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ectucker1

Feedback comments for LD39

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TimestampSince previousGameectucker1's comment
Aug 2 02:24:48 BRAINZ ARE POWER ♥ 1 The concepts were interesting, but it seemed that there was little advantage to having multiple zombies, especially with the slowdown. In general, I'd speed the player up, so more things can be eaten and the game can last a bit longer. But overall it's fun.
Aug 2 02:29:56 5m 08s Power Struggle ♥ 3 The main menu is really cool. As for the actual game, it's way too hard for me. I'm not a frequent player of bullet hells, but I do think the player sprite needs to be much smaller to represent the actual hitbox. And the second wave is just too much. The concept is cool, it just needs a bit of tuning.
Aug 2 02:38:35 8m 39s PowerBot ♥ 2 The movement and general gameplay is really smooth, but I wish there were more levels or that they were harder so the game would last a bit longer. Running out of power never really felt like a risk. The controls are also a bit funky. I'd recommend the arrow keys for movement (including jumps), Z to attack, and X to repair. The pixel art was also really nice, and cohesive.
Aug 2 02:48:41 10m 06s Catalango ♥ 4 The controls, especially the jump, felt super slippery to me. The jump went a bit too high in most scenarios, so that made the buildings super annoying. It was really cool how the cat affected gameplay though. The ground shaking, and riding his head were interesting concepts.
Aug 2 02:57:10 8m 29s Flastronaut ♥ 1 I love the graphics and the game feels really well polished. It's very difficult though. It's easy to get to the point where I can't get any charge because I'm overwhelmed with ghosts. I'd prefer they only hurt the plant, so I had a chance of lasting longer. It's a really cool idea though. Edit: I shifted my focus more to the enemies, and did a lot better. I was spending too much time on the plant beforehand.
Aug 2 20:05:44 17h 08m Fairly Wizardly ♥ 1 I liked the arcing concept for the fireball. And the inclusion of check points. My primary complaint would be inconsistent platforming rules. Certain object could be jumped on in some areas, but not others. The tree you have to climb is solid at the bottom but not near the top. This kind of information needs to be communicated better graphically.
Aug 2 20:21:27 15m 43s Giuseppe's Kidnapping ♥ 2 These levels remind me of the strength puzzles in Pokemon games. I really enjoyed the music, and the dimming effect forced me to take a balance between potentially needing less blood, and actually being able to see. Really good job.
Aug 2 21:06:25 44m 58s Pogo Stick Granny ♥ 0 The movement was a lot of fun, but there seemed to be a lack of a goal. I had no particular reason to do anything in the game, and was never at real risk of running out of power. That said, the music was really nice.
Aug 2 21:15:14 8m 49s Buddies Bad Day ♥ 1 Interesting puzzles. They were nicely tuned so I actually had to think a little bit. A bit of music, even if you don't make it yourself, would really add to the feel.
Aug 2 21:23:58 8m 44s LED Adventure -- Running out of Power ♥ 1 The control scheme is solid, and the setting is really unique. I could never figure out how to move on to the second level. Maybe I'm missing something, but I feel that could be more clearly communicated. As others have said, the elements covering the level can be annoying. They'd work better in the background.
Aug 2 21:31:35 7m 37s CHAINED ♥ 3 I absolutely love the art and atmosphere of this game. It feels... restricting. It was a bit hard to distinguish red and black enemies from the rest. That may be the point, but I often hit them thinking they were white. The tutorial was a good bit of polish. I'd be rather confused jumping into the game without it.
Aug 2 21:39:25 7m 50s Buzzy Bee ♥ 1 Wow, this is pretty tricky. I don't have the flickshot skills needed for this. That said, I at least got 54%.
Aug 18 23:28:27 385h 49m PLASMAGUN! ♥ 1 The game looks really nice. I especially liked the explosion effects. The constantly spinning UI was kind of annoying, I could never quite read it properly. Also, I was sent all the way back to level 1 when I died, so I never progressed far into the game. The music and occasional voices were also a good touch.
Aug 18 23:39:07 10m 40s Batteries in the Dungeon ♥ 1 It was kind of annoying that the game ended if I ran out of power, I often found that I could have still completed the level after running out, by picking up a nearby battery, but I had to restart anyway. It would also have been nice of the movement wasn't gridlocked, making it a bit more of an action style game. It was often hard to get past enemies because I couldn't move how I wanted. Still, the puzzles to defeat an enemy were interesting. Nice job.
Aug 20 21:07:44 45h 28m I Have No Spoons And I Must Survive In A Capitalist Society ♥ 0 Like many others, I kept hitting the frozen buttons bug. It seemed to always be on Thursday? The one time I was able to "finish" I starved to death, so that was fun. The game was still fun, and the messages made me laugh.