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ectucker1

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TimestampSince previousGameectucker1's comment
May 1 22:51:40 Planet Hopper ♥ 0 I loved the animation of this, the main character looked good, even if you didn't make him. The movement feels a bit slippery. It was also really annoying to have to retry the whole level every time I died. Platformers are tough. You might do better with something more constrained. It's a good first game. Good luck in the future!
May 1 23:04:15 12m 35s A Brief Retreat ♥ 2 Interesting game. It could use some more indication that it takes multiple rounds of work to fix the boat. I guess it would be too easy otherwise. The time management mechanics made the game interesting to play. Some more animation and sounds would help a lot with feedback. The notes were neat.
May 2 23:31:03 24h 26m My Very Own World ♥ 2 I love the presentation of this game, with the 3d and 2d mix, and some great sounds and music. But the gameplay feels kinda off. It took me forever to figure out the controls. And the limit of two unit moves meant that every time I destroyed a city, the enemy would just rebuild it next turn. Even so, making a strategy game for a jam is a real challenge. Good job!
May 2 23:36:10 5m 07s A small world ♥ 1 You weren't lying about the short part. But I liked the animation and music of this. Some of the elements, like the text bubbles, could certainly be used for the narrative you want to add. I hope that goes well for you.
May 2 23:40:26 4m 16s Crash Cassini FOR SCIENCE ♥ 0 The gravity wells are a cool mechanic. This kind of game would work better with multiple levels, to provide more of a challenge. It's disappointingly short as is. As @heinrix said, the controls are opposite of what most would expect from thrusters.
May 2 23:49:37 9m 11s Gaia ♥ 2 Nice game! I really liked the atmosphere of it. The sounds and art style went together great, and the spinning background cloud animation was neat. Cloud pushing seemed a bit inconsistent. It made for some interesting puzzles, but the time pressure was a bit too much. It could be made a bit better if the barrier on the left was removed.
May 3 00:07:25 17m 48s The Infinitely Small Room ♥ 1 This is a really cool concept, but I had the same issue as epiplon. Some levels worked fine, but most user made ones broke, even if they looked legitimate. I had to force close the game to try a different level, a skip level button could help immensely to avoid this issue. Unique IDs might prevent anything being overridden, but I don't know how your backend is set up. Here's a minicode for a broken level: https://pastebin.com/cR0w2dRX I hope you get everything working!
May 3 00:14:50 7m 25s Incidental Dimension ♥ 1 This game gives me a headache! The globe effect is neat, but the puzzle mechanics are a bit unclear. I'm still not exactly sure what the fireballs or magnets do. It was still fun to try.
May 3 00:26:41 11m 51s Soleil ♥ 1 As everyone else has said, the physics were a bit wonky. But I really enjoyed the games humor, especially at the end. The graphics could use a bit of tuning. If you go for a low poly style like you did, it tends to be better without textures, and with more lighting. As to why there was a hotdog over the first exit, I will never know.
May 3 00:31:09 4m 28s Meteorealm ♥ 1 Interesting game. Humanity ruins everything, as usual. I liked the low poly art style of this.
May 3 00:55:47 24m 38s Land of the Sun ♥ 0 The mood of this game is great, it feels calm and atmospheric. All the pieces fit together in this game. The particle effects are particularly appealing. Platforming mechanics work well, but the aiming is a bit tough. There's nothing like killing a boss and promptly jumping off a climp.
May 3 01:03:53 8m 06s Snoozle Pooz ♥ 3 I enjoyed this. It's a nice calm down from other games, and I loved the way the music always sounded like a meow. There are a couple points where you can get stuck, e.g. the road and houses. But most of the game works fine.
May 11 01:09:15 192h 05m PogoPogo ♥ 1 I really like some of the lighting effects, the graphics were cool. It would be nice to have a frame of reference for the scores, I'm not sure how well I did. This would take a crazy amount of effort, but if the band got more intense the better you did, that would be awesome.
May 11 01:19:07 9m 52s NUKEBALL ♥ 2 The idea is interesting, but I don't quite understand the goal. Am I aiming to hit the other side's base? Or destroy the whole world? Why does the game end when it does? The mechanics feel good, but I just don't understand the win condition.
May 11 01:29:34 10m 27s NO STEP ON HYOOMINS ♥ 2 I love this interpretation of the theme. Size is relative...
May 11 01:35:54 6m 20s Attack of the Planetary-Vampires ♥ 1 This is a really fun game! The music and art style fit together really well making the game feel creepy. The shooting is fun, even if the skulls get me every time. My only complaint is that on one of my runs, the screen was absolutely filled with enemies. There's probably a spawn rate bug in there somewhere. EDIT: Finally started hitting skulls! My score is up to 9650.
May 11 01:53:45 17m 51s 420 Planets ♥ 1 I loved those realistic splash effects. They just really add to the realism and mood of the game. I don't know what this entry would be without them. No game has gotten water right before this point. But you have done it. This could be industry changing. On a side note, nice humor.
May 11 02:16:45 23m 00s Lonely Cylinder ♥ 1 # SEAGULLS # E # A # G # U # L # L # S Valid Criticism Here
May 13 01:04:52 46h 48m Escape The World ♥ 0 The game is pretty tricky, I had a hard time with it. It was fun trying though! The graphics are simple, but well polished. The use of animation is really nice. The woosh sounds are good, but it could do with some better music and maybe an effect for hitting a wall.
May 13 01:43:34 38m 42s ATLANTIS ♥ 3 I loved the music and sounds in this game. The initial phase of gameplay is cool, but nothing happens for me once I reach the ship. It did spawn on me, so that may have caused the problem. I may make another attempt later. Illustrations and more variety in the calamity cards would be good. It seemed they were nearly all "tremor"
May 13 01:48:12 4m 38s Agoraphobia ♥ 1 Very simple game, but interesting. I had never heard of Agorophobia before, but it makes sense after playing the game. The heartbeat and flash effect worked well.
May 13 01:58:58 10m 46s Devoured Intellect ♥ 0 I like the illustrations. The various conversations are funny. The only thing I'd gripe about was that it was hard to remember all of them. A note screen could be useful so players could think it through with less reliance on memory.
May 13 02:09:51 10m 53s Ronut ♥ 0 The game was fun, but doesn't seem to have a distinct ending. I suppose I'm just supposed to kill infinite worms? The combat felt nice, and was particularly fun once I could easily down a worm every time. The intro and transition are nice bits of polish.
May 13 02:30:47 20m 56s Her name ♥ 2 Wow, that did make me cry. It reminds me of To The Moon, with the memories and all. The music really tied together the emotion of it. An only complaint is that some objects don't seem like they should be able to be clicked on. That made me fail my first attempt. This is a really great interpretation of the theme. Great job.
May 13 16:44:19 14h 13m Small World Simulator ♥ 1 This is really cool, but it was a bit hard to tell what color of pixel represented what. A more detailed rendering of this would make an awesome live wallpaper.
May 13 16:53:14 8m 55s Tiny Hero ♥ 1 The game is pretty fun. It's a bit unclear to me the direct impact of the player's stats. Only attack seemed to make a difference. Still, a pretty good concept. Good job.
May 13 17:04:21 11m 07s The Pendant World ♥ 1 The concept of a whole world on the pendant is a really cool take on the theme. I'm not certain about the story, but I think it's something like Horton Hears a Who where the triangle guy notices the small world and is rejected by everyone else? And then the round guy on the pendant leaves? A bit of music would have helped for understanding the mood, at least.
May 13 17:17:04 12m 43s Missing Lands ♥ 1 Programming for the NES sounds like a pain. And I complain about WebGL! The game itself is pretty fun, if a bit repetitive.
May 13 17:31:53 14m 49s Classical Conditioning Cooperation - [CCC] ♥ 1 This game look really great. The UI and character animations worked really well together. It was a bit annoying to have to keep mice from continuously reactivating objects, and avoid the electricity. I suppose that's the challenge of the game. Sound effects were good, but the music got a bit repetitive over time.
May 13 17:39:15 7m 22s Headspace ♥ 2 The intro startled me a lot. The game felt really abstract, and I didn't quite get the story. But it set a really great mood. The audio really made it feel strange, in a good way. The effects, like screen shaking, also added to the game. I'm sure you've already heard this, but vector graphics would help a ton. The blurriness was a bit distracting. Good job.
May 13 17:54:58 15m 43s Cathode Way ♥ 2 This game is very innovative. I love the mechanic of transferring between screens, and unlocking things. The platforming was a bit slippery at times. It got hard to tell what switch went with what. A color code of some kind would be helpful for that. I loved the music, and the transition between songs sounded smooth. Good job!
May 13 18:02:39 7m 41s The world is (a) flat ♥ 1 This idea of a small world is pretty neat. I enjoyed the game. The UI was a bit confusing, especially the "You are in x" link, which doesn't seem to do anything useful. Maybe it's a remnant from other games? I enjoyed the music and the art. Good job!
May 13 19:16:15 1h 13m The Space Explorer ♥ 1 The concept is pretty cool, and the exploration was fun. Combat, however, felt really rough. It never seemed like anything more than spam clicking. The "loud noise" the player mentions never played for me. I suppose it's just not there. Good job with the models and art.
May 13 19:29:41 13m 26s Spider Collider ♥ 0 This game is very fun! I really enjoyed the gameplay and the blood effects. A minor annoyance was that when planets were resting on each other, and I moved close to them, I'd die. The directions were also a bit counter-intuitive when upside down. Still, I enjoyed it over all!
May 13 19:41:08 11m 27s Re:post ♥ 2 It took me a while to figure out how to move things from the TV to storage. I also kept getting the same news over and over again. It would be better with more stories. I think a better explanation, possibly through graphics, would make it much more clear.
May 13 19:50:30 9m 22s SlapR ♥ 2 I love the voxel art style. The penguins look great. It's a bit funky that there's no animation. A movement when slapping and maybe a bit of waddling would look great. The slap sound effect was great. It felt impactful whenever I took a penguin out. I wish there was a more intense background soundtrack. Calm waves do not feel right for penguin combat. I also had some input issues, I think due to my multi-monitor setup. I should probably have run it in windowed mode.
May 13 20:19:25 28m 55s Dr. Plumb ♥ 1 This game got tough! I feel that if it takes as long as it takes me to connect a bloodstream, the patient would be dead. The two colors of blood confused me. I think they have something to do with the lungs and oxygen? I usually just ended up connecting everything and spinning the heart until it worked. Good job.
May 19 01:30:58 125h 11m Tiny Defender ♥ 1 The game looks great, painting is always a nice break from pixels. Even if you didn't make the sounds, they really helped make the collisions feel impactful. The start time for the first wave should be a bit longer, so the player can get a feel for what's going on before they're assaulted.
May 20 01:06:07 23h 35m Small World ♥ 0 Not bad. The movement felt a bit of, some animation and better art would help with that. Fights can get tough if you accidentally hit extra people. The main thing the game lacks is a reason, why is everything happening? Why do I get money for talking to or killing someone? It just seems kinda arbitrary.
May 20 01:25:54 19m 47s All The Way Down ♥ 1 The concept is cool. The major issue, for me anyway, is the blurriness. Browser graphics are hard! It would also have been good if it was more clear what was food and what was an enemy. Still, good job!
May 20 02:46:42 1h 20m Small Life ♥ 0 Not bad. The physics are a bit crazy, but I enjoyed the music and art. It could easily have been pretty fun if some more levels were included.