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Zathnic

Feedback comments for LD41

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TimestampSince previousGameZathnic's comment
Apr 27 15:46:35 Gem Labyrinth ♥ 1 I liked how you had to think out your moves! I just would have liked to not wait so long between each move.
Apr 27 15:56:58 10m 23s Rogueclick ♥ 0 Fun game! I liked how the attacking was based on how many clicks you could do, and somehow it still managed to be fun to explore, and figure out what potions do! I would have liked there to be more feedback, either audio or visual, for taking damage, dying, etc.
Apr 27 16:11:56 14m 58s 12Slash ♥ 1 The idea was neat! I liked having to think out how to spend my 3 seconds each turn. It would have been nice with more things to think out, maybe like traps to avoid.
Apr 27 16:27:18 15m 22s Cardcade ♥ 4 Awesome game! It was really fun to unlock new cards and customize my deck between each room. I had trouble selecting/aiming my cards sometimes, which made the game a bit more difficult.
Apr 27 16:47:21 20m 03s Feed the Beat ♥ 1 My final score was 49975! This game was really cool. The difficulty picked up quickly, but the art, sound, and music kept me dialed in. I appreciate that each arrow had its own color, so I could still know which arrow to press even when the notes got too fast to see. A frustrating thing was when the level ended, and there was another note on its way I was ready to press, but the level ended before I could.
Apr 27 22:48:47 6h 01m Shuffle Knight ♥ 2 Nice idea! I like how the placement of the objects can make you think of how to use your cards in interesting ways. I just with the controls were tighter, but right now jumping feels floaty and it makes the jumps difficult.
Apr 29 02:21:49 27h 33m Block Drop Monster Chop ♥ 0 I only played it solo, but I could see the potential for fun synergy with 2 players! I think with some more streamlined controls it could be pretty fun as a solo game too.
Apr 29 02:33:49 12m 00s Rythm is Lava ♥ 1 Neat game! The most frustrating part was being able to move back into the earlier levels, but that was something unique about the game too!
Apr 29 02:40:38 6m 49s Tiny Crusader ♥ 1 Cool game! I liked making paths to rescue additional guys, but it was difficult to cave a pixel-perfect staircase when I wanted them to go back up (since they couldn't climb 2 pixels)
May 1 14:50:44 60h 10m Offbeat Soccer ♥ 1 I have to admit I couldn't score a goal. It was still really fun. Though I dig the western style, I think some other gadgets that are more immediate could have helped.
May 1 15:54:21 1h 03m Tempo Quest ♥ 0 Pretty cool game! I had a lot of trouble with the tree boss at first since it seemed impossible to dodge its leaves and have time to shoot. But once I came back to it with upgrades it was rather easy. I really liked the art, music, and the unique mix of game mechanics!
May 1 22:56:15 7h 01m TinyWorlds ♥ 0 Cool game! I liked having to consider gravity and experiment with it. I disliked not knowing exactly when I'd be able to throw the next fireball. Especially on the toughest level with a CPU opponent, I would have to spam clicks to be able to throw a fireball as early as I could.
May 1 23:07:25 11m 10s Clunky Ball ♥ 0 Cool game! Really nice to see another 3D game made in Love! It was still doable and fun on keyboard controls. The voice lines were my favorite part! I think some moving parts on the levels, like moving platforms, could have made it more challenging and added some more variety.
May 2 01:21:13 2h 13m Super Ice-Cream Roller Ultra ♥ 1 It was tough to figure out the way to move along the isometric graph, for a rolling game I still expected it to be relative to the camera. I like that the rolling added a new aspect to this cooking / time management sort of game!
May 2 14:08:06 12h 46m The Farm ♥ 1 I like the combination of farming/zombie survival/tactics a lot! Especially with each character having a unique action for farming. It was frustrating when I could have made it to the door to sleep, if not for a zombie standing right on the tile in front of the door.
May 3 03:36:22 13h 28m Numbness ♥ 1 I liked the setting by the low amount of light in the final level. It really scared me when enemies appeared! But I was thankful for the map, that was really cool to see. It was annoying to click the text boxes, I was thankful for the ones I could skip by pressing a key.
May 3 03:49:24 13m 02s Dungeon Scrawl ♥ 0 Neat game! I like how the typing made me have to get into a proper rhythm to defeat some enemies. The font made some words difficult to read, especially on hard mode where short words were required to move. I wish I had more hearts available, I found it got very difficult once I reached 2nd floor on only normal difficult. This game helped me learn how to spell some new words, so thank you!
May 3 04:05:03 15m 39s Dungeon Solitaire ♥ 1 Awesome game! It was really cool to play cards on rooms, especially on rooms in advance. It was annoying when some card combinations made it seemingly impossible and the only thing to do was reset, maybe there could be a max number of lives? Also, I liked how the last 3 rooms became a gauntlet where you had to beat all 3 rooms at a time!
May 5 04:17:56 48h 12m Ultimate Hero Simulator ♥ 2 Really neat idea! I liked having to think about when to pause to take care of the pet between moments of action. I think if the character could duck and shoot, it would have helped a lot, mainly with dodging bullets and shooting the shorter tentacle enemies. I'm not sure if it was only an issue with the Web build, but the game seemed to keep running slower each time I got a game over.
May 5 04:25:55 7m 59s Honest Dan's Trout ♥ 1 Really interesting game! Having the ball destroy pieces made it really difficult to clear more than a couple of lines, especially when my piece would become nearly destroyed before it was fully dropped 😛
May 9 16:40:27 108h 14m a new day dawns ♥ 1 I really enjoyed playing this and learning what each tile would upgrade into! It took me until my second run to learn about upgrades, but they were very useful! An undo button would have helped when I made simple mistakes (like right clicking while I was already holding left click and destroying the tile).