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Zathnic

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TimestampSince previousGameZathnic's comment
Aug 1 15:51:34 Wizard's wrath ♥ 2 Nice graphics! The final boss fight was fun. I wish the 3 levels felt unique though. I noticed there were more barrels and more enemies by the 3rd level, but it didn't really make it more challenging. A funny moment I had was when 2 enemies were standing in a row and I zapped them.. only to realize one of the power sources was standing behind them, and that got killed too, hah.
Aug 1 16:03:40 12m 06s Kingin' It ♥ 0 Fun game! It felt a bit easy though. I won on day 4, but maybe it was just luck. The writing was funny, and the wonky sounds made me chuckle.
Aug 8 00:54:46 152h 51m Spaced out ♥ 1 Nice take on a racing game! I thought it was interesting that there weren't any laps and it used energy instead. The art style is phenomenal! It would have been nice if the punishment for going off the road was a little bit less. It was often really difficult to get back on the road after missing a turn.
Aug 8 01:07:07 12m 21s Last Job ♥ 1 Nice game! It started to feel a lot easier once I only focused on prioritizing 4 boilers and letting the 5th drain down, at that point I felt like I could keep surviving as long as I didn't make any mistakes. It would be nice if the difficulty increased as you made it further! Another thing is I found it odd that the menus require using the mouse, when the in-game controls are on the keyboard. The concept is fun, and it was funny when the brute came to throw me in the fire, hah.
Aug 8 01:16:35 9m 28s Funkotron 5k ♥ 0 I had trouble clicking to the rhythm, but I really liked the procedural animation and character design!
Aug 8 05:54:49 4h 38m Brass Garrison ♥ 0 The art and game mechanics seemed nice! I didn't understand how to solve the puzzle. Also, the game crashed once I ran out of power. Still, good take on the theme!
Aug 8 07:14:11 1h 19m How I Met Your Great Great Grandmother ♥ 1 I like the game mechanics a lot! Although I wasn't a fan of the art. The mix between pixels and digital art was odd. The hardest level for me was Savings - it took me 30 minutes to beat.. but I really enjoyed playing this game! Great spin on the "controlling multiple characters at once" idea.
Aug 8 15:18:58 8h 04m When the world goes to hell, I'll be here playing Video Games. ♥ 1 Interesting story! For the minigame, I think it would have looked better if the coins were only drawn inside the screen. The game did well with the theme, it was a cool twist!
Aug 9 16:31:06 25h 12m Ministry of Synthesis ♥ 1 Really nice concept. I had a lot of trouble from level 4. There were so many possibilities and I had no clue how to go about narrowing down the solution. But I did learn that signal feedback loops are fun! Also, I was playing the postcompo version and it crashed after level 4 the first time, but not the second time I played.
Aug 10 01:08:58 8h 37m Zzap ♥ 1 Fun game! The timed bad tiles led me to stop thinking about tiles and instantly make a decision about where to go - which I really liked. I was confused about the numbers displaying tile cost, since it displays positive numbers for things that cost power and negative numbers for things that give power, maybe it would be more sensible in reverse? A lot of times I was worried the recharge tiles would cost me power (especially when they were on bad tiles). I didn't like the camera tilt when the stage got bigger. It made it difficult to tell which tiles the floating points belonged to. I enjoyed this game though and hope to see more of it down the road. :)
Aug 10 01:15:47 6m 49s SparkLit ♥ 0 The game looks nice. I wanted to try it but it wouldn't download the windows version.
Aug 10 01:21:11 5m 24s The devil works in an open space ♥ 0 Interesting little game. The art is nice. I think it would have felt a lot better with sound effects.
Aug 10 03:01:09 1h 39m idk ♥ 0 I like this game! The loops are a great addition. I hope this game will be expanded. :)
Aug 10 03:22:36 21m 27s Dream Disc ♥ 2 That was a relaxing game! I liked how momentum was kept between levels. The funniest thing was when momentum from the last level let me complete the next one without even launching it. I was a little confused by the color scheme at times. For instance in some levels it seemed like red thing meant it wasn't a bumper. However another level had red bumpers.
Aug 10 17:46:09 14h 23m ZETPACK-99 ♥ 1 This game reminds me so much of Starseed Pilgrim! The mechanic is really nice. It was confusing whether a trail block had placed or if it would disappear after I released Z, which caused me to fall off the map a few times. Perhaps that could be indicated more clearly. Awesome game! I hope there will be more of it to come :)
Aug 10 17:54:01 7m 52s Escape Velocity ♥ 2 This game is funny due to the physics! An odd bug I had was that I clicked off the window for a few seconds, or moved the game window a little, and I was suddenly outside the ship. I couldn't juggle the canisters fast enough to get the ship going very quickly.
Aug 10 18:09:21 15m 20s BatteryMan ♥ 2 I have used LÖVE for a while but had no clue such nice games could be make using LIKO-12! The level design is really nice, and I enjoyed the audio too. It took me a while to figure out about wall jumping (there was a jump that required it in one of the last levels). Nice work!
Aug 12 04:54:27 34h 45m SPHEER ♥ 1 The visuals and sounds are on point. My favorite effect was the blur when you pick up a sphere from long range. The puzzles didn't challenge me much but I still found them interesting. Totally reminded me of The Talos Principle.