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Mr.MadCat

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TimestampSince previousGameMr.MadCat's comment
Aug 1 10:39:15 The Kleptocracy of Rodentia ♥ 1 The idea is pretty cool. But I think some of the rooms are a bit too dark. I had problems figuring out, where the doors were. Maybe some highlighting of the doors would help with navigation while keeping the darker look. Also the game was a bit laggy, even with reduced graphics settings. The graphical design overall was pretty good and the sound effects matched nicely with the game. Good work.
Aug 1 12:02:06 1h 22m Fall of Raphael ♥ 4 The game looks really good. And the music is disturbin, which nicely fits. I had however a problem with the resolution of the webbuild. I could not get the game to fit entirely on the screen, which made it harder to play. Also one minor problem were the platforms. I felt like some of them moved way too slow when you have to wait for them. And I feel like the character should move with the platform when standing still on it instead of the platform gliding away under you. But overall e really cool entry.
Aug 2 19:04:13 31h 02m Terminal Attraction ♥ 1 Wow. I didn't expect that. Great writing and humour. And finally a game with sex scenes that you don't feel embarrassed about because they are awkward. Well done guys. You really impressed me.
Aug 3 16:18:02 21h 13m Lightmare ♥ 3 Pretty scary. And it looks really awesome. I just think that the spiders could have been a bit more forgiving. Maybe just a small delay before they start descending again after they got out of the light.
Aug 3 17:39:16 1h 21m Light out ♥ 1 Cool entry. Well done for your first LD game. I didn't see much use for the flashlight however. I just ran around with the knife and stabbed at everything. Worked out pretty well. It would be cool if you could scare the zombies away with your flashlight or something like that.
Aug 3 17:56:03 16m 47s Lionel's Weekend ♥ 4 Cool idea. The later levels really get hard. Two suggestions for minor improvements: make the cutscene shorter, I was a bit annoyed after watching it for the fifth time. And maybe make the controls on the ladder more like you stay on the ladder when not pushing a button. I was pretty confused by the fact that I would climb up the ladder and then immediately drop down again. Took me a while to figure out that I had to immediately get to the side onto a platform.
Aug 3 18:48:28 52m 25s -simov ♥ 1 Well, I didn't really understand much about the game. It is really weird, how fast you are on lower quality settings. From a visual point of view it was quite cool. And better luck next time with the text bug. Maybe try creating several builds throughout the compo/jam. That helps with spotting build errors early on.
Aug 8 16:31:53 117h 43m Evelyn ♥ 1 Pretty cool entry. I guess most relevant points of critique have already been mentioned. I really enjoyed the atmosphere. The only thing that annoyed me was that I coulnd't shoot the Telepod upwards through ledges. And maybe some sort of sensor that at least tells you if you are getting nearer (some sort of echolot like in submarines to match the ship theme perhaps?) would smooth the gameplay a bit more I think.
Aug 8 16:47:38 15m 45s Till the last spin ♥ 1 Wow, that was hard. But the idea is pretty cool. Quite a novelty. As many already said, a bit more feedback would be cool. Maybe something like changing the arrow images to more distorted versions when you fail or something like that. But I guess you are creative enough to come up with something a bit more practical. Might I propose that you read up on the "Five Stages of Grief and Loss"? It is a (somewhat outdated, but practical to use) psychological model of how people try to cope with learning that they (or close friends etc.) will die. Denial is actually the first stage and acceptance the last one in this model, so it might suit your idea. (Unless that is where you got the idea from and this note is completely useless. Oh, well ;))
Aug 8 17:14:27 26m 49s Tesla Siblings ♥ 2 Cool idea. I would recommend describing the controls here on the webpage. I didn't see that there was a readme and was just confused for a few minutes trying to figure out what buttons to use. Also a preview of where the blocks will land might be useful. I found it hard to estimate where they would land, so I rarely used the fast fall button. But overall a solid entry. Well done.
Aug 10 15:27:14 46h 12m No Sorcerer's Sky ♥ 1 The game was pretty hard to understand. It feels a bit like there is exactly one way to survive a bit longer. It felt more like puzzle game, where it was hard to figure out the exact order of steps than a resource oriented simulation which it looked like. Maybe it was just me not being able to figure out multiple ways to survive longer, but I think it should be more open to different strategies. Graphics were cool and I think the idea has potential with some more feedback.
Aug 10 15:46:04 18m 50s Eclipse ♥ 2 Very beautiful game. Music and artstyle set a nice atmosphere. The objective could have been made a bit clearer. I was quite confused to just start at the beginning again when I finished the level. Well done.
Aug 10 15:52:53 6m 49s Titan LD39 Compo ♥ 0 Pretty hard. I didn't really feel like there was I could do to improve my survivability. An easier way to tell how much power is left would have been helpful I think. Most other points have already been adressed by other comments and your jam version. But a solid entry for compo I think.
Aug 10 16:42:48 49m 55s Doki Doki Magica ♥ 1 Pretty cool. The atmoshpere is great and the art style, while simple, is very fitting and very functional, but in a good way. You can tell everything apart very good and it still looks coherent. And yeah, the boss graphics really made me smile :)
Aug 10 16:49:51 7m 03s Electrical Evasion ♥ 1 Cool idea. Gameplay was abit confusing at first, but I got it after a few tries. One issue I noticed was that I drove slightly past an energy ball and wanted to go back and collect it. I saw it completely on screen, but somehow couldn't get close enough to touch it. Maybe a better visual indicator for when you are close enough to an energy ball would help with this issue. Otherwise, solid entry.