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Feedback comments for LD39
SleepyStudios's games and stats for all events →
| Timestamp | Since previous | Game | SleepyStudios's comment | |
|---|---|---|---|---|
| Aug 19 11:54:32 | Truck, Fuel my Rockets | ♥ 1 | Felt fun to play for a while but after a while it does get repetitive. Really liked the effects and overall aesthetics. Especially liked the way the little nuggets could fall out of the truck from gravity or going to fast, nice touch. | |
| Aug 19 11:57:04 | 2m 32s | Power Run | ♥ 0 | Nice effects on the tiles coming in but it felt a little janky because the character was moving a bit faster than tiles were appearing not sure if that was intentional but it lead to a lot of situations of just getting stuck. The music was nice too but I'm not sure it fit this game specifically. |
| Aug 19 12:03:02 | 5m 58s | Fading Light | ♥ 1 | Really good atmosphere. I found myself exploring for quite a while despite not knowing what to do because the environment was very compelling to explore. Nice job. |
| Aug 19 12:13:23 | 10m 21s | Surge - LD39 | ♥ 1 | Really slick and polished. Appreciated the subtle tutorial at the start. I really liked it was so infuriating at times when you thought your first would hit the "rocket" but would just miss and get you killed. Overall enjoyed it though. |
| Aug 19 12:18:27 | 5m 04s | Clumsy Clemens in Space | ♥ 2 | It was fun to poke around and try to get everything pieced together but eventually I just ended up clicking and smashing everything together (definitely on me though, not one for puzzle games). Nice work. |
| Aug 19 12:23:54 | 5m 27s | FireMan | ♥ 0 | Could use a little more player feedback i.e. I didn't know that I had to spam F to get wood and I didn't know if it was working so a little bit of screenshake or something could've helped there. The graphics were alright but the music was a bit too harsh. |
| Aug 19 12:28:16 | 4m 22s | Gem Diver | ♥ 0 | Quite cute and simple. Didn't particularly like the sprites but the level art has a weird charm to it. |
| Aug 19 12:34:53 | 6m 37s | Power Rush | ♥ 0 | Gave up a bit quickly with this one. I pretty much just blanked the wall of text and started running around only to use up all my drill power. Eventually I sort of figured out how to charge up the drill a little bit but it kept running out of power as soon as it got charged. Very confusing and the controls were a bit janky too. |
| Aug 19 12:39:09 | 4m 16s | Night Terrors | ♥ 1 | Cool little game. Enjoyed it a lot and it surprised me at how "arcadey" it turned out to be. Nice job. |
| Aug 19 12:41:04 | 1m 55s | Silicon Boulevard - A RoboNoire | ♥ 0 | Bit confusing but the noire element was certainly there. Good job. |
| Aug 19 12:48:54 | 7m 50s | The Power Factory | ♥ 1 | Wasn't totally clear on how to actually generate power. Sometimes the generation tooltip said I was creating 0 and sometimes 3 or 6. Not sure what I could've done differently. |
| Aug 19 12:55:30 | 6m 36s | Deep | ♥ 1 | Really liked the atmosphere. Reminded me a lot of the Deus Ex Oceanlab level if you've ever played that. The music was also especially good. Nice work. |
| Aug 19 13:02:59 | 7m 29s | Automate to Triumph | ♥ 0 | Started off quite grindy but it slowly became chaotic and frantic which I liked a lot. Nice work. |
| Aug 19 13:13:47 | 10m 48s | Power Defense | ♥ 0 | The graphics were good and it was certainly polished but I do think you should've made it so enemies could destroy your placed entities since my immediate first reaction was to just surround myself. |
| Aug 19 13:19:10 | 5m 23s | LD39 Compo: Trindle Armored Defense | ♥ 1 | I liked the graphics and the variety but the game felt a bit too easy. It also felt a bit janky to shoot with the weird diagonal angles: would've been nice to be able to rotate the tank's gun. |
| Aug 19 13:22:22 | 3m 12s | Delivery.boy | ♥ 1 | I liked the art - there was definitely charm to it. It was quite demoralising to immediately die to the laser after failing a jump at the bit where the shield was introduced and to go all the way back to the beginning. |
| Aug 19 13:25:21 | 2m 59s | 15 Minutes | ♥ 0 | Got quite frustrated with the flashing behind the "questions" because it almost made it impossible to see the question for me. |
| Aug 19 13:34:31 | 9m 10s | Batteries Sold Separately | ♥ 2 | Really impressed with this. Solid polished gameplay and it actually kept surprising me with the (albeit glitchy) boss and extra weapons. Well done! |
| Aug 19 13:40:07 | 5m 36s | Don't run out of Power | ♥ 1 | The pressing keys mechanic was interesting but I felt like I was dying way too quickly and without any explanation. A bit more feedback would be handy. Nice work though. |
| Aug 19 13:44:38 | 4m 31s | Displaced | ♥ 1 | The game felt very surreal. I enjoyed just exploring aimlessly since the world felt so large even though I don't think it was. Nice work. |
| Aug 19 13:50:56 | 6m 18s | Depths of Mars | ♥ 1 | Cute little game. Enjoyed the fact that it wasn't necessarily linear and had those other collectibles. Also loved the animation on the bot's face, it kept me going. |
| Aug 19 13:55:08 | 4m 12s | Death's Helper | ♥ 1 | I feel like you die too quickly in this game. Also I'm not sure if I'm just really impatient or the game just ceases to work after you die? |
| Aug 19 18:22:51 | 4h 27m | The lights go out. | ♥ 0 | Great sounds and art but yeah the collisions were a bit funky. |
| Aug 20 19:23:08 | 25h 00m | Surge | ♥ 1 | Fun and decently well polished. The atmosphere and mood was certainly cool thanks in part to the graphics and the music (which didn't get annoying as quickly as I thought it would). The sound effects piling up got a little too much towards the end but it was fun nonetheless! |
| Aug 20 19:30:22 | 7m 14s | Rude Bear ReRPG | ♥ 0 | Opened this up expecting a bit of a meme game but actually was surprised by the super slick art and animations. The battles felt a bit clunky and I felt like I constantly had to rush or just spam the attack button but overall nice work on the art and world design. |
| Aug 20 19:37:27 | 7m 05s | When It Counts | ♥ 1 | Quite a cool concept for a story and great graphics. Not my kind of thing but it was alright for what it was! |
| Aug 20 19:44:29 | 7m 02s | Devil On Rails | ♥ 0 | Really impressed by the graphics and animations you were able to make in the time but the combat felt really clunky and spammy most of the time. Felt like it needed more player feedback like screenshake and whatnot in order to make it feel a bit better. |
| Aug 20 19:50:33 | 6m 04s | Power Synergy | ♥ 1 | Quite an indepth game: it took me a fair while before I understood what I was doing and I probably still don't to be honest. A big recommendation I'd give is have more of an interactive tutorial if possible as in the nicest possible way no one likes reading walls of text and it will lead to a lot of confused people like me who skim over it quickly :). |
| Aug 20 19:54:13 | 3m 40s | Lost In Spb | ♥ 1 | Cool art and cool mechanic but it felt like whatever you swiped didn't do much outside of keeping your 4 bars topped up? Felt like I could just keep swiping in any direction with no context and still make it to the end. |
| Aug 20 19:59:20 | 5m 07s | Zombie Rush | ♥ 1 | The graphics were way too harsh on the eyes for me especially those colours. The 'chasing' zombies mechanic was good but the rest of the game felt a bit repetitive. |
| Aug 20 20:03:02 | 3m 42s | Mining Brothers: An Energetic Tale | ♥ 2 | Cool little game. Nice polished mechanic with decent graphics and I quite liked the CRT effect a lot (though I'm not sure what purpose it served). Was stuck for ages because I was using A/D, probably should've read the tutorial. |
| Aug 20 20:07:57 | 4m 55s | Mad Maxi Taxi | ♥ 1 | Not really sure what I was doing especially couldn't figure out how to get cash and why I couldn't shoot but I liked the atmosphere, the drifting and how you drove faster on the actual roads which was a nice touch. |
| Aug 20 20:11:38 | 3m 41s | Emergency Evacuation | ♥ 1 | Took a few goes but got there in the end with it and it was a nice little strategic game. Felt like missing music wasn't that big of an issue considering the sort of desolate space atmosphere you were going for. |
| Aug 20 21:22:50 | 1h 11m | BugsTD | ♥ 1 | Downloaded the original and it was impossible to see where my goal was and where the creatures were coming from but luckily the updated version fixed that. I can see the vibe you were going for but I think changing the colours from the harsh green and reds would've really helped with the aesthetic. Overall though pretty clean and simple in terms of gameplay, nice work. |