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Feedback comments for LD39
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| Timestamp | Since previous | Game | cudabear's comment | |
|---|---|---|---|---|
| Aug 2 01:14:54 | Climate Clicker | ♥ 2 | The game felt really good to play, but it would be nice if the pace was a little slower so that I can have more of an indication of what i'm doing is making an impact. | |
| Aug 2 01:31:00 | 16m 06s | Bulbino's Quest! | ♥ 1 | Up and down movement felt a bit weird. Otherwise this was a wonderful entry! Great job! |
| Aug 2 01:44:38 | 13m 38s | BATTERYMAN RECHARGES THE WORLD! | ♥ 2 | This was really fun! The enemies felt too dumb, as in they got stuck on the geometry a lot. Charging the towers was really nice but on the last level the towers that weren't relevant to the objective confused me. Twin stick on controller felt really nice! |
| Aug 2 02:04:55 | 20m 17s | RulesQuest | ♥ 0 | Fighting feels really lackluster, it would be nice if I could do more than just control positioning. hard to escape from higher level mobs. Enemy kings get stuck on geometry. The mechanic of collecting items to upgrade your king felt good, but I was overly encouraged to collects items early on not realizing that they would do me more benefit later. Exploration was really fun but hard to tell where you are in the world. Would be great as an IO game! |
| Aug 2 02:13:19 | 8m 24s | Proto472 | ♥ 1 | Very cute character! Gameplay felt really good for a infinite runner, jumping felt about right. The draw distance seemed to be a little to low. The game could also use a bit more optimization. |
| Aug 2 02:25:58 | 12m 39s | Delivery Drain | ♥ 1 | Really like the mechanic of using the phone, it rewarded me for remembering how many blocks to go. However, some more points of reference would have been nice to help me judge where I am on the map. It's a bit brutal that one wrong delivery ends the game. Otherwise this was really fun and I liked that there were multiple difficulties! |
| Aug 2 02:37:56 | 11m 58s | Nightmare Mine | ♥ 2 | The atmosphere of this game was excellent! I found the gameplay to be a bit conflicting - I wanted to take my time and be immersed but I also wanted to hurry to escape. The death cutscene was amazing! I thought it was a better payoff than escaping even. |
| Aug 2 02:55:39 | 17m 43s | And Here Again | ♥ 1 | Loved the mood of this game, it felt so dark and foreboding, it really communicated the feeling of depression. The gameplay felt so close to good I was kind of frustrated it wasn't there. It would be nice if the people turned slower or had some indication of when they were going to turn. The knife mechanic was hidden and I doubt I would have found it without your help. |
| Aug 2 03:18:24 | 22m 45s | The Day The Robots Attacked | ♥ 1 | It would be nice if the camera was zoomed out to the entire board so we could see all the threats and batteries. Also an audio cue on the robots attacking the emp would be great. Robots also sometimes spawned basically on top of me. Batteries blocked pathing sometimes - consider making them pathable. Core gameplay seemed really fun, difficulty was high but didn't feel impossible or too cheaty. |
| Aug 2 03:28:37 | 10m 13s | Wrong Slumber | ♥ 0 | The "shooting" felt really good, I was able to hit targets from pretty far away, the jetpack also felt nice to get out of a pinch. Some enemies spawned immediately on top of me, which didn't feel great. It was nice that the fuel gravitated to me so I didn't have to focus on touching it. The melee ghost's audio queue should be audible from further away. |
| Aug 4 01:11:49 | 45h 43m | Forty2Eleven | ♥ 2 | The energy dropped a bit too fast for me. It was a bit strange that some enemies didn't drop energy as well, it made it seem a little worthless to kill them instead of dodging them. I had trouble figuring out where to go, other than the direct hints you gave. IT would have been nice to have a gameplay element pushing me in the right direction. The gameplay otherwise was fun and the graphics were amazing. Well done! |
| Aug 4 01:28:50 | 17m 01s | Oil Patrol | ♥ 1 | Combat felt a bit too easy, but was still really fun. Really liked the tracking mechanic, using the footprints of the snowmen to find them. The game felt to be a perfect length and the art and sound were great at establishing the mood of the game. |
| Aug 4 01:44:28 | 15m 38s | POW | ♥ 3 | This is a great entry! The puzzles offered enough challenge without being frustrating. The graphics and music established the world very nicely! The non-brutal checkpoints allowing me to restart each level made it fun to try things that might not work. Well done! |
| Aug 4 01:54:49 | 10m 21s | CowPow! | ♥ 1 | The gameplay was fun for a little while, but there wasn't anything new or exclusive about staying alive longer. Just picking up cows that didn't change got a little repetitive. The physics felt sluggish but good. I also felt I couldn't stay alive forever even if I didn't make any mistakes, which is never great. |
| Aug 4 02:10:37 | 15m 48s | A Miner Inconvenience | ♥ 1 | Permadeath and restarting the game wasn't so great, but the randomly generated levels made up for it in a lot of ways. Some levels generated ridiculously easy but most felt about right. The lava hitbox feels a bit cheaty, I died going over the corners of the lava sometimes. Interesting puzzle mechanics and the timer felt pretty fair all things considered. |
| Aug 4 02:33:09 | 22m 32s | GLOW | ♥ 1 | This was so much fun to play! I loved the exploration and the challenge of getting around enemies wasn't too bad. The game was beautiful in both audio and graphics, and really established a very surreal and chill mood. I'd love to play more if you plan on expanding this in the future! |
| Aug 4 02:47:59 | 14m 50s | Power Outage | ♥ 2 | It would be nice if I could at least see some of the level geometry around myself without shining the flashlight on it, or maybe make the flashlight a bit bigger. There was some trial and error required to find my way through the levels. The physics felt very glitchy, I could hover by holding space, and if I moved against a wall I could stick to it and not fall. Instant death on the spikes was kind of harsh, but it's also not a long game so it wasn't too bad. |
| Aug 4 03:04:29 | 16m 30s | Socket Punch! | ♥ 2 | I found it bad that the ranged enemies could hit me through the pillars, also I found it a bit abusable that I could do circles around the pillar while i was plugged in. Shooting, dodging, and punching all felt super good. The enemies felt numerous but not super overwhelming becuase my movement abilities were plentiful. It would be nice if you got additional score somehow for killing enemies. |
| Aug 6 01:35:48 | 46h 31m | Giuseppe's Kidnapping | ♥ 1 | The puzzle aspect of this game was excellently done, besides the second level I never felt like I was super safe and didn't need to actually figure out an efficient path. The fade-out as I die effect looks pretty bad, and hard to see what's going on depending on what the window is over. It would be nice if you did this effect differently, even if it still restricted vision. The music was really great! Graphics on the character and the blood splatters were also amazing! Tileset felt a little plain though. |
| Aug 6 01:49:34 | 13m 46s | MoonBall | ♥ 1 | It was pretty straightforward and easy to play. I thought the character was very cute but a bit too big in reference to the screen and the tiles. It was easy to get stuck on the sides of walls. Some of the level design punished me for not taking blind jumps. I also feel like the energy mechanic didn't leave me any time to feel "good" about exploring. I was able to finish the game with only 4 out of 5 power cells for the last area. If I were to run out of power it would be nice if I could restart from the beginning of the current area. |
| Aug 6 02:02:49 | 13m 15s | Power Stationed | ♥ 1 | A pretty difficult multitasking game that requires a lot of different mechanical skills and actually gets really difficult! It seems the strategy in waiting to buy things is largely overshadowed by the fact that the more expensive technologies are just way more profitable. The graphics do a great job of communicating to the player what they need to do! The audio was a bit simple, might have been nice to have a few more audio cues. Wasn't a great use of the theme I think, energy generation and earning money didn't seem like "running out of power" to me. |
| Aug 6 02:18:16 | 15m 27s | BATTLE BOIS | ♥ 1 | This game felt really good to play! It felt natural to control the bois and lead them into battle. It was worthwhile to tell them to target fire specific enemies and also to grind up a few more bois in the beginning before attacking. The graphics were absolutely adorable and amazing, almost like a finished game! Well done there. The facial expressions on the bois really gave them some personality. The audio was bit lacking, some music or more combat sounds would have added a lot. |
| Aug 6 02:36:57 | 18m 41s | Travel | ♥ 1 | This was a really great bullet hell style shooter. The graphics and audio were really amazing, really sold that scifi virtual kind of feel. The difficulty was hard, but it didn't feel cheaty. It took me a bit to figure out I could shoot, but that's probably just because I'm bad at reading instructions. I don't like that the game often forces me to downgrade my weapon, because only the blue weapon really seemed viable. Some kind of title screen would also be nice so I'm not just immediately dropped into the game. |
| Aug 6 02:49:07 | 12m 10s | Mountaintop Groovy Robot Laser Battle | ♥ 0 | The music is really nice, but for a rhythm game it's really hard to follow to the beat. It doesn't really have a prominent metronome type sound to it, which I feel is necessary for these kinds of games. It was able to spam the keys a lot and was most successful that way, but I feel that defeats the purpose of this being a rhythm game. The animations on the monsters were great and telling of what key I needed to press. |