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SecondDimension

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TimestampSince previousGameSecondDimension's comment
May 4 18:30:53 kumo. ♥ 2 I really like finding these little experience games, something I'm interested in making myself (especially with the audio). The mood is lovely, great job. I liked the rain sound effect a lot, left it running in the background for a while.
May 4 19:42:23 1h 11m Snake On A Plane ♥ 2 No way is your high score 39! I think we should dedicate literally all of Ludum Dare's resources to investigating that claim. Music was really cool, helped drive you along and fitted the neon look. I think you could make this thing really fun with a few tweaks, like a turning animation so the camera didn't just flip. Also think it would be cool to be able to look round without turning (like a lean control in an FPS game). **Final thought:** _Read Dune > make this snake a sand worm > make the orbs tiny soldiers > set the game in the Arrakis desert > make a million dollars_
May 4 19:50:44 8m 21s StopWatch ♥ 2 Wow great game! It fits the theme really well, and the graphics/audio work nicely together. The mood was excellent, something about the little floating islands just felt really nice. The central mechanic is really cool, definitely something you can build on. I think being able to absorb more than 1 hit would be really helpful in making this a game you could play for a longer period of time. I think that would encourage some experimentation, risk taking etc. Plus sometimes I think you start in positions that are impossible to get out of.
May 5 10:43:30 14h 52m Tribes of the Turtleland ♥ 3 This fits the theme very nicely, the turtle looks great and is a good setting for a little strategy game. The gameplay itself was a cool simplified mechanic too, so I think high scores for theme and innovation. I agree with others that a turn-based approach would be good, it felt a bit like a 'clicker' game at times, where it was less about the strategic placing of your people and more about how fast you could click.
May 5 10:53:17 9m 47s tinyarena ♥ 0 This is a very solid little arena game, good fun to play (Although I _reeeeeally_ wanted to use a controller). As usual your pixelart is very charming and gives the game a great look and feel. Although there was no music, the sound effects were outstanding, especially combined with the visual feedback. Getting hit, firing or getting a kill all felt super satisfying!
May 5 12:34:03 1h 40m Bugyard ♥ 2 Hi @rilem, fellow C2 developer. You guys have a really ambitious polished game as usual! The idea and setting was neat, I especially loved hatching out of the egg and idea of it being a little home inside. Some nice fun references in there as well. I did struggle a bit with the controller though, the button mappings were off (B was jump and A was attack), plus I couldn't walk past someone without initiating the dialogue so had to jump over them. In Gameplay terms the platforming felt good, the only issue I had was with the vines - jumping off onto a platform was difficult as you would just hit your head and fall down. Graphics and audio are high quality, and the little animation effects and juice are fantastic. The sine behaviour is a good one, but no idea how you used Paster to do the water (I may have to experiment with that) Also, did you know that you're my official nemesis? 😆 Just because you do the programming with C2 and usually have a team of 3 (same as us), but mainly because I always check your results and you always beat me! I guess that means that you're the good guy and I'm the bad guy 🤔
May 5 12:53:17 19m 14s Space Raiders ♥ 2 Beautiful game, I genuinely love the graphics and the atmosphere! I had some trouble getting out of the heart area as well, couldn't double-jump out of there. I think overall the movement was a little too fast for the precision that you need (to chop down trees etc). The shooting felt very satisfying though, great blood particles when you kills the bugs! This is not a criticism, more my own preference, but I would love to explore more of this little world you created without the stress of fighting and crafting all the time
May 5 13:31:35 38m 18s Minos' Pond ♥ 4 Wow there is a lot going on here! So it seems like each island has a different resource, and all the islands need all the resources... so every region gathers what they can and shares it among the others? I think that's a great idea that has potential to be expanded. It seems like you got a lot of the mechanics working here, I think my issue is mainly around the interface and the feedback. Some of the buildings were tiny and blended in with the grass, and having tooltips to explain what things were would have been really helpful. Also some way to jump between the islands quickly. I think you should keep working on it if the idea interests you, there are a lot of things you could do with it.
May 5 16:48:19 3h 16m Landshift ♥ 2 I love these kinds of games, got addicted to Threes and a few other similar things. Plus I'm a big Carcassonne fan. This is much nicer in terms of theme than Threes (more satisfying to make a little river than multiply numbers). Looks very tidy and polished too. Strangely I found it a lot harder than some of these games, I think it's because in Threes when you 'connect' 2 numbers you merge 2 tiles together and make another space on the grid, giving you more room. Whereas here, you have to complete an entire 'Feature' before you can make space. Because of that I found the board filled up a bit quickly, does that make sense?
May 6 13:23:55 20h 35m Small Planets ♥ 3 As others have said, this was ambitious for a weekend project. It's a really impressive achievement to get it finished and working with all the planets, flying, resource gathering etc. The gameplay itself was a bit too grindy for me, it wasn't that interesting to punch a lot of trees and rocks. Having said that, I did enjoy landing on the different planets and seeing the landscapes. There were cool crystals and palm trees and giant purple things, the atmosphere was great on the stranger planets.
May 7 11:35:20 22h 11m King Of The Seals ♥ 3 144 points! Is that good? Special Move 3 was insane, it looked like my seal was phasing between dimensions and he became unstoppable. I think this fits the theme really well, it was a good simple game jam idea and make me smile a lot! 😄
May 7 17:08:46 5h 33m A Small World Cup ♥ 3 Hello fellow Construct dev! I absolute love what you've done here, I played it for ages. It's similar to a prototype I have, so at least I know it's possible now 😄 (mine is not football and is nowhere near as good as yours, it's a little battle simulator). I know the pixel grid will probably divide people, but I really like it. The slow-mo was perfect, it was great seeing your guy flailing into the sky after you'd just scored. I think the AI feels like it knows what's going on, which is impressive, although it's perhaps a little too hard in the first few games. Overall a great jam game, top marks in fun and humour, congrats 👍
May 7 17:49:54 41m 08s PixelWorld ♥ 3 The controls were not great for me, I originally tried the web version with a keyboard, but then downloaded the windows build and tried with a controller. Neither felt great to me, the player character flew up into the air crazy fast and was hard to control. The right stick firing didn't seem to work either, despite trying to remap. So I think the controls are the area to work on. As others said I think some moving enemies or hazards would have been good. The audio visual combination was good though. and suited the style you were going for really well. I think if the controls were tight then it could be quite an energising and fun game.
May 12 19:08:36 121h 18m Don't Make Me Stop This Car! ♥ 2 Well done on getting something completed! I managed to win after about 6 turns, but there were a few times when it was impossible because all the lanes were full! The idea was quite different actually, it was a shame you had to cut the metres as it feels like the game needs something else.
May 12 19:19:54 11m 18s SurviBall ♥ 2 Hi, the game looks very pretty and has a nice atmosphere, but I'm afraid I just don't understand how to play. I tried following your suggestions at the top, but I just loose a hunger point every day and then it's game over. I took the cabbage to the house but I didn't get any health back? I guess I'm doing something wrong, but I tried a lot of things and the game didn't really give me any clues
May 13 18:29:02 23h 09m My world ♥ 3 I thought this was a fantastic entry, I played through twice to get both endings and enjoyed both. I was so impressed by this approach, with the story changing based on how you react. I found the first playthrough was the most affecting though - I was guilty of just killing the intruders, because videogames, so the ending did surprise me and make me think about that decision. With everything going on here in the UK and over in America I found it quite a powerful message actually. The gameplay was secondary, so don't need to focus on it too much, but I agree with others that it was too floaty and a bit unforgiving with the water boundaries. The atmosphere was nice though, the rain effects and music worked together really well. Overall top marks from me!
May 13 18:36:35 7m 33s Flerth ♥ 2 That was... pretty dark actually. Scary how quickly I changed from a benevolent god trying to keep them safe, to just smashing everyone to death to cover up the truth 👊 Graphics were nice and the controls worked well, good level of polish for a jam game!
May 13 19:16:46 40m 11s Blomst 🌻 ♥ 3 I really enjoyed this entry overall, my thoughts are: **Negatives:** I found picking up seeds really inconsistent, always took a few attempts. Going to the shop and selling just felt like a lot of pointless clicks. When I first started playing I almost gave up as I didn't think there was anything to do, so maybe just needed a bit more to do at the start. Only 3 inventory slots was quite annoying and not sure it added much, as the game didn't seem to be about challenging the player. **Positives:** You managed to fit a lot of gameplay in here, the various plants unlocking past certain percentages was a nice mechanic. There were no game-breaking bugs, it all held together well and the design was of a high standard. I liked how the planet developed over time, it was a nice feeling to help to grow things. The game was very beautiful and the audio fitted well, so top marks for mood. It was a slow-paced and relaxing game, which I'm a big fan of if done right. My lasting impression was good, definitely more positive than negative 🌻 🌹 🌵
May 13 20:26:11 1h 09m Stable Orbit ♥ 0 I failed at doing that a lot, like so many times. Think I got there in the end, I'm guessing there is no 'win' state though? Manged to orbit about 6 times without intervention so I'm counting that as a win. Really liked the audio, gave it lonely spacey atmosphere
May 13 20:44:56 18m 45s Pod2000 ♥ 4 This has an amazing atmosphere, I played through twice and got 2 different endings. I listened through headphones and enjoyed the audio clips. Fantastic entry, top marks!
May 13 20:57:40 12m 44s Candy Cave Quest ♥ 1 What a wonderful ending! I love the message, it was really sweet. I only got stuck on one bit, but got through it eventually, other than that it was really fun fun!
May 13 21:04:03 6m 23s Gacu ♥ 1 The collisions felt a little harsh, but the graphics are nicely done (although you don't get time to really appreciate them!)
May 14 19:10:42 22h 06m RASHLANDER ♥ 1 This was really too hard for me, although I'm not really a difficulty guy at all so probably not the target audience. I played for a while though and did the first couple of areas, I did really appreciate the aesthetic and the audio as it created a great lo-fi mood
May 14 19:24:58 14m 16s Miniverse ♥ 2 The idea seems quite original and the design/pixel art is all really nice. My main issue was that I think maybe there was more to this game than I was getting? It wasn't clear how the relics worked in the battle grid, if I'd won or lost, what the goal was etc. It also seemed like there was some story hidden in there? So I think you've made something unique and interesting, but maybe not succeeded at communicating a lot of things to the player
May 20 11:42:22 136h 17m Becky's very very Small and TOTALLY not mundane World ♥ 2 Thought this was a nice little self-contained jam game, the graphics were charming and it all worked together well as a package. I can see this being expanded into a little collection of office-based mini-games and being fun. I enjoyed the typing the most, but would have liked backspace or delete to work - it felt a bit frustrating that you couldn't correct yourself. I feel like the challenge should be how quick you can get it right, so mistakes are punished by needing extra time to backspace etc. I like how some of the sentences started the same but were different, I thought I had learnt them and then you tricked me with a new one! The coffee and stapler weren't so much of a challenge, I thought I had to be careful with coffee not to spill it actually. That could have been fun, so you held down space to pour and released it to stop pouring, and you had to fill it up without over-filling. Anyway just some random ideas from me 😄 Overall a good entry, well done!
May 20 11:45:26 3m 04s In Good Hands ♥ 1 I really like god games in general, although I agree that the 3D made it tough to know what was going on (although maybe that was the intention). It was a charming little game though, visuals and mood were spot on
May 20 12:25:02 39m 36s The Deep ♥ 1 This is close to perfect really, everything was so well executed. I'm a huge fan of the audio design especially, the sonar pings were lovely, the ladders and creaks and machinery all sounded great. I liked how tactile all the various control systems were too, whilst staying very responsive. Amazing work ❤️
May 20 12:40:21 15m 19s Fog and Glass ♥ 1 Non-games are definitely welcome, I enjoyed the experience
May 20 13:20:47 40m 26s Arindama ♥ 1 Nice entry, I enjoyed playing around and trying to build stuff. I managed to figure out some of the recipes, and it was nice to have that bit of discovery. If you let the first tree bloom fruit then there was no way back that I could see? I wish there had been controller support, as others have said trying to get the blocks in the right place could be a bit frustrating.
May 20 14:16:05 55m 18s W.R.L.D. (World Reconnaissance eLite Defense) ♥ 1 Well done on a highly polished shooter! I couldn't get anywhere near the high scores though, a bit too hard for me - think I may have done better with a controller. Great particle effects and smooth movement, and well done on the variety of enemies etc. Graphics were nice, the retro look was done really well.
May 20 15:03:57 47m 52s It Shakes the World Apart ♥ 2 I always find 1 or 2 games every Ludum Dare that offer a really nice narrative experience, and this is definitely a good one! I really connected with the story and thought the ending was great. The character designs were nice too, really glad I got to play this one ❤️
May 20 15:12:59 9m 02s Snowday ♥ 1 This was so beautiful, I genuinely love it. It has helped me relax and feel better today, thank you. Audio was just perfect
May 20 15:23:30 10m 31s Last Bloom ♥ 2 Graphics and themes were nice, audio fitted well with that. I thought the controls were really good too, platforming on keyboard isn't always great, but it just felt quite natural here so well done for that. Only thing on the controls is that it seems a bit unfair that pressing down on the lowest platform makes you jump to your doom (I caught this a few time by accident). The mechanic of knocking things off was quite fun too, I think it just needs a bit more of a sense of impact when you hit the slimes (some sound effect and visual feedback). If you had nailed the feeling of really punching them off it would have been super satisfying.
May 20 15:29:42 6m 12s Atlas ♥ 2 I did read the tutorial, but still found it really hard to figure out what was going on. The idea and design of the turtle was fantastic though. Congratulations on your first Ludum Dare, it's a great way to learn. Looking forward to seeing something awesome from you next time!
May 20 15:38:12 8m 30s Bubblenaut ♥ 2 This feels like a very original idea, not like anything else I have played in terms of theme. Graphics were really well done