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jusw85

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TimestampSince previousGamejusw85's comment
Jul 31 17:29:09 Dodge The Box. ♥ 1 A short and neat game, I quite liked it. I couldn't figure out what happens if batteries don't spawn though, I picked up all batteries but still died at wave 8.
Aug 2 12:35:34 43h 06m Last Train Out ♥ 3 I finished with a high score of 7842. Was wondering if there's an ending if you survive long enough, or it's purely score based. I loved the art and music, and the gameplay concept of controlling two characters is very fresh in an LD entry. I couldn't figure out how the valves relate to each other though, and why the progress bars filled up slowly sometimes and fast at other times. The only thing I did was to try and keep all the bars as full as possible.
Aug 2 12:39:50 4m 16s Orbital Rescue ♥ 3 This game was so hard I feel compelled to post a screenshot of the ending to prove I finished it: d.jpg But the fact that I finished it in spite of its difficulty also proves how fun it was to play :) Mechanics were solid, controls were tight, and graphics and audio were fine. Reducing the difficulty would've reduced the frustration in some of the later levels.
Aug 2 13:30:55 51m 05s Electronaut ♥ 0 I loved the concept, it's very unique. I didn't really understand how the batteries worked though, I could see that it charged to full when I was in a dimension, but not sure what it was used for.
Aug 2 13:41:40 10m 45s Flipswitch ♥ 1 I beat the game, took awhile to figure out how to play, even after the reading the instructions, but I got it in the end. It's pretty easy once you figure out how to bounce Terry between switches. I liked the art style and music, very reminiscent of old DOS games.
Aug 2 13:59:31 17m 51s The Color of Days To Come. ♥ 1 I saw the screenshot and knew exactly what to expect. It's a testament to how unique and memorable your works are! This is his previous work in case anyone else was wondering: [Forever Someday](http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=110418) I think the best way to approach this piece is to simply enjoy the experience without trying to attach meaning or thinking too hard on the underlying themes. I had technical issues when starting the game, all I had was a black screen and audio playing. I was running in Windows 10 and ran the game in compatibility mode for Windows 7 which fixed it.
Aug 2 16:05:16 2h 05m Skinner Box ♥ 0 I liked the art. The water doesn't seem to matter, the game only ends if the red bar depletes.
Aug 2 17:07:06 1h 01m Supermarket Slap ♥ 0 There's a Surgeon / Goat Simulator feel about the game, which is pretty cool. Unfortunately I don't think I managed to pickup a single item in the game.
Aug 2 18:39:06 1h 32m Blobby ♥ 1 Well I cured cancer :) Controls were great, graphics were fine, audio matched well with the mood and gameplay, but I think the game was too hard though. I think the penultimate stage "Charge your enemies" was harder than the final boss. If any anyone needs help beating this stage, I find it helps to stick near the top of the fence and move as horizontal as possible. I finally beat it by finding a sweet spot for my mouse where the ball moved perfectly horizontal to the finish. For the final boss, just do it methodically. Burn the first enemy then use WSAD as much as possible, while using only short bursts of flame.
Aug 2 19:20:07 41m 01s SpaceY ♥ 2 Everyone's talking about the gameplay and graphics, which are great. But I think it's worth highlighting the opening title screen, which is stunningly gorgeous, with an amazing background track as well.
Aug 2 19:48:21 28m 14s Flask of Destruction ♥ 0 I managed to beat four villages on the left, and two on the right before seeming to stumble on a bug that prevents me from selecting or moving troops. I did it twice more and it happened both times. Not sure if intended... Also, the troop timer seems to freeze sometimes, and I can't click or move anything, but it auto resolves itself after some time.
Aug 2 20:07:23 19m 02s Fairly Wizardly ♥ 0 I managed to pass the toadstools, and got to the stone at the end, but nothing happened..? There seems to be nowhere else to go. If anyone needs help with the toadstools, just keep bouncing on the right toadstools and don't move left or right.
Aug 2 20:32:09 24m 46s Final Flight ♥ 2 I liked the game in general, although it was a little confusing in the beginning. It seems like the sliders work in discrete intervals, e.g. 30-40 workers = 4 time, so it wouldn't have made a difference if I used 30 or 39 workers. I liked the voiceovers, and they definitely added to the mood of the game.
Aug 2 21:16:44 44m 35s Jetpack June and the Tower of Power ♥ 1 I liked it, controls were tight, but it was really hard. I got to the food lab, and was working on the moving platform to get the green key, then I tabbed out and accidentally closed the game :( I restarted then found out I had to start from the beginning then rage quit. I really wanted to finish the game and see the ending, and that just shows how good this game was.
Aug 3 04:52:21 7h 35m Zombie Power Station ♥ 1 I loved the sound effects and graphics. Controls felt unresponsive at times though, especially when I wanted to fire the shotgun. Controls are WSAD and space to fire the shotgun if anyone's wondering.
Aug 3 05:00:49 8m 28s Powerless: Trump Teaches Typing ♥ 1 Really funny game! I think the gameplay could've been improved if it's possible to type other words instead of the highlighted word.
Aug 3 05:12:31 11m 42s Spacy adventure ♥ 1 It's a really clean and sleek game. I loved it!
Aug 3 05:18:22 5m 51s Lantern ♥ 1 95 points highscore. I loved the art, sound and mood! The recharge mechanic seems a little too simple and doesn't really add anything to the gameplay IMO, other than pressing R every 5 seconds. Perhaps there could be some delay to the recharge so players need to decide when's the best time to recharge.
Aug 3 05:23:26 5m 04s Defend Home: Mars ♥ 1 It's a simple FPS, with simple gameplay, but sometimes its the simple things that work best. I liked how everything came together so beautifully to give a cohesive experience.
Aug 3 05:39:26 16m 00s Torch Boy ♥ 1 Nice and simple game. I loved it! I found the easiest way to beat the game was to rush to the top platform directly under the key while the enemies haven't spawned and start shooting.
Aug 3 05:53:36 14m 10s Manual Mech ♥ 2 It's a good idea, controls were slightly awkward as highlighted by other commenters. I'm not sure if there's something I don't understand, I can't seem to get past the first platform. I've tried running and jumping, jumping while moving, etc. but the mech only seems to jump vertically. [Edit] Nevermind, I've figured it out. You need to **hold down** A, while pressing space.
Aug 3 09:27:52 3h 34m Wayside : A world awaits you ♥ 0 It's an excellent game. Audio was a little repetitive and annoying at times. I got stuck at level 20(Big Fish) and couldn't continue though.
Aug 3 09:52:34 24m 42s No Sorcerer's Sky ♥ 1 I managed to fully upgrade everything after trying a couple of times, but not sure what's next. I didn't understand what some of the resources were for, such as apples and ice cubes. Some of the upgrades didn't seem to be worth it. The game in general is not bad though.
Aug 3 10:08:18 15m 44s Light Switch Crusader ♥ 1 A neat idea! I liked the voice acting and light effects. Gameplay wise, I found the cats annoyingly hard, and it can be frustrating to be left with 2-3 objectives and get snitched on by a cat at the last second. The fact that the cat immediately fills up the sneak bar doesn't help either. But other than that, great job!
Aug 3 10:12:55 4m 37s idk ♥ 0 Err.. for a game that you made at an airport called idk, it's amazingly good and addictive! Still trying to beat my highscore of 5115.
Aug 3 11:48:22 1h 35m Recoil ♥ 1 I liked the game and think it has potential to be a full game release. Gameplay wise, I think the player slides too much and movement could be more crisp. Also, as mentioned in other comments, mouse speed is a little slow, ideally it could be customised with a simple slider, and a crosshair would be nice. Other than that, nice game!
Aug 3 11:59:45 11m 23s Leonardo Montes' DUNKIRK ♥ 1 Having watched the film, I liked how this game emulated the experience. I had no issues with the controls on a gamepad. I felt gameplay was slightly lacking, and I had difficulty finding and targeting Axis planes to shoot, but the experience of flying in a plane over the sea reliving the Dunkirk experience more than made up for it.
Aug 3 12:04:42 4m 57s 燃える // burn ♥ 1 Fun little game! I think it's very similar to [Spacy Adventure](https://ldjam.com/events/ludum-dare/39/spacy-adventure), although I slightly preferred this one because of it's fast pace.
Aug 3 12:20:34 15m 52s Temple of Illumination ♥ 3 It's a really good platformer. Easily one of the best uses of light effects in an LD entry I've seen. I got stuck at the level Spikey Up because of the spike hitboxes though and rage quit. Also, I felt the controls weren't tight during the wall jump mechanic sometimes. Otherwise, the visuals, audio, gameplay were top notich.
Aug 3 13:00:31 39m 57s Shadow Crawl ♥ 1 I played on easy, beat the shadow realm, now I can go home and rest :) I loved the variety of levels, I think quite alot of work was put into it.
Aug 3 13:26:06 25m 35s Rats will kiss the gunner's daughter ♥ 2 A great and unique entry! I replayed a couple of times to figure out the mutineer. Even though appearance and names are randomised, personality archetypes seem to follow a set pattern. If you know what to look out for, you'll know immediately which is the mutineer.
Aug 3 15:08:42 1h 42m D34TH ♥ 0 A simple and neat game! I found the difficulty level just fine. I only had some difficulty in the second stage cause I didn't know you had to kill all the cops and people. I liked the boss fight at the end, it probably took some effort to implement it.
Aug 3 15:17:46 9m 04s Pipe Trek ♥ 0 It's a fun entry, and impressive considering it was done in 48hrs. I only got up to Admiral rank with 5 kills on easy. As mentioned, audio becomes repetitive after awhile.
Aug 3 17:41:23 2h 23m HE BEAT HER. ♥ 1 The visuals were amazing! I think it would've helped if we could skip past text or jump straight to certain choices so we didn't have to keep typing and replaying the earlier segments over and over again.
Aug 3 18:50:26 1h 09m THIRST ♥ 2 I liked the game! The only thing I would've changed is maybe have some ways of overcoming randomness. Sometimes the spawns and tiles are too unforgiving, especially on the later levels.
Aug 4 12:41:02 17h 50m Mad Trax ♥ 1 Nice retro aesthetic and music! I found it easy to pickup and play, but hard to master. I only got to 950m after a couple of tries. I think it would've been helpful if there were keyboard controls to quickly toggle up and down the power required of various modules, cause clicking is sometimes too slow.
Aug 4 13:00:13 19m 11s Shekateka ♥ 1 One of the best I've played this LD, everything about it was great, and I don't think there's anything existing that you should change. I would love to see the game expanded though, perhaps with a story mode, and randomized endless mode, I'd play the heck out of that.
Aug 4 13:25:36 25m 23s Powerless Miner ♥ 1 I beat the game! Some of the levels were pretty hard, but overall it was fun take on the theme.
Aug 4 17:22:23 3h 56m South ♥ 1 I got a highscore of 12. There seems to be a minor bug where the game kept running after I game overed, and when I went back to the main menu I got an absurdly high highscore. Personally I really liked the atmosphere, and the small touches that you added to build that atmosphere. The game throws you into a roller coaster without any explanation where you shoot cat masks in the darkness. Every time you complete a loop the game jarring teleports you, seemingly, back to the beginning where you repeat the loop. It starts out fairly tame but quickly descends into a hellscape, where the cat masks take on a demonic visage and the rail starts twisting wildly. I particularly liked the white noise effect, it reminded me of silent hill. I also liked how shooting slowed down the camera and you got a closeup of the cat masks. Very well done! Anyway, it's cool to see fellow devs from SG taking part in LD. Cheers!
Aug 4 18:51:31 1h 29m CowPow! ♥ 2 I lasted about 64 seconds. I felt the UFO was hard to control. Regardless, the gameplay concepts were solid. Good job!
Aug 4 18:57:24 5m 53s Scale of Life ♥ 3 I did about 240,000. Too adorable! Very good mood.
Aug 4 19:04:58 7m 34s Ministry of Synthesis ♥ 1 I loved the mood and feel of the pixel art, it was amazing. But I found the gameplay really hard to grok, since I wasn't that familiar with signal theory, and most of the time I was randomly experimenting until I got a combination that worked, rather than applying knowledge of how signals combined to get the answer.
Aug 5 06:21:36 11h 16m Lost Soul ♥ 5 It's a lovely entry! I liked the shadows cast by the trees, it really enhances the mood. The BGM and moaning sounds helped as well.
Aug 5 06:59:08 37m 32s Night Driver ♥ 1 The retro graphics and neon lights contributed greatly to the atmosphere! The mood of this game is one of the highlights of this LD for me. I eventually beat the game, but took me quite a number of tries. The car handling could use some work, and collisions with other cars or walls can really throw you off. I found it easier to let the other cars go ahead and take my time completing the track. Missing a powerup can be fatal as well.
Aug 5 07:43:09 44m 01s Tiny Warlock ♥ 0 The pixel art was amazing! But gameplay wise, the camera shake and smoke effects made it hard to understand what was going on sometimes. I just kept shooting stuff, eventually got to the boss and lost. Not sure why, since I kept respawning before the boss everytime I died.
Aug 5 08:14:41 31m 32s Yet Another Exhausted Day ♥ 0 This game was amazing! Easy 5/5 score on humour. Other than the 90 degree level which was a little too tough, I found the difficulty of the other levels to be just right. Good job!
Aug 5 12:47:08 4h 32m daemon ♥ 1 It's not bad, I liked the art and animation. Controls could use a bit of work, but it was ok, I got to the end of the level. I wasn't sure how to proceed from there though, there didn't seem to be any more content. Good job though!
Aug 5 13:17:58 30m 50s Pain That Binds Us ♥ 2 This was one of the best entries I've played this LD. Besides the gorgeous pixel art, I'd like to highlight that whoever did the music and sound effects did an amazing job, and carried alot of the narrative on it's shoulders. It's the same melody, but takes on appropriate tones depending on the context. Without the music, I think this entry would've lacked the X factor. Good job!
Aug 5 15:46:57 2h 28m Cyberhell Cleaner ♥ 1 I really loved the animation and pixel art! I thought the mechanic was quite unique, having to stand in a beam of light to restore your power. Gameplay wise, some of the collisions didn't seem crisp, but generally it worked well enough, it's hard to get these things right in three days. I didn't understand how to restore my ammo and what the pickups were for though. Were the pickups ammo? I only saw the lightning pickup. It didn't seem to restore my pistol rounds, and I had to use my sword most of the time. Anyway, good job, and hope to play your entry in the next LD!
Aug 5 16:14:59 28m 02s Gradient Descent ♥ 0 I saw 'developer of Colorfly', I saw the screenshots, and I knew exactly what to expect: an aesthetically soothing, dreamy experience - it didn't disappoint. Atmosphere and graphics wise, I feel it trumps Colorfly. It's like you polished the already good parts of Colorfly and took it up a notch. I liked that you added a story with choices, and even recorded statistics from all players at the end of the game. It's a very rare thing to see in an LD entry. I think the "You win" ending might be too comical/whimsical for some players, although I was OK with it. Gameplay was a weaker point though, but that's perfectly fine, since that's probably not the main focus anyway. Good job, and I hope to play your entry in the next LD!
Aug 5 17:21:11 1h 06m Power or die ♥ 1 I beat the game, it wasn't too hard once you figure out how the game works. As mentioned in other comments, it starts slow but gets easier later on. I was slightly stuck near the beginning, so if anyone needs help: 1. The bulldozer generates coal. Build one over the rocks at bottom right 2. After 10 seconds, the colonists arrive. Build a hab. You need 1 hab per 14 colonists 3. Build a power plant. The power plant consumes coal and gives power 4. Do not build the science fac or research now, it eats up your power 5. Now the game becomes about juggling your power plants / bulldozers to make sure your power/s is positive, while making sure power doesnt drop below 0. Eventually you'll build dozens of plants giving you tons of power, then you can build the science fac I liked this game, it's rare you see a resource management game on a hex grid in an LD. Good job!
Aug 5 17:27:25 6m 14s Breathless Parks - Running, out of Power ♥ 2 I beat the game! "I have the powerrr~~~" I loved the voices and art in the game, but as mentioned by others, gameplay was a little hard to grasp. I'm not sure if the difficulty decreases the more times you try, but for some reason I hardly moved before my 3-4th try but sped forward on my subsequent tries.
Aug 5 17:36:23 8m 58s 15 Minutes ♥ 0 I beat the game! I got some of the questions wrong, but the next questions were easier and it didn't count my mistake. As mentioned, I had a flickering text problem, and had to backspace to remove the flicker. I like puzzle games in general, and this is no exception. Some of the questions were on the easier side though, but that's perfectly fine.
Aug 5 17:59:17 22m 54s Coffee is Power ♥ 1 I can't seem to access the asset store links, they seem to point to the same link, is there something you're missing behind the ellipses? Regarding the game, I loved the graphics and audio! I think they definitely added a cutesy feel to the game, which seems to be in short supply in LD entries. Gameplay wise, I wasn't sure what I was supposed to be doing, but I got everything crossed off. But nothing seemed to fill up in the progress boxes, and the ending screen was "What were you doing". If anyone needs a walkthrough or tips, this is what I did: 1. Check Theme is straightfoward, just check the computer 2. Eat anything that spawns on the bench, then fast forward the timer. You can use the gamepad for this, just walk back and forth over the controller, it jumps time forward by 1hr 3. Just keep doing this and eventually you'll get Eat\*9 and Play\*5. While you're doing this, do not drink any coffee. You'll eventually Sleep\*2 as well. 4. I'm not sure about brainstorming, just check everything after you're done with everything else, including drinking the coffee. Note that there's an interactable next to the bed hidden behind the checklist. Then a sign appears behind the computer and you can start coding. Anyway, good job! Look forward playing your next entry in LD.
Aug 6 01:10:23 7h 11m Plug Me ♥ 2 I beat the game with 74 deaths the first time, 19 deaths the second time. I loved every aspect of it, the graphics, the chiptunes, the tight controls, the unique loading bar platform mechanic, and especially the level design. It's rare to find an LD entry with such well designed levels. While some people might find the game hard, I thought the difficulty progression was just right. I do have a minor gripe with some of the later levels though, the timing for them seemed to be designed to be just right without any allowance for mistakes, meaning you had to make near perfect jumps for the entire run. Thankfully each run can be completed in 5-7 seconds, making repeat attemps fast. One thing you might want to mention is that mouse is required to click the first level on the main menu to start the game, I was stuck for awhile on that. Also, it might be nice to show the death counter on the main menu, so I don't have to enter a stage to recall my deaths. I also loved how you incorporated the theme into the ending screen with the developer running out of power. Anyway, excellent entry! I look forward to playing your next game.
Aug 6 01:46:43 36m 20s The Light City of Karola ♥ 1 The graphics and audio of this game was amazing. Level design was alright and served it's purpose. I'm not gonna parrot what other commenters have already said about the game, my feelings are similar. What really impressed me the most was that all this was done in a custom C++ engine using SDL/OpenGL, and it looks and feels so amazing. It's an extreme rarity these days when everyone's using Unity/GM/etc.. You even did your levels in Tiled, which means you probably had to develop a Tiled parser to parse the tmx files and import them into your engine. You probably also had to develop your own particle systems, lighting, etc.. It's difficult and tedious, but so rewarding since you have precise control over the technical aspects of your game. I'd love to see a devlog on how you developed the engine, and the components in it. I've done both SDL and OpenGL, and I know how difficult it is to go down this route, which is why I'm also curious why you chose it instead of using an established engine. Perhaps I could get some tips on how I might do something similar :) Anyway, it's an amazing entry, and I'm glad to have found it within the sea of LD entries!
Aug 6 02:04:58 18m 15s The Breach ♥ 0 A short and sweet game, not too hard, with a unique corpse mechanic, I liked it! If there's anything I can add, it's that I think the corpses could've been cleared between each run, or otherwise incorporated into a gameplay mechanic. As it stands right now, the corpses don't do much except decorate the background, and I can forsee if the game is expanded, the level might be cluttered with corpses that don't add anything to gameplay and make it hard to see anything.
Aug 6 02:15:57 10m 59s Galvanica ♥ 1 This was a very unique take on the theme. It wasn't too hard, and I felt there wasn't much in terms of gameplay, but that's fine because I think this was more of an interactive experience to serve as a vehicle for the comedy. And the comedy was awesome! Good job!
Aug 6 03:49:17 1h 33m Forty2Eleven ♥ 1 I liked the atmosphere for this game, especially due to the music and background visuals. Gameplay was okay, and I was okay with the ship controls as well. But I found it quite hard, and after dying twice in the middle of the second stage I didn't feel like going through Stage 1 all over again. Also, I found it quite laggy on stage two when there were alot of enemies, and I was using Firefox 54. I think it would've helped if * there was some minimap or indicator showing us where to go * there was a checkpoint system so players wouldn't have to start over when they lose Other than that, great job on this entry!
Aug 6 05:13:12 1h 23m Tibet Quest ♥ 1 The art was really stylistic and has the feel of Japanese paper art. Gameplay was okay, and though there were some collision issues, I could still carry on with the game. The dog statues and infinite spawns were too hard though, and I think the difficult can be reduced.
Aug 6 05:22:41 9m 29s Fuse Cell ♥ 1 Sweet game with beautiful pixel art and a gorgeous soundtrack. It's the first airplane shooter I've played this LD and I'm glad someone made a game of this genre. The mechanic of recharging by latching onto enemies is unique, and I'd love to see it expanded into a full game. I feel that power should be charged regardless of whether you hit the bar though, since trying to hit a thin slice while dodging bullets can be very annoying. Hitting the bar might give an additional bonus instead e.g. more damage. Leeching different enemy types might also give your shots different properties. All in all, a good entry. Well done!
Aug 6 10:35:37 5h 12m Artax ♥ 2 I loved the pixel art and the unique take on the theme! Unfortunately I couldn't complete the game. The game started lagging slightly for me when I got to the vertical stage with acid spray, and got progressively worse. By the time I got to the chase scene I simply couldn't beat the stage cause my game would start lagging so badly when the dogs spawned for the chase. I was using the WebGL version on Firefox 54. Regardless, I enjoyed what I played and saw so far, good job!
Aug 6 10:46:43 11m 06s Artifact Dive ♥ 1 Nice and simple entry, I enjoyed it! It's rare to find a roguelike inspired entry in LD because of the difficulty of procedural generation, so I'm glad I found this game. Even though the game might seem simple, I think the foundation for a good game has already been laid down. Switch up the graphics, code in a combat system, and I think you're pretty much set.
Aug 6 11:11:46 25m 03s Growing Pains ♥ 1 I liked the pixel art and the humor! I think this was more of an interactive experience to deliver the comedy. Gameplay wise, I didn't like some of it, especially walking when you were an old man, but the others were fine. I didn't really understand the ending though, felt like there was some inception twist/deeper meaning going but it flew right over my head. Otherwise, I enjoyed it, good job!
Aug 6 11:20:03 8m 17s Hamster Wheel Simulator ♥ 2 I loved the crayon art! The hamster was too cute. Gameplay wise, I felt levels 1 and 2 were a little too easy, and level 3 was too hard. I think you did a great job with the music as well. Anyway, looking forward to the post compo version, and your next LD entry!
Aug 6 12:37:10 1h 17m Delivery To The Underpass ♥ 1 The game looks so good! Loved the pixel art and light effects. Music fit well, with a snowy apocalypse post industrial ruins vibe. I liked the gameplay as well, wasn't too difficult, but not too easy either. I liked the effect when you start running out of power, that was a nice touch. The ending though, that was depressing, but so fitting. Good job!
Aug 6 14:17:12 1h 40m Saito's Transgression ♥ 0 I beat the game, I only wished it were longer so I could enjoy more beautiful art. The game is really pretty, but I'd like to highlight the Ludum Dare intro screen. It's one of those things that didn't need to be done, yet was added to the game, and I think that shows alot of heart and care went into making this entry. Good job!
Aug 6 16:37:17 2h 20m The Liberation of Liberatia ♥ 1 An interesting strategy game, and I think it can be expanded with a lot more mission types. I beat the game on my first try though, so I guess I was lucky. I found it easiest to spam kill renegade, kill renegade/citizen, hire resistance. Once you have a good number of resistance, hiring becomes alot easier and faster. Near the end just discover weakness and kill them. I didn't find it necessary to do any reading on the counterplays once I figured out what the buttons were for. I just spammed the buttons until I had enough resistance.
Aug 7 05:36:32 12h 59m Long Distance Runner ♥ 1 I loved the retro pixel art and music! I thought the game was a little too hard at the beginning if you didn't know what to do, but after I got past that initial hurdle the rest of the game was surprisingly challenging and fun. Good job!
Aug 14 07:58:17 170h 21m Rat Hole City ♥ 1 I loved the art style and simple piano tunes! I thought the ending was kinda sad, for the character to die right after escaping rat hole city.