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SecondDimension

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TimestampSince previousGameSecondDimension's comment
Aug 12 13:00:21 Fuse Cell ♥ 1 Hi fellow Construct dev! I really liked this entry, it took me a while to figure out the charging mechanic (I thought you just held it to the end every time). Once I understood it then I realised how great it was, as you could just do little charges if you were surrounded by bullets, or risk it and try for the max charge if you were really low on energy. It genuinely made the game more interesting and lifts it above a standard shooter. I think my only complaint was about the hitbox on the player, I just wasn't sure when I was going to take damage. It was most obvious on the expanding circles of bullets, as there was never a big enough gap to get the ship though, but sometimes it was fine and sometimes it wasn't. Other than that small thing, it was a great entry to be proud of. The graphics were sweet, I especially liked the bigger enemies (Rook was great!), and the audio worked with the visuals. Also top marks for the theme, it was one of the better interpretations I've seen.
Aug 12 13:13:30 13m 09s My Dream ♥ 2 I like it when Twine games can impart an atmosphere like this, it felt a little oppressive and the confusing (which was perhaps the idea?). I sometimes felt like I was skipping large parts of it, as it wasn't clear if a word would change or take me to somewhere else. I suspect this was partially done on purpose, but I guess the downside is I felt like I was missing out on the story, maybe it was designed for multiple playthroughs?
Aug 12 13:25:48 12m 18s Oh no! Democracy! ♥ 2 I really enjoyed playing this! When I've played card games in previous Ludum Dares, they are often quite confusing and don't work as you expect, but this was spot on. All of the interactions made sense and every interaction behaved exactly as I expected, which is a great achievement for a game jam. The card were also funny, and being able to hold 3 special cards made things more interesting. I felt like the unrest numbers were higher towards the late game, which worked well. Overall an excellent entry
Aug 12 13:31:05 5m 17s X-Moon 2: Dark Moon ♥ 2 There's a nice mood to this game, the low rez graphics worked well to create the right atmosphere. It was quite unnerving moving around in the dark. The black holes were a little too hard I think, as I often didn't notice them and just randomly died. I still enjoyed playing though and went back to it a few times
Aug 12 13:34:49 3m 44s Extraction ♥ 1 Beautiful graphics, I love the colour palette. The game itself was fun too, trying to balance all the guns and the repairs! To me it felt a little too hard, either the power drained too quickly or didn't recharge quick enough. Other than a little balancing it's a nice entry
Aug 12 13:40:39 5m 50s Rejig the ship ♥ 0 It's a shame you didn't get chance to finish, I really liked the graphics and the idea of building a ship was cool. Music was also nice, and fitted the sailing theme well.
Aug 12 16:23:11 2h 42m There's No Place Like Home ♥ 2 I personally found this a bit too difficult, I wonder if it might have been easier with a gamepad? I think it was just that you couldn't really respond to the asteroids quick enough (it was hard to quickly move the plug). I know that the generator pump was a big part of the game, but I think it could have been fun if the power recharged whenever the plug wasn't connected - so you could run around trying to avoid the asteroids until the power had recharged. The idea and atmosphere were both very good though, it was sort of mysterious but it also made me smile. The colours you used were really cool. Also the asteroid impacts were amazing, they felt super powerful.
Aug 12 16:32:32 9m 21s Running out of Power Inc. ♥ 2 Great job on this, the graphics were simple but worked really well. The low rez black & white fitted the mood nicely. The platforming was solid as well, didn't feel too floaty at all. Also enjoyed the story, and nice ending, not really got anything negative to say!
Aug 12 18:37:53 2h 05m Stoked ♥ 1 I agree with everyone that the graphics are very nice and suit the game well, I think audio would have helped but I'm sure that's just a time thing (there's a hell of a lot to do when you're jamming solo!) I personally don't get a lot out of clicker games, I feel like there's either nothing to do, or everything is happening at once and is a bit stressful. I think that applies here to some degree, but I'm aware that's partly just my own preferences. The split screen idea is cool, and filling up the hopper and pressing the lever was satisfying
Aug 12 18:46:23 8m 30s I Have No Spoons And I Must Survive In A Capitalist Society ♥ 1 I like the concept, and you did have to think properly about your decisions. Unfortunately it got stuck quite often so I wasn't able to get to the end, but I did finish my homework! (Edit: I think the game freezes if you try to click the homework button after you already finished your homework)
Aug 12 19:05:17 18m 54s PowerCubeStationBox™ ♥ 2 Very cool, it felt nice to interact with the cube, very tactile. I agree with others that I'd like a way to reset the view if the cube gets turned around (although I had fun doing the platform bit upside down!) It was hard in places, but I kept playing to see how the different elements of the cube worked. Very clever and high marks from me!
Aug 13 10:11:31 15h 06m Brittle Power ♥ 2 As others said it feels a bit difficult, I would have liked it to start a bit easier. Also it would have been nice to see some stats on power generation vs power usage. This was a great take on the theme though, and a unique idea to have power matter more than destroying enemies
Aug 13 11:03:50 52m 19s Battery ♥ 0 Seems like we have a winner for theme 😁 🔋
Aug 13 16:33:17 5h 29m air mail ♥ 0 This was a beautiful little experience, it all worked perfectly and I found it very relaxing. I appreciate the choice not to have any kind of HUD or UI, it added to the mood nicely. The flying itself felt great (although controller support would have be good), overall it was a perfect game jam entry
Aug 20 13:59:13 165h 25m Soul Gun ♥ 3 I loved VVVVVV, although I also hated it because I'm not actually very good at games 😆 The combining of the gravity change and weapon was cool, and overall game felt good to play. I would have liked better checkpoints though, I ended getting bit frustrated at that one part (same place as @wan). The atmosphere was excellent, I especially liked the rain and the music