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Feedback comments for LD39
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| Timestamp | Since previous | Game | blinry's comment | |
|---|---|---|---|---|
| Aug 2 23:00:20 | False Game | ♥ 4 | 5/5 in each category! Best LD39 game I've played so far! (It's true!) | |
| Aug 12 09:48:34 | 226h 48m | Ministry of Synthesis | ♥ 1 | Amazing compo entry! Graphics, sound, and music are all very fitting and really well-done! My biggest complaint is the controls - I didn't enjoy the fiddly jumping mechanics and selecting the right connectors was sometimes frustrating. The concept is really good, I would say the the difficulty probably ramped up a little too fast. Later levels were mostly "try and error", the pixely display made it somewhat harder to recognize the waveform. I really enjoyed that you can hear the waveform, that was a cute little gimmick! :) I saw no connection to the theme except for the hour timer, as the story wasn't explained inside the game. |
| Aug 12 10:46:24 | 57m 50s | Grid Connect | ♥ 1 | Nice interpretation of the theme, and nice, abstract game mechanic! I tried the "small" level size, and found it somewhat too easy. Sound effects would have been nice! :) Also, I think a mechanic where you could connect multiple dots in one stroke would be better than current fine-grained connecting of two dots. |
| Aug 12 10:51:04 | 4m 40s | Computer Crisis | ♥ 1 | I enjoyed the humor in this game! :) The tasks got a bit repetitive, but that's probably what work is, huh? ;) The pong intermission was especially nice! Cute graphics, the screen shake was really well done! And finally, this is one of the best interpretations of the theme that I've seen so far! Thank you for making this, I will show it around! |
| Aug 12 10:54:25 | 3m 21s | Character Building | ♥ 1 | As you said, the Pico-8 is probably not the best format for this, but I enjoyed it very much anyway! Interesting concept that *all* choices are bad in a way. I lost due to low self-esteem. :/ Nice writing! I found the music a bit annoying and turned it down very quickly. Thanks for making this, I could see this becoming a larger game! |
| Aug 12 10:57:06 | 2m 41s | Neuropower | ♥ 1 | This is very interesting to play around with! It feels more like a toy than a game, because I couldn't make out a specific goal except for "surviving", but I guess that's what life as neurons is like! Yeah, I missed sound. The infectious thingies were nice to discover! "Movement" felt a bit slow. The tutorial was really well done, and I think I will steal this idea of putting up check lists! :] The minimalist graphics are cool and fitting! |
| Aug 12 10:59:38 | 2m 32s | LiPokomon | ♥ 0 | Hey ol' bud! Too bad this is unfinished. There is no way to "win" it yet, right? I had fun discovering I could just SPAM the monsters with "pokeballs" to capture them. Nice interpretation of the theme! :) |
| Aug 12 11:02:12 | 2m 34s | I Once Had Power | ♥ 1 | This is a really nice concept, and I would love to see you expanding on that! It's my favorite interpretation of the theme so far, and one I would never have thought of, good job! Could use more work in the writing part, I was a little disappointed to see all the reaction lines were really similar. The choices you had to make felt meaningful, I did't enjoy the fighting mechanics themselves very much. But overall, it's a great idea, thanks for your entry! :) |
| Aug 12 11:06:21 | 4m 09s | Tesla Defence | ♥ 1 | Wow, these are really nice graphics! ^_^ The gameplay wasn't very interesting, I found that just by transferring power to the lower Tesla coil I could "stay alive" pretty much indefinitely. The music in the menu is really good and fitting, you should have put it in the game, as well! :O Nice interpretation of the theme! |
| Aug 12 11:18:00 | 11m 39s | Dream Disc | ♥ 2 | I *love* the visuals and the sounds in this one! The levels themselves got a bit repetitive after a while, and I felt I could go on forever without much effort. I like how annoying the stopper surfaces are! :3 I could see this as a nice mobile game (even though it's true that there are already quite some games similar to this). Thanks for making this! :) |
| Aug 12 11:52:12 | 34m 12s | Prudence, Prudence. | ♥ 0 | This entry seems a little unfinished. It's a nice interpretation of the theme, but the game mechanics didn't feel very original. I really enjoyed the art, though, good job on that! :) Keep working on it, and I'll keep an eye out for updates! :) Bonus points for ramen! :P |
| Aug 12 11:58:05 | 5m 53s | A Star Tale | ♥ 1 | This is a genuinely frightening game! Very dark mood, everything contributes to that very well - the music, the sounds, the confusing dialogues. Cucumbers! ;-) The monster looks really scary. Hats off to you for producing all this in a weekend, I'd love to play an extended version of this! Oh, there's no way to win yet, right? I activated the blue thingy, but nothing seemed to happen, and the monster would still get me. If, by any chance, you don't know the game "The Swapper", you should definitely check it out, it has a similar setting/mood! Thanks for working on this! <3 |
| Aug 12 12:07:31 | 9m 26s | Rat Hole City | ♥ 1 | This is a really nice game, congrats! I love the different music styles, and it definitely feels a little scary to be chased around! I found myself crouching all the time, so maybe the character should just have been smaller? Nice art style and light mechanics, I really enjoyed this! |
| Aug 12 12:16:00 | 8m 29s | All of Me | ♥ 1 | Cute! :) You should definitely add a crosshair, so you know precisely where you're looking at. Mouse speed is way too high for me. Hats off that you did this with your own engine! :) The room definitely feels a little claustrophobic, and I expected scary things to happen. Which was a nice feeling! The song you selected was beautiful, and to recognize the title made me smile! Also, nice interpretation of the theme! Looking forward to your next games! |
| Aug 12 13:44:59 | 1h 28m | this must be the place | ♥ 0 | Neat! These are really impressive graphics! I already gaped when I saw the menu! Nice, fitting music and the level looks fantastic! I wasn't sure what to do, the polyhedrons didn't seem to "do" anything. After I read in the comments that there were supposed to be messages, I studied them in more detail - that you have to look down at them isn't really obvious to me. I enjoyed playing/experiencing this! Maybe I would have liked some kind of goal. Controls felt perfect. Hats off for making this in a Ludum Dare! |
| Aug 12 13:55:04 | 10m 05s | burnout. : a runner game about depression and the others | ♥ 0 | Interesting interpretation of the theme! Found the jumping bug pretty late, but even with that, I didn't manage to get through the day :( I like the time slider below the platforms, and the messages are well written! Music and sound fits well. The jumping mechanic alone didn't feel very innovative, and the random generation of the platforms felt unfair sometimes. I'd love to see more gameplay elements in this game! Thanks for making it! :* I enjoyed your descriptions on this page! :) |
| Aug 12 21:35:38 | 7h 40m | There's No Place Like Home | ♥ 1 | I tried three times, and while I got better at surviving, I didn't manage to escape! :( The graphics are really well-done, and it's fun to explore the scene to find out how it works! Very literal interpretation of the theme, I enjoyed it! Overall, this is a very impressive entry! EDIT: I managed to escape on my fourth try! It gets a little repetitive, but it's a good challenge! :) |
| Aug 12 21:44:36 | 8m 58s | Fuse Cell | ♥ 0 | Whoa, this is incredibly well done! My favorite entry so far in this LD! I love the graphics, the cute enemies and the unusual end boss! :) The charging mechanic is original, and it's interesting that you mustn't "overcharge"! Really good sounds and music, as well, it's amazing that this is a one-person entry! *_* The controls were not clear from the game alone, I had to look up how to use the charging key. Might be worthwhile to explain this in the game itself. Otherwise, this is a near-perfect entry for this, good job! Thanks for working on this! |
| Aug 12 21:54:44 | 10m 08s | PowerMan | ♥ 1 | This is a very solid compo entry, good job! :) The tutorial was really well-done. Make sure to include usable controls for AZERTY keyboard users! :P Awesome that you even produced some music, and recorded sound effects! And the sprites even have some animations! :O I didn't find the level itself very interesting, and I found that ignoring enemies was the best strategy, since there is no reward for killing them. Also, maybe you should make the energy slowly recharge, so that people can't get stuck if they don't have energy for the jet pack, but can find no batteries. I think you're very talented, and I'm looking forward to see which games you will produce in a few years! :) EDIT: Wait, you can *stab* enemies? This was never explained in the tutorial, right? :D |
| Aug 12 22:20:00 | 25m 16s | Candy Wars | ♥ 1 | Haha, hilarious game! :> I enjoyed the differently-colored text bubbles, the li'l CC, and the s-l-o-w speech. Oh, and the angry donut! :D Graphics were charming, and the music was very fitting! Looking forward to your future games! |
| Aug 12 22:24:21 | 4m 21s | Avalon | ♥ 0 | Too bad this is unfinished! The content that's there looks promising, though! :) |
| Aug 12 22:30:34 | 6m 13s | Robby Goes Rogue | ♥ 1 | I like the premise of this game, and the vocal sound effects are fun. I am, however not sure what to do after leaving the room. Shooting random things didn't seem to do anything, and I died very quickly. It's frustrating that in Chrome, in order to focus the game window properly, you have to click in it, which immediately costs very much energy, it seems. Maybe you can give a hint how to continue, and I'll come back to this! :) |
| Aug 12 22:35:51 | 5m 17s | Mega Awesome Super Cool Battery Game | ♥ 1 | This is, uh, super mega awesome! :P According to the title! I found it quite hard to master. Drifting off into space was a little frustrating. The music loop could have been longer! I liked the short built-in tutorial text! :) |
| Aug 12 22:41:13 | 5m 22s | FRIEND-1 | ♥ 1 | Neat graphics, the spaceship is really cute! :> This is not an easy game, and I wasn't sure whether there was a "goal", or it's all just a struggle against inevitable destruction! The game would probably benefit from better audio. Thanks for making this! :) |
| Aug 12 22:48:51 | 7m 38s | Stargust | ♥ 1 | This is really cute and well-done! :) I liked exploring the game without reading the instructions, and trying to figure out how the different mechanics worked. Nice sounds, and the graphics style is simple, but effective! I always wanted to be a cloud! :P Found this game via Twitter, by the way - she protec, but she also attac! :D By the way - I totally didn't recognize the key at the beginning ("Press <key> to play"). Is it a down key, maybe? |
| Aug 13 09:46:27 | 10h 57m | Dashfister | ♥ 0 | Whee, nice compo entry! I really enjoyed the fighting mechanic, and discovering how the different enemies behave! To put the player into the game with a parachute is so clever! Lots of nice sprites, interesting menu even! :) The sounds got a bit repetitive after a while. This feels very round and polished, and I also could see an extended version of this being widely popular! Good job! |
| Aug 13 09:54:07 | 7m 40s | Save My Phone | ♥ 0 | I found this game very hard, as the objects are approaching too fast. In one playthrough, I had a run where I got the flashlight powerup, and then 6 or 7 other powerups in a row, I wasn't too sure what all of them were doing. I also didn't understand the setting of the game. I would suggest slowing the movement speed down (or zooming out), spreading powerups more evenly, and explaining the goal and the mechanics in the game. But please don't be discouraged, I can see how much work went into this entry! :) Small improvements will make it much more enjoyable! |
| Aug 13 10:03:50 | 9m 43s | Hungry Harry's Climb | ♥ 1 | Haha, this was kind of cute! :) Loved the internal dialog of the main character, and the "DIG!", "MUNCH", ... sound effects! :P Cool that you even put in an intro! Getting close to the top of level 1 (when the arrow appeared) got me really excited. My first level was well-generated, even though there were fewer mushrooms than I would have liked. :P Felt well-balanced and fair. I starved in the beginning of level 2, though. Maybe I'll come back to this. The movement mechanics felt cool, and it was interesting to figure out how to climb! All in all, this is a really well-executed and polished entry, congrats! :) |
| Aug 13 10:35:55 | 32m 05s | We Made A Game While Camping | ♥ 0 | Ha, this is a cute idea! My main complaint is that walking feels awfully slow, and after some point when you know you can't make it, it becomes frustrating because you neither want to start all over, nor continue. So I would suggest increasing the walking speed, or add a "sprint" button. The small puzzles feel fair, even though I'm not sure what the whiplash and the axe do. Maybe they're just decorative? I really like the music! The graphics work, and especially the animations are enjoyable! Thanks for making this! :) |
| Aug 13 11:14:02 | 38m 07s | Inconvenient Drone Convention | ♥ 0 | This is intense, and easily the most fun I had while playing any LD39 game so far! It feels really great, the controls are snappy and fair, it's nice to see how the drones increase their movement and number the further down you get. My strategy was to boost straight down, and to steer around everything which would come into my way. I made it after 4-5 attempts or so! :) Cools music and sounds, nice particles, simple but effective graphics, fun intro! I loved everything about this, it's a straight all-5-star entry! Congrats! |