side to block debris, but then another piece will fall on the opposite side, rendering it impossible to block. You could remedy this in a number of ways, such as slowing down the debris, making the shield faster, or only allowing debris to spawn a certain distance away from the shield. You could also have a sort of dash mechanic that allows you to very quickly move your shield, but the dash power is limited and must regenerate. Aside from that, good luck on future projects! | |
| Aug 3 02:39:02 | 33m 56s | Manual Mech | ♥ 3 | If fully developed, this seems like the type of game I wouldn't mind getting. I really like the graphics, audio and mood. There's a ton of potential here. You could create all sorts of crazy puzzles and put all kinds of add-ons to the mech. The controls, like others have stated, are kinda weird, but I got used to them. They really do feel like bizarre controls on a mech, and they work for a puzzle game approach. Others have complained about the energy level, but personally, I found no problem with it. My biggest complaint here would actually have to be the turrets. Because the controls are so non-intuitive, I couldn't figure out how to get past most of them. Perhaps in a hypothetical full version, the turrets wouldn't show up until later levels and the threats could be limited to, well, anything else. Spikes, electric beams, etc. Also, perhaps a shield add-on could be created, and a way to move the camera so you can see upcoming turrets. Overall, this is one of the best games I've seen thus far. |
| Aug 3 02:58:46 | 19m 44s | Audio Hook (formerly Hook, Beat, & Keeper) | ♥ 1 | Interesting game. It could definitely go somewhere if you work on it some more. Although, I actually had to play this game twice because the first time I somehow skipped the second level when I died on it. I don't know how, but it happened. :P I think that the goal of adding more layers to a song by collecting enough objects is a cool concept, but because you're using songs with a strong beat, the gameplay seems off to me. I think that perhaps a simple, quiet beat should always be playing regardless of how many cubes you have and your hooks can only be fired to the beat of the music. It just feels weird to be playing a music-based game that's not a rhythm-based game. |
| Aug 3 03:30:53 | 32m 07s | My Kingdom for a Rabbit! | ♥ 2 | I did it! I picked the best heir to the throne! All it took was me realizing how the game is done, taking out an index card and starting to draw boxes with names, deciding that would take too long, pulling up notepad to achieve the same idea, deciding that was non-intuitive, and finally pulling up a spreadsheet and arranging the names and tests into a grid to allow me to pick the best heir! Seriously, you are the first person to make me pull up a spreadsheet to play a game. I really liked this game, it's just like a big riddle. The graphics were nice, but I couldn't hear the audio. I read a few comments and found out that the audio is definitely there, I'm just too afraid to pull up my volume that high. It would've been nice to see a graphic of the rabbits working on their tests, as well. I also didn't see how the theme fit into the game until I read the theme again in the credits. Yup, the queen is definitely running out of power. Overall, it's a lovely game! |
| Aug 4 01:19:06 | 21h 48m | Room Cleaner Robot 3000 | ♥ 0 | I feel bad that this Roomba has been cursed with a family that leaves whole bananas and bitten apples lying around on the floor. I also feel bad that it lacks a decent battery life. But I guess that's the challenge here, huh? |
| Aug 5 02:29:22 | 25h 10m | POWER | ♥ 1 | Well this was a fun game! It was also a great length for a game made in such a short time frame. I do have to point out that in one level (I believe it was level 11), while I was travelling between a bunch of huge asteroids, I think I picked up a power bolt, causing the power explosion bullets to fly out, and one bullet got stuck between asteroids or something, because a few hundred thousand particles started spawning all over the place and the game lagged horribly. Luckily, I died and could restart the level. :P Also, at the time I'm writing this, why does your Game Jolt page say this was uploaded 14 hours ago? |
| Aug 13 20:47:54 | 210h 18m | LAMBDA-DASH | ♥ 1 | Interesting concept. Great graphics. Relaxing music. Absurd difficulty. I'm probably just really bad at this game, but I did not have much fun playing this. I had way too much difficulty even getting to the beacon. The ship is just way too difficult to control. |
| Aug 13 20:57:52 | 9m 58s | Turn 0n D@ Gohst Z0n€ | ♥ 1 | Well, this was a cute entry. It may have been short, but it also has potential for a full-fledged game. |
| Aug 13 21:07:13 | 9m 21s | Crigy | ♥ 0 | I figured out the problem with shooting. When you shoot, the robot does indeed aim at the mouse, however, when you move, the robot will aim in the direction it's moving. I think it's clear how unnatural that feels. The robot should always aim at the mouse, even while it's moving, or at least always aim at the mouse while shooting, even while moving. That alone would make this game much better. |
| Aug 13 21:22:14 | 15m 01s | Bunker at Day Zero | ♥ 0 | So you can send out multiple people to go scavenging, right? Multiple people are magically levitating up to go outside. Well, here's a glitch: If you send out more than one person at a time, you can run into two or more encounters at once. You can finish one of the encounters, but the other encounters are softlocked. You may want to fix that later, somehow. Aside from that, I thought the game felt too easy. I think that there should be more random events, more resources to manage, and another goal other than simply to survive. Also, maybe have an extended UI that shows the hunger, chillness, and exhaustion of all the survivors at once. |
| Aug 13 21:29:02 | 6m 48s | Click The Power | ♥ 1 | I have to agree with everyone else thinking that the game should go on indefinitely. Games like these just naturally go on forever. |