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verysoftwares

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TimestampSince previousGameverysoftwares's comment
Aug 2 15:50:19 Recapitate ♥ 1 You did well focusing on the essentials of gameplay. Pretty fun with potential for further development. Appreciate the lively animations.
Aug 2 16:01:51 11m 32s Exponential Maintenance Engineer ♥ 1 The scoring system is quite unique, though due to the indirectness of placing cubes, I was unable to discover an optimal strategy. In fact, I found it oddly relaxing to simply interact with.
Aug 2 16:14:22 12m 31s a story about a cat ♥ 1 This game does a very nice job at explaining its goals and narrative with minimal text, and a bit of trial-and-error. It's unusual for a jam game to make me emotional, I can't help but give it 5 stars in Mood for the story.
Aug 2 16:19:36 5m 14s Power Hungry Robot ♥ 1 A very to-the-point speedrunning game.
Aug 2 16:26:25 6m 49s Blocks of Power ♥ 2 Ambitious, ambitious - a fully-fledged build system, AI, and audiovisual polish in compo time. I have a soft spot for games where building is a part of gameplay, and this is all around very solid. 9 levels is almost too much, because it gets quite difficult all of a sudden. But the game manages to make a first impression, and that's more important in a game jam.
Aug 2 16:39:08 12m 43s Running from Power ♥ 1 This game gives you a feeling of inevitability. Runs are over very soon, the level generation should perhaps give you some more walls to fool the guard.
Aug 2 17:07:24 28m 16s BatteryMan ♥ 1 A hectic real-time puzzle game. Perhaps in the early stages, you should have an initial safety period to read the instructions? After the tutorial, the levels get impressively complex, and seem to do a lot with simple mechanics. The difficulty is not for the weak-hearted, but I for one enjoyed what you did here.
Aug 2 17:20:42 13m 18s Running Out Of Tiles ♥ 1 This concept can go places, with various tile types and all. In the meantime, nice DOS sorta a e s t h e t i c
Aug 3 10:12:14 16h 51m Hydrocrypt ♥ 1 Speedrunning type game with great presentation. The controls and hitboxes are precise enough that dodging bullets feels fair.
Aug 3 11:08:57 56m 43s The Light City of Karola ♥ 2 A moody platformer. There is a lot of presentation, and the game teaches itself through level design well enough. But the use of coins could indeed be underlined more clearly, at least for first-time players. @tuism raised many good points about the fundamentals that I also encountered. A small detail, the music doesn't need to reset every time the player does. The whole piece is nice to listen to.
Aug 3 11:29:57 21m 00s OxenOut ♥ 1 The controls are precise to the point of being unusual, but ultimately fair. Direct visual feedback is a good learning tool. I had a blast seeing how far I could get. Recharging power while not thrusting creates fun moments of risk-and-reward. The game would also be very unforgiving without this feature, so it's an important detail. What's more, the game is very consistent with its aesthetic while having variety in the layouts - even going the extra steps to set a mood. It's a game that knows what it wants to be, and I appreciate that. All around one of the more impressive entries!
Aug 3 11:43:48 13m 51s Scale of Life ♥ 3 Cute and soft. A polished one-button game with an unique feel to it. Perhaps even too many visual tricks obscuring the gameplay information at times.
Aug 3 11:51:14 7m 26s Spaced out ♥ 1 Impressive demo of what can be done with Löve in a short time. Simply a very polished and complete entry from controls to presentation and incorporation of theme. No real minuses, only that the track select interface seems to cut off on my laptop screen.
Aug 3 11:59:22 8m 08s Remote ♥ 1 Very much a fan of the animation style. This game made me smile.
Aug 3 12:08:43 9m 21s Goyom ♥ 0 Whaaat, daily levels. It's somewhat unique. The first level might be discouraging because the player is still learning what the candies do, but there's no room for mistakes and it's kind of long. Level 2 seems easy in comparison because the layout directs you to the right path, perhaps it should've been the intro level. Level 5 is positively insane.
Aug 3 12:22:21 13m 38s Runic Forest ♥ 1 Voice acting is unusual in a jam game. A bit ambitious even - the exposition and multiple spells made a first impression. I was also left hoping for gameplay progression, perhaps tower defense style waves that make you utilize your spells in different situations. There is potential for further development here. Game sounds nice, I also appreciate details like particles and parallax. The movement is crazy fast though!
Aug 3 12:33:58 11m 37s Escape Velocity ♥ 2 I can see what you were going for here. It's an unique resource management game featuring a strong setting, with major consequences from micromanagement decisions. However, imprecise movement and collision bugs hindered the experience. I found myself flying through walls often, or simply feeling like my character isn't responding because of excess momentum. I believe you should develop this further, it's pretty ambitious.
Aug 3 13:05:58 32m 00s Electric Neon ♥ 1 The mouse controls are strange but make controlling your car very involving, I found that to be the best part of the game. Audiovisually very impressive, but I was left hoping for more gameplay goals.
Aug 3 13:20:09 14m 11s Plug Me ♥ 0 Creative concept, and it sees a lot of different uses here! The fundamentals are spot on, specifically the controls and difficulty progression seemed just right for this sort of game. Even beyond that, it looks and sounds nice, and just generally has a lot of character. Enjoyed playing through all the levels, very much a 5 star entry.
Aug 3 13:32:56 12m 47s Back Home ♥ 1 Very moody above all, production values on a pro level. Not exactly sure of my distance or velocity at times, but the basic interaction felt satisfying. It did give me a bit of motion sickness though.
Aug 3 17:40:38 4h 07m Running Voltgun ♥ 2 Guaranteed Genesis-style action and audiovisual spectacle. As usual with your entries, I'm blown away by the sheer amount of assets and content. What's your workflow like? Have you considered streaming or recording a timelapse of your development?
Aug 4 12:57:34 19h 16m Galvanica ♥ 4 Wow, this has quite a lot of content in it! The theme is well implemented and everything in the game is set out to support a role-playing experience. It feels very focused, using design limitations to its advantage. Seems like you managed to make a very complete engine supporting the event-based gameplay. I especially appreciate the user-friendly details and amount of feedback (without coming across as too verbose). The game does a good job at explaining what your available actions are thru gameplay, and what you could've done differently. I thought the difficulty was spot on in the sense that the game gives you several chances to recover. It gives this an edge over entries which are tuned to be overly penalizing. In a jam game, it's important that the first mistake you make doesn't prevent you from seeing what the game has to offer. The random events were very varied and had a humorous character that kept me going. Some even had minigames inside dialogue, details like that are a big deal. And I love how the game acknowledges your decisions after a game over, this game is just full of fun surprises. One of my personal favorite entries, I simply had fun the whole time!
Aug 4 13:28:24 30m 50s Decaying Card Game ♥ 1 Intriguing strategy game. This has the seeds of an addictive game because of its simple design and visible decisions. To help with planning the right cards, the player should get some more feedback about card decay - how many times you've used a card, perhaps how it will be downgraded on your next use. Beyond that, an audiovisual upgrade (maybe going for a specific setting/theme) would do justice to the fun gameplay. Hopefully you'll develop this further!
Aug 4 15:50:47 2h 22m Fuse Cell ♥ 1 I remember playing a dungeon crawler entry from you in some earlier Ludum Dare! This shmup has a lot of character and a novel use of the theme, pretty clever how enemies can be useful. Short and sweet, I'd love to see more of this.
Aug 4 16:01:49 11m 02s No Sorcerer's Sky ♥ 1 There seems to be a very complete resource management game here, but the lack of feedback makes it hard to enjoy.