Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → CliffracerX

CliffracerX

Feedback comments for LD39

← LD38   LD42 →

CliffracerX's games and stats for all events →

TimestampSince previousGameCliffracerX's comment
Jul 31 22:50:54 Stoked ♥ 1 Made it up to 24 coins before finally throwing in the towel as the loop had gotten repetitive. The graphics are good (you really nailed the cartoon aesthetic), and the core gameplay loop is solid. The audio could use some work though; I had to turn my volume down quite a bit, and I say that as someone who also didn't do well in the audio department - I have to turn down the volume in my own game, as well. Overall, not bad, definitely an interesting use of the theme!
Jul 31 23:02:15 11m 21s Luvius ♥ 2 I'll be honest; it took me too long to realize what the core mechanic actually was, or how it pertained to the theme. On paper, it's definitely an interesting idea - directional audio isn't something that people use as a mechanic nearly enough, and this could be great. However...With the tiny flashlight battery, and the speed at which the enemy (?) approaches, there's really not much time to think about what you're doing. I spent about the first two minutes just sort of blindly opening doors trying to make sense of what was going on. I eventually made it to Level 3 before deciding to throw in the towel. The story could be interesting with different mechanics that're built around said story, but...there's a bit of disconnect between the two. The game, flawed as it may be, still feels pretty well-polished; I didn't encounter any bugs or find any glaring problems, which isn't something that can be said often for LD entries.
Jul 31 23:14:20 12m 05s Night of the Living Toaster ♥ 1 I wasn't able to beat the game, but I'm quite impressed with this. The graphics, mechanics, and audio are all spot-on to create an oppressive sci-fi mood, one that lends itself well to moments of "oh, crap!" and hiding from the robo-rats. My only gripe is that it's a bit too hard, and the movement feels a little bit sticky sometimes, which lead to a few unfortunate deaths. Nice work. 👍
Jul 31 23:34:18 19m 58s Last chance to Mars ♥ 3 A solid idea, simple but fun. It took a few tries, but I eventually made it to the Red Planet w/ 7.5% power left. I think it would help to integrate the two cannons into a single power item; it's a bit hard to manage when you have to turn them on separately, and if things start going towards the dustbin (e.g, >5 asteroids on-screen at once) I found myself locking up and gunning everything down with both cannons on, wasting valuable power. Not bad, though!
Jul 31 23:37:24 3m 06s The Truth ♥ 1 The punniest of the Ludum Dare entries I've played in a long time. I just...Wow. 10/10, would play inside jokes again. Seriously, this is super-well polished and a hilarious take on the theme. 👍
Jul 31 23:55:57 18m 33s Trump Card ♥ 1 First I lost the election, so I did a do-over and won, and somehow I managed to make it to the end. TIL: I'm probably as bad at golf as the real DJT. I lost at THAT both times. Kudos to you for making a political title; I have to say you took it and actually made something pretty solid. I tried to make a memey Trump game last LD and it didn't turn out nearly as well as this. Nice work! 👍
Aug 1 02:13:43 2h 17m Lightswitch ♥ 2 I really hate to be That Guy who just comes in and savages something, because I know how much it hurts, but, unfortunately...I've gotta be That Guy. Firstly. The music. Oh my, the music. I know how crazy tricky it is to make something that sounds good, but...just pressing random keys piped into FL Keys isn't even close. Then there's the movement system. Something about it just...doesn't work. It's simultaneously too sticky, and not sticky enough; in the difficult terrain you've built, the player controller you've got *really* doesn't work out. It's too hard to parkour, too hard to even just get where you're going. Then there's the lack of feedback; the simplest sound can do wonders for adding feedback to actions. A little bling made in BFXR or something of the sorts for activating keys, a tick for flipping lightswitches. It'd make it so much better. Finally, your power loss is WAY too punishing for the difficulty of finding lightswitches. I was barely able to make it three rooms in before throwing in the towel because I simply was unable to find power switches fast enough. The idea could work with tons of polish, and some stuff being cut or rebuilt, but as it stands right now...it's pretty bad.
Aug 1 02:23:26 9m 43s Fuel Frenzy ♥ 2 Decent game, could be better with some polish. A few nitpicks. First, some semblance of health would be an incredible improvement; slamming into a traffic cone and suddenly losing isn't the best experience. Secondly, making it so pickups override one-another would be good; it's hard to see what all the pickups do initially because you can only have one active at a time. Being able to pick up, say, a 2x while Strength is active, causing Strength to disappear and the 2x to be active - it'd be an improvement. Finally, the music could use some improvement. It does lend to the mood, but it gets pretty old, pretty fast. Saving your music volume between runs with PlayerPrefs might help as well.
Aug 1 02:30:00 6m 34s Fall Sleep ♥ 1 Short experience, but interesting. Wasn't really sure what the ending was supposed to be, but the experience was fairly solid, and the mood was definitely nice. The player movement felt a bit sticky, but other than that, I have no nitpicks with the gameplay. Nice work! 👍
Aug 1 02:39:39 9m 39s Intellectual Property Asset Manager: 3000 ♥ 2 Very interesting idea. I'm looking forward to seeing how it plays over the next few days. One nitpick: I think it would be a good idea to put some info on the help screen about some of the basics of "how to economics", because I, for one, am not ENTIRELY certain what I'm doing. Whatever it is I did, it put me in 3rd place on the leaderboard, and I'll be making 600k credits tomorrow, but...why it worked, I'm not super clear on.
Aug 1 02:47:12 7m 33s Star Rek ♥ 0 Decent game, if a tad in need of polish and some more instruction. I lost all but Pittsborg almost immediately before having some semblance of an idea on how to play. Nice job on implementing a semi-functional LCars UI; I've never seen that pulled off before! 👍
Aug 1 06:05:53 3h 18m Lightbulb ♥ 2 PSA: The Mac version of this appears to be defunct. Just says "This app could not be opened" on launch. I'll play/rate when that's up and running or when I get back to my desktop tomorrow.
Aug 1 06:11:10 5m 17s Flicker ♥ 2 Just a PSA: The Mac version doesn't appear to work. Throws a "This app could not be opened." error on launch. I'll play/rate this tomorrow when I get back to my Windows computer.
Aug 1 18:39:24 12h 28m The King's Saviour ♥ 0 Pretty solid game! I dig the aesthetic, and the platforming's good, but the combat's a bit finnicky, but that might be a side-effect of the webGL version - it's tricky to actually shoot sometimes; something about the holding-down LMB mechanic freezes up fairly often and I fail to shoot anything, or rapidfire for no apparent reason. The music is fantastic and really adds to the mood. Nice work! 👍
Aug 1 18:48:32 9m 08s Devil's Curse ♥ 1 Pretty solid entry! I suck at these sorts of things so I only made it to Wave 3 before getting wrecked, but it was a solid experience. No real nitpicks to give, so, just...nice work! 👍
Aug 1 18:53:03 4m 31s Lost Soul ♥ 6 Solid entry! A bit tricky (if all the available forms are clustered together far away, you might not make it in time), but the mood...Oh man, that mood makes it all worth it. Delightfully creepy. You nailed the feeling of being in a netherworld with the music and graphics. Nice job! 👍
Aug 1 19:05:27 12m 24s Chimster Gigafactory ♥ 2 I don't have words to describe how fabulous this was. Shut up and take my ratings! Seriously, this was well-polished and hilarious. I'm tempted to play again just to see if anything changes, or if there are other TV shows to watch; I think I enjoyed them as much as the Chimsters did! 👍
Aug 1 19:15:36 10m 09s From Hero to Zero ♥ 0 Interesting idea. Wasn't able to beat the final boss (?), but I suck at these sorts of games, so...meh, probably just me being a noob. Wasn't really sure what the jump button was there for, and I'm not certain how this pertains to the theme (literally running out of superhero power, maybe?), but...other than that, nothing really to nitpick over.
Aug 3 02:20:45 31h 05m Neuropower ♥ 3 Took a bit to learn, but very interesting! The mood was very well done, even without sound; between the captions and the way the mechanics worked together, it definitely created the feel of a primitive creature trying to find its way in the world. I have no quibbles. Nice work! 👍
Aug 4 07:34:46 29h 14m Power Draw ♥ 2 PSA: Your Mac build is busted. Throws the typical "This app cannot be opened" error that a lot of >=5.4 Unity games seem to be suffering from. Will have a look at it on PC tomorrowish.
Aug 4 18:19:33 10h 44m Cardiac Assault ♥ 1 Took a bit to have some semblance of an idea on how to play, but after that, it's alright. I'm a bit too scatterbrained to handle both the "don't get murdered" aspect and the heart-rate management, to be frank. Fun idea, though, and I imagine there are people out there who would be absolute beasts at this. I'm just not one of them. :P
Aug 4 18:29:52 10m 19s Space Warrior ♥ 2 Interesting idea, but the execution falls a bit flat. The Space Pirates' AI isn't great, and when they're all just hugging the planet, it's...rather boring. The ship controls are a bit too slidey, and it's too easy to fall into a gravity well never to escape. I'm also afraid to report there's no music, at least in the web version. With some tweaks and polish, it could work.
Aug 4 18:46:47 16m 55s Tomaton ♥ 1 I've not even played Dark Souls but I could still feel the Dark Souls vibe coming through. This is fantastically built - the animations are solid, the combat is satisfyingly tricky, and the NPC commentary is hilarious. With some basic audio, items (some sort of healing item is critical), and checkpoints for a larger map, I could see this being a super-good post-jam entry. Nice work! 👍
Aug 4 22:11:48 3h 25m Fuse Cell ♥ 1 Solid game! Took me a bit to make sense of the charging mechanics, but once I got the hang of that, I did alright. The art and audio are super-nice, and the shooting feels solid. Only nitpick I've got it that there should maybe be more feedback for the Mega Bomb; maybe some screenshake would help? It's obviously powerful, but it doesn't FEEL powerful. Nice work! 👍
Aug 5 18:46:02 20h 34m House of the Rising Sun ♥ 1 Took me a while to get the hang of the mechanics (hoo boy, there's a LOT of stuff to balance), and I wasn't able to beat the game even after ~30 minutes of trying and retrying, but...I like it. Very interesting take on the theme. This kinda reminds me of Oxygen Not Included by Klei, just with less little dudes running around and more semi-anthropomorphized stellar objects in the background. Seems about equally challenging and complex, too. Nice work! 👍
Aug 5 19:19:14 33m 12s The Dying of the Light ♥ 1 Interesting game. The combat was a bit unbalanced, and the ties to the theme weren't great (beyond the metaphor of being an aged hero), but the graphics and voice-over were on point. My biggest nitpick is that the ending was, well, jarring; I was expecting a final boss of some variety, w/ a tragic "the hero simply cannot fight any longer" downer ending, but...it was all a metaphor, I guess? There were also some minor blips with the narration, but I was moving fairly quickly through the game and it probably wasn't designed to handle that. Not a bad entry, though. Nice work.
Aug 8 04:35:33 57h 16m Till the last spin ♥ 1 I'll be frank, I had...no idea what I was doing, with or without the feedback version. The story seemed interesting, although I had some trouble following along once the dream sequence (?) started. Still super polished, even if I had no idea what was going on. EDIT: I suppose I should note, while I'm not a rhythm game expert, I'm also not bad at them by any stretch; I'm a Thumper veteran and used to play a lot of Bit. Trip Runner back in the day when Wiis were still a thing that people used.
Aug 8 05:03:45 28m 12s ErixStein 3D ♥ 1 TIL: I'm TERRIBLE at Wolfenstein-style level design. It took me quite a bit before I made a level I could actually beat, but I had fun dying repeatedly. It's actually a little unsettling running from Images because there's usually a chorus of the weird wibbly-wobbly-Imagey noise from all around and I can never tell if there's one creeping up from behind. This is shockingly complex and shockingly fun. I approve. 👍
Aug 8 06:48:06 1h 44m Long Live The Pig ♥ 1 Another brilliant bit of political satire; this is the second Not Quite Legitimate Election game that's shown up LD39 and I love it. Simple, fun, and witty, with a fantastically earworm-inducing soundtrack. Only bug I encountered is it seemed like the 0 Support state for the Megacorporations would stick around even after support was returned, and it'd cause the actual support number to stay off-screen. Other than that, I have zero quibbles. Nice work! 👍
Aug 9 04:29:06 21h 41m The Color of Days To Come. ♥ 0 As with the prequel, this is a fantastically puzzley/emotional interactive experience. I don't have any quibbles with it up until the space section, where I got stuck in the Venus encounter with no idea how to continue. As always, incredibly well-polished otherwise, with a unique aesthetic the likes of which I don't see anywhere else in LD. Nice work! 👍
Aug 9 23:12:21 18h 43m Owld ♥ 1 The graphics are amazing, but the audio could do with some slight tweaks, and the balance is a little wonky; the debris is falling WAY too fast to catch most of the time. Other than that I have no quibbles; it's shockingly moody for such a basic idea, and it plays fairly smooth. Well done!
Aug 9 23:31:14 18m 53s Quest for Normalcy ♥ 1 Didn't really feel like this take on "failing superhero" worked, didn't enjoy the gameplay, and the audio was...mind-numbing. Oh boy. Here we go. First: Pick one set of buttons or the other. Rhythm games DO NOT WORK with this many buttons, CERTAINLY not without some lead-in time. Thumper has this down; you are only ever using combinations of your movement keys (either WASD or arrows depending on personal preference) and the spacebar, ESPECIALLY in the early game. Secondly: Include auditory feedback; make it punchy and satisfying, not..."powgh" and "heeh". I know this is supposed to be funny (and in any other game genre, those might work), but...they just don't work here. This ties hand-in-hand with music, too; that droning baseline in the background combined with the main SFX were enough to make me mute my browser and put on the music I'd been working on for my own entry. Thirdly: Better checkpoints are critical; I snapped and quit the game after the ~5th time the hero got hugged in the businessman->basement-dweller phase because the phase was entirely too long and too unforgiving. Finally: Don't do...whatever you're doing with the wobbly animation. That was an eyesore. Just...Don't. With some serious redesign (maybe taking the idea and rebuilding from scratch, if need-be), this might work alright, but as it stands right now...it's the first entry I've given a 1/5 Overall on. I'm sorry.