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StrangerYann

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TimestampSince previousGameStrangerYann's comment
Aug 3 12:33:46 Devious Plant Commando ♥ 1 Pretty neat! I'd suggest an option to swap the WASD keys for the ZQSD ones for moving around, else it's pretty challenging on an Azerty keyboard ^^# I didn't realize that the enemies get resistant to one type of ammo until I read it on the page after my playthrough, it's a shame that this is not shown in-game because I believe it's an interesting concept.
Aug 3 13:56:26 1h 22m Plug Me ♥ 0 Very enjoyable, good job! It's really polished and everything, how do you do it all on your own in only 72 hours!?
Aug 3 14:16:00 19m 34s Electric Neon ♥ 1 Full 3D world in 72 hours is pretty incredible - also racing game (sorta) for a change! The controls are challenging but original - my main criticism would be that it doesn't technically stick with the theme so much - but good one. Loving the synthwave style or whatnot ^^
Aug 3 14:26:36 10m 36s TITAN, Defend Earth before it's too late ♥ 1 I found it very challenging to control (I keep on falling off when I jump ^^#) but original. It would be interesting to add some depth so the challenge goes beyond seeing how many enemies you can destroy with the ammo given to you at the start of the game without falling to your death - but for a game jam it's a solid concept, well done :D
Aug 3 14:55:46 29m 10s Tycoon ♥ 1 OMG this is the most fun I've had playing this jam's games so far ^^ It's really fun! It would work better with spheres (or like cylinders, you know?) for the system you set up but I mean the cubes get stuck and that's part of the challenge innit ^^? Really fun, really enjoyable, really made me giggle, god job sir!
Aug 3 15:18:21 22m 35s Tank Battle ! ♥ 1 The scope of this game in the context of a game jam is bonkers - not sure just how you made it happen but kudos to you sir! I really enjoyed that!
Aug 3 15:29:35 11m 14s Defend Home: Mars ♥ 1 For a first FPS and all on your own, considering the time scale, this is really impressive! Beyond this context, I feel that it's a bit bland. After a while the challenge is to get enough ammo drop to continue killing the big ants and that's about it, the enemy spawn points are really predictable. But what's for sure is that it's a really good base to base your future FPS games on. Nicely done!
Aug 3 15:38:28 8m 53s Spacy adventure ♥ 2 That's a crazy good game m8! I'm not into bullet hells but it had that propa oldschool feel - IDK if it's fo real or if you emulated that but even just that message that's like "loading game" or whatnot at the very start is so cool! Loved it good job m8!
Aug 5 16:41:32 49h 03m Power Planner ♥ 0 I was really attracted by the game's cute looks but I don't really get the gameplay... It looks like a simcity-like and I was also a bit disappointed by how little control we have over the city [compared to a simcity-like]. In my opinion, keep the cute looks... improve the rest? Game design is the most lacking area IMO, though a soundtrack also wouldn't hurt. Anyhow, you got me to try your game, that's a start :D
Aug 5 17:39:58 58m 26s Sublunar Vessel ♥ 0 I have a hard time believing you did this game all on your own in only 72 hours - it's super solid mate! There could be improvements made in the realms of soundtracks and balancing but that's minor, it's the most developped and interesting game I've seen in this jam so far, I tip my hat to you sir! Really enjoyed it!
Aug 16 09:53:54 256h 13m For The Wind ♥ 0 Really amazing! I'd have 3 main criticisms: -the part with the hidden stairs and the balloons you have to activate so they light the way to follow is really beautiful and poetic but because of the controls and the way the playable character reacts to the player's imputs (it's a bit unpredictable and has momentum - not snappy enough IMO), it's really awkward and frustrating to play through (unfortunately) -I don't get the part at the far right of the playable area after the slope that makes you accelerate like crazy: there's a step that's slightly too high to jump, effectively making it the end of the level [as far as I know]. Was that left so as an end-of-level because of the time limit? Or am I really stupid ^^#? I wish it was a tad clearer [I get insecure :-3] -it's really really awesome and rewarding to light up the whole town [and neon lights and stuff :-3] but it's a shame that there isn't more to it than that... though I understand that's because of the time frame for making the game once again, in the long run I'd argue that it lacks one big overarching goal And that's that, I'm done with ranting [for now ^^#]! I really loved it, the mechanics are interesting, the whole experience is smooth, the "electricity" effects on the main playable character are really well-made and OMG how the hell did you do that in like 36 hours, right ^^#? I also really loved the colours, especially at the far right of the playable area. Here's one more little concept-demo that would really deserve to be fleshed out one day... good job :D