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cudabear

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TimestampSince previousGamecudabear's comment
May 4 01:57:53 For The Love Of Money ♥ 2 A nice, polished, simple platformer! Sometimes it's fun just to go back the old days where games were simple and do some jumping. Thinks I liked: * Graphics get the job done. The rock and metalwork tileset works well. The lava looks really great, and the particle effects add a nice bit of polish. The character sprite isn't incredible but it looks like a guy jumping around, so it's more than sufficient. * Throwback feel to oldschool PC platformers of the early 80's. Captured the simple run-and-jump feel of the games of that era. * Collision box of the character felt right. I was able to brush against obstacles and hazards and it felt about right. * A variety of obstacles. There were some that required me to wait, some that required me to time a jump correctly, and some that required me to plan out a route. All well designed. Things I didn't like: * Life system with no continues. I get you're trying to capture the 80's feel, but games from that era mostly added hard "game overs" as a cheap way to increase replay-ability. I doubt anyone remembers that mechanic fondly, and more of a limitation of the era. Especially because I don't have the time to regain my progress after hitting a hard gameover while reviewing many games, I dislike this design choice. Unlimited lives would have been a better decision. * Platforms moving without carrying the character. This just felt kind of unnatural and annoying. It wasn't even particularly hard to stay on the platform while it was moving, but because you move much faster than the platform, you basically just have to tap the movement key to stay on it and it was kind of annoying. * Black backgrounds. A simple solid static image of a background would have added a lot of depth over blackness. * The music is nice, but additional sounds for jumping/landing/dying/collecting coins would have made playing the game feel a lot better. * Floaty jumping. Tighten it up by increasing gravity on the jump. Also, allow me to vary my jump height by changing how long I hold the jump button down. * Lack of theme. I'm unsure how this is a "small world", except for me being trapped in a cave. * Not much mood. The lava effects get some work done here, but some extra detail tidbits like torches, spiders, pickaxes, ect would have helped here. Great job on your entry and good luck with the competition!
May 4 02:09:11 11m 18s Sunny World ♥ 4 An interesting and simple take on a god game. Pretty stressful to manage all 4 resources while making sure to defend against the asteroids. What I liked: * Graphics are really nice. They did a great job of helping me jump right into the game and understand what to do. * Music was upbeat and cheerful, and suited the game well. * Controls were very simple and easy to learn. * The mood of this game felt great. I'm surprised to see you opted not to receive ratings on it. What I didn't like: * Gameplay loop was a little too stressful and mixed to be fun. I always felt like I was in a loosing battle with one or multiple resources until I hit max food. Then, the population grew too fast and I just won. Also, just roating the planet wasn't too fun. * Random meteor placement made the game trivial at times or extremely hard at others with no way to affect it. * Metor hitting water or farms = instant death. Meteor hitting city = survive unless under 1/2 population. Interesting mechanic that seemed random and inconsistent with the rest of the game. Also made my experience feel needlessly fragile and that increased the stress level. Nice job on your entry, and good luck!
May 4 02:25:02 15m 51s Mouse and Blade ♥ 1 Wow! For a while, I thought I was playing on an NES emulator. The hard-as-nails progression, wimpy melee attack that requires precise timing, enemies respawning when just off screen, and flashing i-frames all come together for a wonderful and nostalgic experience with an impressive amount of content for for a Compo game. What I like: * The graphics are awesome! The mouse looks cute and lively, the attack animation provides good feedback, the tileset is varied and provides some great mood, the backgrounds contribute to the theme, and the enemies are all well designed and fun. * An impressive amount of content! I was surprised when I saw 2 unique enemies, then I saw the third, and then a fourth! That's awesome for the time that you had. They're also all wonderfully varied and require different strategies to approach each. * The level design is great. It's linear but provides a great sense of progression through checkpoints, has a lot of horizontal and vertical elements, and a lot of fun ways to interact with the enemies. * Tight platformer controls. Not much more to say, a lot of people miss this. Bravo. What I don't like: * Audio. The main music loop isn't terrible, and the death jingle is a nice touch, but overall it's kind of repetitive. Furthermore, a lack of sound effects for things like hitting, attacking, jumping, landing, dying, ect removes a layer of polish that would otherwise make the game feel even better to play. This is an awesome entry. Well done and good luck with the competition.
May 4 02:38:21 13m 19s Throw ♥ 2 A fun little mobile or flash-game style physics puzzler. What I like: * Throwing the ball felt right. It took a bit of getting used to, but after playing with it a little while, throwing my "little world" felt good and I like how it was sensitive enough that I could make twitch adjustments to my throws. * Level design. A very nice mix of physics based and obstacle based puzzles here. Very well done. * Menus. I love how you incorporated the menus into the game. * Graphics. The simple portal-esk aesthetic you went for here is very nice. I love the simple backgrounds and the art on the "world". * Audio. The music was very nice and the sound effects provided nice feedback of what was going on. * The ball doesn't snap to the goal, but rather gets "sucked" into it. This is a nice bit of polish. What I didn't like: * my character wasn't animated. It almost felt unnecessary that I was even displayed, since I didn't move my arm when I threw. * The blind throw on level 8. Never very fun :) I love what you've done here. Good luck on the competition!
May 4 04:41:44 2h 03m The Little World ♥ 2 This is an interesting concept but is pretty lacking in content. What I liked: * The core gameplay loop is simple and introduced to the player in a clear and easy to understand way. * The idea is pretty unique, I like the idea of maintaining the planet in real time. What I disliked: * This game sorely needs visual feedback. It's impossible to read the text to know what stage of doing something you're on when the game speeds up near the end. I'd love to know if a volcano is clean or about to blow without reading the text. * The loop is very repetitive and not very satisfying. Rather than having the game speed up, it would probably be cooler to introduce more volcanoes or baobabs or maybe even more roses as the game progresses. Great job on your entry and good luck in the competition!
May 4 04:52:39 10m 55s Smallverse ♥ 2 A surprisingly high amount of content in a choose-your-own-adventure style game. What I like: * The variety of worlds, races, and modifiers, is great! I got some funny combinations, such as one world where both "everyone was incredibly racist" and "everyone has neutron bombs". That was an instant-skip for sure! * That your decisions play into the new universe you build * The graphics for the worlds are nice and varied. What I Don't like: * There should be a bigger breakdown of the universe I built. EG, what race is dominant? What is contributing to my final scores? * I wasted a ton of energy on worlds that just plain sucked or didn't have attributes I wanted because of RNG. Maybe every world should have at least some redeeming quality? * Selecting the worlds wasn't really all that fun. It might be more fun if my decisions played into eachother more than just the end, such as in "The Yawhg" Great job on your entry, and good luck in the competition!