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raaaahman

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TimestampSince previousGameraaaahman's comment
Aug 2 13:52:30 Inhouse Baristas ♥ 1 Nice take on the theme, it mixes two things I really like: time management games and coffe! Sadly having to hit shift 5 times in a row to mill the coffee beans just constantly popped the message for activating the sticky keys...:/
Aug 2 14:09:36 17m 06s Down to the last Percents ♥ 0 Awesome atmosphere. Not replenishing the phone's battery after being killed is kinda mean. :p I didn't find how to pass the second level monster...
Aug 2 14:21:38 12m 02s Back Home ♥ 3 Very nice game. The art and audio are so soothing, and being a flying squirrel really rocks. I didn't realize before that running out of power could be such a beautiful experience. Well done.
Aug 2 15:00:27 38m 49s Mad Trax ♥ 1 What a cool game. The idea fits the theme very well, finding the best strategy take some trial and error which is good. I like both the graphics and the music even if they seems to take totally opposite directions.
Aug 2 15:21:01 20m 34s Coffy ♥ 1 Nice game, the swap by 3 mechanics is quite confusing but we can get used to. However I feel the customer part of the gameplay doesn't matter that much in the end since you seem to need a bit of everything at anytime. That's neat graphics and a subtle enough music, the game feels quite polished. Good job!
Aug 3 08:56:43 17h 35m Tiny Sub Mission ♥ 1 Nice game, and congratulations making it for the compo! I agree with Mordokay and Simon Millard: most of the time you will be a little too short for reaching the next waypoint (wich fits the theme I believe), so you want to go to the edge of the waypoint and push your engines to maximum, maybe if you had a fuel tank for the entire level, that you have to save to reach the end you'll need to gauge the distance more efficiently (but balancing the game would be quite tricky). I like the minimalist graphics, they're cute, but I find that too many elements are white, which gets confusing sometimes: hard to distinguish a waypoint from the floor, hard to see a tunnel when you're in its axis, or unable too see the power gauge when you have a roof over you. That's still an enjoyable game, I've played only the WebGL version but if you have saves enabled in the standalone I may be able to finish it. Well done.
Aug 3 09:43:16 46m 33s Orbital Rescue ♥ 0 Well made game. Gameplay mechanics are simple to understand but takes some practice to get used to, and levels are challenging, in fact I quit in the U-shaped asteroids level, too much tries and the destructible rocks stress me out. I like the graphics and nice atmospheric music, but the sound effects were too raw for me, ruining the spacey mood. Nice job overall! (oh, and I got the grappling retract bug too)
Aug 5 08:43:22 47h 00m The Light City of Karola ♥ 1 Nice little die and retry. Quite hard, I ragequit before the end of it. :) Nice graphics, music and sounds. I wonder what it would have looked with a background though. The game does well to be quickly understandable by the player, except I totally missed on that "turbo" mechanics, maybe if you put all the controls text together and centered in the screen it could have got to my attention before I launched the game. Great work!
Aug 5 09:26:51 43m 29s Ministry of Synthesis ♥ 1 I was really attracted by the concept of this game, but sadly didn't manage to enjoy it. :( -First of all I've no memories of the electronics lessons I had from college, and performing operations on oscillator was like a total new field for me. Not that it's not the same with every new puzzle game mechanics, but here after three times performing a signal addition, I still couldn't foresee how it would work in a new situation. It seems that you've chosen a pretty hard topic to introduce to players, good point is, if you make it right, it may be used as educational material I guess. -The platforms mechanics didn't feel to get along very well with the puzzle one, most of the time it only delays my trials of connecting two boxes, and when I had to time my jump + connect on a box that has no platform in front of it, it was pretty annoying to me. -Sorry but this one hour general timer seems like a bad idea to me: it didn't impact the game before quite some time, and didn't get me to feel in a rush or something, but I imagine it could be veeery annoying if it made me fail the game if I was like one minute too short in the end. -The graphics and music are really nice, but I got annoyed by the oscillator's disturbing sound and the glitch on their display. I'm super sorry for being that harsh to the trememdous amount of work you seem to have put in this game, and if it wasn't clear enough in the review I wrote it is only my opinion and I don't expect you to rely on it too much. Just keep in mind that signal modulation could be pretty hard to grasp for some people. You seem motivated to continue to work on it, so I wish you well.
Aug 5 10:09:55 43m 04s Abandon Ship ♥ 2 What a killer game! Using ships systems is a lot fun, being the sadistic AI feels disturbingly good. I'd really like to see more levels. Gaining power from opening doors seems to give you a bit too much power I believe, I've never felt short of it, but it may be because there's not much systems to activate. The hijacked's lifetime is what got me rushing forward. I didn't use to much the 'play dead' option, also I think it would be more convenient to just get up on any move you make when lying down, it would fasten a little the action. Shooting isn't very satisying right now, bullets spreading a bit randomly made me loose the final fight in the core chamber where I was a little overheight from the enemy. The battery doesn't move with the platform in the right of the ship if you drop it on floor. The graphics are very nice, but I feel the pixellated effect is overkill (and not particularily pleasing to my eye), lowpoly + scanline is good enough. The sound contributes to the atmoshpere and complement very well the graphics, but I've found some sounds like enemy deaths to be too much overdriven. This is really an awesome entry for the game jam, and could be a cool full game too. Well done!
Aug 5 10:33:38 23m 43s The Dying Sun ♥ 1 Very interesting concept, but we don't have much time to read what people say (they often have a few lines before they tell us their job), and hitting enter can embark some random passerby. Maybe reducing the overall game speed would make the careful approach more readable. In the end, I scored more by randomly picking dudes. The background is beautiful, but I would have liked the people to be bigger, as I stumbled upon some guys I talked with already and wasn't able to recognize them. You didn't opt out for audio ratings, but I didn't hear any audio in your game, is it a bug?
Aug 5 13:20:56 2h 47m No Sorcerer's Sky ♥ 2 Nice game. It took me some trials to find a valid strategy, then I build a few stuff and didn't seem to be threatened as my energy was going up without too much problem. It seems there's good content with all the buildings + upgrades, but feel likes it misses a goal to reach (didn't played NMS, maybe it's a kind of homage). Having to go inside the main module to see the inventory each time was annoying, and since energy and scraps are displayed on the right maybe the other ressources could have been too. Graphics and music are nice, very sufficient to a management game I think. Good job!
Aug 5 13:48:21 27m 25s The Visible City ♥ 1 Awesome concept, game plays very well, simple to use but becoming harder and harder. Well you are doomed by the fact you can't really grow your force while the revolutionnaries are becoming a massive army, so it could be extended by giving more squads/tools to the player. Music and graphics give a really good old school feeling, and the disappearing map is top notch. Good job!
Aug 5 19:47:08 5h 58m Yo Ho Ho ♥ 2 A nice game overall. FTL with pirates always hook me in (but I can't really see how it matches the theme?). It felt a bit too passive and random though, can't reassign crew, don't choose anything in the events, flanking doesn't seem to be really worth it (loose a good number of times to issue just one boosted attack, maybe if the bonus stay it would be more tempting)... And very hard also, crew dies a lot from events, and I encountered a ship that dealt 22 damage each hit. Maybe a bit of balancing could do the trick, good job anyway.
Aug 5 22:01:23 2h 14m Clone Colony ♥ 0 Super nice game. The mechanics are interesting even if a bit overwhelming at start. The clones with various stats are a nice feature but I did a few quit and restart to have nice starting clones. I don't mind games being hard, but here the difficulty curve seems to mark a right angle when the first hive wave kicks in. Bug: elite ennemy falls under the ground, they are invisible and you loose your APs if you don't perform the attack action on their hitbox. Great work, I may come back at it.
Aug 5 22:19:51 18m 28s POWERCUT, Inc. ♥ 2 Wow, that is a very polished game for a jam. This game fits the theme 100%, I felt the supply running short every second I played. Started easy, then it got quite tricky, where you have to sacrifice works from here and there and focus on getting the bucks in time. I played until I beat it on turbo mode, and I believe I would play it a little more if some levels were to be added post-jam... just sayin'. ;) Very well done!
Aug 5 22:45:18 25m 27s Party Island ♥ 1 Nice entry. Simple gameplay, but you still have to learn by trial. I found it to get quickly repetitive, so maybe adding something like weather could force the player to adapt. Also I didn't understand if the people leaving my hotel was happening normally or because of some of my choices. Good job!
Aug 7 09:09:00 34h 23m Thermal Power Plant K-13 ♥ 1 Really nice game. I like the management mechanics even though it took a while for me to understand them. For example I realized very late that the filling bar was the electricity, looking like a thermometer I believed it was the temperature. The limit of one building per category seems to limit the use of materials, and I ended with plenty in the end. I was able to quit the encounters before their end so I didn't suffer their consequences. Wolves attacks seemed too random, maybe they should be more frequent/harder while you go further on the map. If you want to continue building that game, maybe an event system could break the monotony of the resources stockpiling. Anyway, that's a very good entry you've made here, good job!
Aug 7 12:52:48 3h 43m Zest & Goop ♥ 1 Nice twist on the tower defence genre, very fitting to the theme. The difficulty is progressive and in the end you need to define well your priorities. I tried a little to beat the game, but didn't manage so far. I like how it feels pretty polished with the nice graphics and music, just a bit glitchy when the ghost overlaps the walls. Not much to say, you could probably do some more levels and that would be a neat HTML5 game. Well done!
Aug 7 19:08:29 6h 15m ZapDune ♥ 1 A cool game indeed. I like how you are frantically running in the whole level to fix stuff where needed. I didn't notice in the beginning thet energy was the "life" of turrets, as it would have made sense to me that it is used to shoot things, this make me wonder about the choice you give to the player with scraps: either you use them to repair the turrets, or to rebuild them... which leads to almost the same thing. If you wish to continue working on this game, I believe it may need to add new mechanics as the player is only responding to the enemy deeds, and doesn't have much iniative in the action, maybe he could choose to upgrade some of the turrets in certain ways to match certain types of enemies... idk Lovely art and good audio, maybe a bit loud on everything like most of people have pointed out. Good jod!
Aug 7 19:18:08 9m 39s Danger Forever ♥ 1 Well done, it's more likely to be called Danger Everywhere in my book since I'm far from lasting forever! :p
Aug 7 19:47:34 29m 26s Brass Garrison ♥ 0 Nice game. The art is pretty good looking, but I couldn't hear the music sadly. The mechanics are a bit cryptic to me, shoot things, that I can understand, but I still don't know what makes me loose/gain energy, and how the puzzle could be validated? Nice work still.
Aug 7 21:03:51 1h 16m Automated Explorer ♥ 1 I was really amazed by your concept and felt quickly driven into it. I almost ragequit with the ridiculously timed dodge part but was able finish the game with 15/16 upgrades (didn't get the far up left one). I discovered the portals veeery late, as stumbling into them in the starting room doesn't do anything and them looking much alike pressed buttons, but when I did, my journey become immediately easier. :) I like the amount of content you put into it and the fact that you don't need to solve every challenge to get to the end, which fits the exploration genre pretty well. I'm just not sure we have much choice s to follow in the very beginning and would have loved to be able to skip the dodge part. :p Graphics and music although minimalistic wgere pleasant and I appreciated to discover my upgraded drones new look. Clever mechanics and the game feels totally complete. Stunning that you did it all alone. Great job!
Aug 8 06:09:36 9h 05m A Miner Inconvenience ♥ 1 Good job making procedural levels. I was annoyed going back to the start and going through the tutorial again each time. I didn't handled very well the dash power, ending in walls or passing by the SACKs, but it have to have some difficulty I guess. That's a neat entry though, well done.
Aug 8 06:39:44 30m 08s Peak Oil ♥ 0 Nice idea, it looks quite good too. It misses some elements to have a complete game, as right now you don't have much to do than just not overproduce and get closer to the demand to max out profit. Still an interesting though.
Aug 9 08:32:39 25h 52m Extraction ♥ 1 Nice game. The whole seems pretty polished and the simple gameplay is entertaining. It seem you will loose the game not much after you lost a turret, maybe the ability of dragging and dropping turrets on empty spots could help you manage the game a bit longer. Well done.
Aug 9 09:20:44 48m 05s Neuropower ♥ 2 Nice experience, soothing, too bad it misses a nice atmospheric music. I liked to see my network expand and slowly decay, I didn't get the metaphors but I played like three times. Tutorial is a nice things, but it shouldn't replay if I hit restart.
Aug 9 12:02:36 2h 41m SPACEJAMMED ♥ 1 Very good looking game, I like that short but very communicative intro. Sounds are nice too and create a soothing space ambiance. However I'm not big about slide puzzles, so I didn't play it more than about 2 minutes... I believe the one long level is not a good idea for puzzle games, because you don't have a sense to complete something until the very end, so you can loose your motivation half way if you find that you did something bad a long time ago. Several small levels to make you familiar about the mechanics and having the feeling that you progress in some way is more adapted IMO. Good job though.
Aug 9 12:10:50 8m 14s V-Empire ♥ 1 I'm no big fan of vampire stuff, but shapeshifting into a bat and preying on peaceful people felt oddly satisfying. I tried to avoid the light at first because I thought it we be bad for vampire, but it was alright... I believe some sort of reaction from the villagers could be good, and make it more of a stealth game would be an interesting one, but it's a good entry for the jam atm. I like the audio, but not much the genral brown-redish tone, which I find, hurts the readability. Good job!
Aug 10 18:10:52 30h 00m Icebroken ♥ 1 Good entry. At first I believed the crew was too stupid for its own survival, then I tried different strategies, understood new pieces of the mechanics and was able to push a little further each try. I didn't manage to reach safety, as it is quite hard and the game tend to snowball towards defeat pretty harsh, but it's pretty fun and feels tightly balanced. I might try a little more. Sometimes I forget to turn off some devices, and I think the highlight effect is a bit shy. Also could have been nice to have some sound effects/background music. Overall you did a very good job!
Aug 11 20:20:06 26h 09m 133MHz ♥ 0 Very funny concept, but the balance made the experience frustrating. It seems you're on a very tight schedule once you start playing with gravity, and that restrict the experimentation. I know the game is suppose to have some challenge, I understand the good joke buuuut I couldn't manage to try until the end. Don't get me wrong, I still believe it's an amazing idea and lots of work and I congratulate you for that, I was just not in the mood to try hard.