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Hilvon

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TimestampSince previousGameHilvon's comment
Jul 31 19:13:59 Wreckage ♥ 0 Same here..
Jul 31 19:57:59 44m 00s Player in the Dark ♥ 1 Have you intentionally map the jump to Shift key? The window kept throwing a popup at me after pressing it 5 times in a row at the most inconvenient moments... But other than this, quite a fun game.
Jul 31 21:07:31 1h 09m Power Surge ♥ 0 Still no link...
Jul 31 21:19:33 12m 02s Core Defender ♥ 1 Good game. Controls feel slightly off, but I can't exactly tell how to fix them. Also when the number of powerups is big, the game seem to have some performance issues...Not sure if that is lighting or object spawning problem.
Jul 31 22:23:15 1h 03m Dash Guy ♥ 1 Is it just me or the levels (except the first one) are randomized... Kind of hard to navigate the level without getting to know it's layout. So first level is fun, and then... it's just frustration. Managed to get to level 3 only once. By accident.
Jul 31 22:50:47 27m 32s Metal Behemoth ♥ 0 Great game! Though I would appreciate an accessible button to exit it in the end... Also roll animation is really slow... Not that it stops you from avoiding attacks (and in any case changing direction of movement also help avoiding fire unless there are too many tanks around)
Jul 31 22:58:28 7m 41s MONOLITH ♥ 1 Nice game. Thoigh I didn't find an option to gracefully close it. :) Some UI button (at leas on endgame scree would help)
Jul 31 23:07:42 9m 14s Titan LD39 Compo ♥ 1 Interesting concept, but movement controls are terrible. Would've probably been a good game for 2 player co-op with a few more subsystems, but ast it is... too hard to get to pover generator in time without accidentally jumping offboard...
Jul 31 23:19:30 11m 48s Energy Grid ♥ 0 Good game. There is a bug with upgrade button. After you upgrade to Solars the button is still there and crash the game if you click it (which is kind of easy to do since it is quite close to "build")
Aug 1 05:47:37 6h 28m Unadexus ♥ 2 While in theory being the kind of game I'd like, but it is too hectick on the first stages... and a pause button to take a breath and consider your options would help a lot... Also I haven't figured what Roads, Cityes and Solar panels are goos for.
Aug 1 06:13:32 25m 55s Intrepid ♥ 1 The skill checks appear to be terribly... random. For some reason I had better chance of success with a low skill person. Also Would've been nice to have some "cafeteria" where people could just chill without spending energy...
Aug 1 06:22:38 9m 06s To escape from the prison of robots ♥ 1 An interesting variation on Mario.😄 Also it would help a lot if charge meter was placed somwhere closer to the player model. Currently is is hard to keep track of both hero and a charge in the corner.
Aug 1 08:38:17 2h 15m Hold Back the Night ♥ 0 I like this game. Pretty simple and fun. Had some problems with WebGL version - controls sometimes stuck and the avatar just ran off uncontrollably in one direction.
Aug 1 08:48:17 10m 00s Stoked ♥ 0 An interesting game. Preatty easily got a handle of a cycle that would let me feed the flames and not the slimes (and hammering the slimes to get the stolen coal back was pretty intuitive). Got up to 9 coins and flame growing out of the furnace... and then got bored a bit. But a pretty good game.
Aug 1 09:11:33 23m 16s Star Power ♥ 1 The ship appear to experience too much drag (and rotation drag)... meaning that for example if you start rotating with 2 cards, it is then sometimes enough to use 1 to kill the rotation... Also some indication of ship's current velocity would be handy.
Aug 1 15:15:09 6h 03m Lucis ♥ 1 Maybe it's just my weakass laptop, but it looks like all those light effects are just too much for a WebGL version... Also I'm not sure was it intentional or not, but when I sneak-shot the first bulb, all the other bulbs also were displayed as broken... even the police ones... And it made kind of hard to guess who is still active and who is dead already. PS: Oh... And just a suggestion - if you want to get more feedback, you should give more feedback... Just a hint...
Aug 3 07:05:44 39h 50m GLOW ♥ 3 Wow! Just Wow... That game is amazing! One simplistich mechanics bring 3 different challenges, that are welll telegraphed to the player. And the placement of rechargers is absolutely fantastic - they are spread wide where there is low chance to get hit by accident. But when there is a thin spot that is hard to get through without being hit - the reharger would be just in range. And the savepoint system... It is nont-intrusive and helpful restoring you not far from where you were and not forcing you to replay the entire game. This do encourage to keep trying and as a result - I spen way more time in the game than I usually spend in jam-game... and I played it to completion! The only two things are: - it is not intuitively obvious to return to starting point after you collected all 3 goals. I did this during scouting the area "in case I missed something" - "light seds" (that exelletly serve purpose of breadcrumbs during exploration phase) to not reset upon load. And this makes retrying a bit harder that the initial atempt. Not too much - the rechargers are really well placed, but if you have the seeds around it gives you a tad biger margin of error. And that makes initial and subsequant attempts slightly inconsistent. Anyway - this is a perfect scone for me!