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Small Life
Small Life
By 0x3f and 0x3F
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.33 | 8 | |
| Fun | | 1.80 | 7 | |
| Innovation | | 2.40 | 7 | |
| Theme | | 3.00 | 7 | |
| Graphics | | 3.16 | 8 | |
| Audio | | 3.20 | 7 | |
| Humor | | 2.60 | 7 | |
| Mood | | 3.00 | 6 | |
Comments
firewill
2017-04-27 04:04
Seriously its very impressive that you used your own engine, the game is obviously quite rough, but some of the art like the sky was pretty sweet, also the story progressed so quickly it was kind of funny. Hope next ludum your engine's come along!
0x3f
2017-04-27 04:12
@firewill Thank you for the feedback! I really appreciate it. The next engine will hopefully have more support for the features tiled has to offer.
Gotta give you mad props on using your own engine for this game. Like the first guy the art was pretty solid. Gameplay admittedly was not very good and you could spawn infinite bullets which freezes the game but the graphics were solid and there was a cool visual effect when shrinking. For making a game legit from scratch and not using unity or gamemaker this was actually not that bad! Hope to see another game from you next Ludum Dare
2017-04-28 22:07
@firewill and @drazil100 thank you for the compliment on the art!
Physics and jumps are a bit hard to handle (and more on small size), but still impressive as you use SDL2!(we used this too :D ). Art and sound are simple but great !
Not bad. The physics are a bit crazy, but I enjoyed the music and art. It could easily have been pretty fun if some more levels were included.
broxxar
2017-05-20 04:22
Nice pixels and pleasant music! I have a feeling you developed for a fixed framerate though and didn't enable VSync, so if someone's machine runs the game faster than yours things get a bit bonkers! I was moving and jumping at a million miles-a-minute heheh.
mikeware
2017-05-20 04:29
Seemed to have some timing issues? I could jump and run all over the place, but then cut scenes took forever.
Pretty cool to see you build all this from scratch though. You'll be set for next time now.
0x3f
2017-05-20 05:10
@broxxar The timing is locked at 60fps non-vsync (it even runs on my windows XP machine with a pentium 4 at the same speed) however, I did not have time to fine tune the physics so the player behaves a bit wild :) Thank you for the feedback!