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Feedback comments for LD38
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| Timestamp | Since previous | Game | CliffracerX's comment | |
|---|---|---|---|---|
| May 1 18:51:44 | It's a Small World, So Let's Crash It into Things | ♥ 1 | I always enjoy seeing Osmos-like games, and this is no exception. The dark star is delightfully creepy, and the controls felt as floaty as you'd expect a planet to be. The camera transitions felt a bit weird, but beyond that, no real complaints. | |
| May 1 18:59:44 | 8m 00s | God's Paw | ♥ 1 | As other people have said, AI players would be a good addition to this, since it's hard to get a group together otherwise. Aside from that, the graphics are quite good, it's funny, and the theme usage is pretty good. This reminds me of RTS games, just with players controlling units instead of AIs. |
| May 2 17:54:40 | 22h 54m | Cardboard Cats Online | ♥ 1 | I have never seen anyone try to make an MMO for Ludum Dare before. Let alone one about cats in cardboard armor. I approve greatly. The graphics are good, the movement is smooth, and the humor values are off the charts. Health regen and/or healing items would be a nice addition for a post-LD version, if you create such a thing. 👍 |
| May 2 18:21:26 | 26m 46s | Bad RNG | ♥ 2 | I like the graphics for the computer chips and such, and the voice-lines are great. The bullet-hell elements are slightly painful (but, I also tend to stress out a lot whenever bullet hell elements appear anywhere) and there were a few bugs with the fan, but otherwise...pretty good. |
| May 2 21:53:58 | 3h 32m | Legend of Helda: Breath of the Mild | ♥ 2 | From the initial screenshots, I thought I was looking at an Unreal Engine title; I don't know how you did it, but you really nailed the shaderwork. Aside from the excellent shaders, the world itself felt nice (if a tad barren), and the map is handy. I wasn't able to finish, though; I found 26 of the stations before being utterly lost on where to look next. The jetpack is a bit cheaty. Finally, the weapon-usage felt a bit rushed; aside from the fact that a bean-bot wielding an M16 is a tad unlikely, the actually controls lacked...punch. A lot of people have been following the Vlambeer weapon formula lately, and for good reason. Vlambeer knows how to makes videogame guns. Still, nice work on making an open-world game for Ludum Dare! |
| May 3 18:01:35 | 20h 07m | The Treachery of Game Dev | ♥ 0 | Didn't quite figure out how I was supposed to get past the Exam Machine, but I dig the concept. Puzzle games about programming are super nifty. When I have more time, I'm definitely coming back to this one and trying to beat it. 👍 |
| May 3 21:02:12 | 3h 00m | Monolith | ♥ 1 | Beautiful graphics, good music, and an interesting controlscheme for lock-on. I couldn't make it very far, in part because bullet hells always leave me paralyzed (blame a certain famous developer of 2015 for that), but I did like what I saw. (Finally, how'd you get that graphical style to work? I've toyed with shaders for doing such a thing in the past, never had any luck actually getting Unity to accept one with exploding.) |
| May 3 22:47:43 | 1h 45m | M^3 (Moon Mining Manager) | ♥ 1 | Honestly, I had no idea what I was doing, but I liked the idea. Maybe not a great idea for a jam (strategy games are hard enough NORMALLY), but a great concept for expansion post-LD. |
| May 4 02:07:00 | 3h 19m | Star Boi | ♥ 2 | The moon wielding two pistols, a pair of shades, and a dank cap...I can't even. This game is fantastic. 👍 EDIT: Oh, and I made it to about 1000 points before finally failing to deal with a single lone UFO. This was user error. I was having too much fun spinning around shooting lasers everywhere and...missed. |
| May 4 18:31:18 | 16h 24m | One-Pass | ♥ 1 | Interesting idea, though I'm not sure how it related to the theme. Noticed a few glitches when moving (some pockets of space would remain unfilled), but for the most part, it felt fairly clean. The Mac version appears to be broken (the app file simply refuses to open), but it worked fine on my main Windows PC. |
| May 4 18:55:11 | 23m 53s | King of the world | ♥ 1 | I was a tad confused, but I like the idea. Turn timers are both really fun, and really stressful. Interesting take on the theme. Nice tutorial. 👍 |
| May 4 19:06:20 | 11m 09s | Dream World | ♥ 1 | Took a bit to wrap my head around what exactly was going on (which is maybe a good thing, since this is supposed to be a dream), but once I figured that out, actually had a decent time. Not sure how it relates to the theme, but I like it. More randomly-played sounds for taking damage would be a good idea; while it's somewhat comedic to hear the same "argh" every time you get hit, it's always good to include some randomization to keep things from getting stale. |
| May 14 05:40:31 | 226h 34m | Something Something | ♥ 0 | Interesting proof-of-concept, and smooth controls. I do like where this is headed; you should definitely consider expanding post-LD sometime. Audio felt conspicuously absent, though. "Brainwashing". 👍 |
| May 14 05:47:21 | 6m 50s | The world is (a) flat | ♥ 2 | I *adore* this use of the theme, even if the game is a bit short. I would definitely love to see this idea expanded upon in the future, maybe a general "escape the world-bending flats" adventure/puzzler. An ocean hallway certainly takes "the floor is lava" and turns it on its head. 👍 |
| May 14 05:58:09 | 10m 48s | Every Man's Sky | ♥ 1 | Ludum Dare casts Vicious Mockery on Sean Murray. Roll for damage. This is less of a game, and more a standing memorial to how stupid an idea it is to give players the ability to name any world they want. I still approve greatly. I left a little memorial to an actual thing of importance to me that was lost with the NMS Pathfinder update, in the form of a small giant-and-moon system in the void between Advertisement Square and the wall of white ringed worlds. I do like being sincere every now and then, even in the lands of dank memes. |
| May 14 06:02:26 | 4m 17s | My little planet | ♥ 1 | I played this pretty early on and forgot to leave a rating, so here goes: This kind of reminds me of those "element combination" clicker games you might find on Flash websites and the likes, which isn't a bad thing. Element combination games are inexplicably fun. I was happy to see that it will mock you for trying to make worlds that, by all means, shouldn't have life. I've actually grown a pet peeve for inexplicable life everywhere in sci-fi after spending far too long researching real space stuff. Wasn't sure if there was a victory condition, but I spent some time trying to get everything to max without losing. Didn't ever succeed. Still, definitely a neat idea. |
| May 15 06:12:34 | 24h 10m | Earth Quest | ♥ 0 | Wasn't entirely sure what was going on, for reasons already presented in copious quantities. Resource management clicker games are always interesting, so it could work with some polish. |
| May 15 06:21:10 | 8m 36s | Statera | ♥ 2 | Lasted 180 seconds before the Rabbits were wiped out by a horde of 70-some rhinos. Interesting idea! I've experimented in the past with evolution simulations in Unity (think Spore with procedural mutations and AI-powered creatures), and this reminded me of that, specifically, how I would occasionally interfere with the simulation and provide aid to a species I liked. It got a bit ridiculously loud by the end, the audio could definitely use some tweaking. |
| May 15 06:28:43 | 7m 33s | Tiny Invasion | ♥ 0 | Made it to a high score of 4,447 before dying to...something. Wasn't entirely sure what was going on, so I just held down LMB and shot at all the things until I realized "oh, this isn't a 'kill all the things before they hit earth' game" and started trying to target things specifically dangerous to me. I've said this to other devs, and this isn't a critique about the game; I do just lock up a bit whenever a bullet hell is placed in front of me, so I tend to miss out on some of the finer details of games w/ bullet-hell elements.. Blame a certain famous one from 2015 for that. Some of the nicest graphics I've seen so far this LD, you definitely did a good job with that. And Unity on Linux, too? I salute your bravery! Last I tried to use the beta, it was buggy, prone to random crashes, and devouring projects from Windows. |
| May 15 06:37:35 | 8m 52s | Arrows in Orbit | ♥ 1 | Simple, classic, effective. Nice take on the theme. I lasted about 120 seconds with 4 waves before shooting myself in the back. As someone who's spent extensive amounts of time doing actual simulations of astrophysics and such, I do cringe a bit at the thought of shooting arrows into a stable orbit, but aside from "mlehh physics", I don't really have many complaints. I wish the health pickups were bigger. That's, like, my only real complaint. I didn't even realize they were dropping until it was close to too late. |
| May 15 06:50:35 | 13m 00s | SurviBall | ♥ 2 | Gorgeous graphics, soothing audio, and semi-meditative gameplay loop. Oh my. I like this one. Took me about 60 days to get the mysterious building complete. Interesting reveal, definitely worth the effort. I found the food system slightly unintuitive, but other than that...I have zero complaints. 👍 |
| May 15 07:13:53 | 23m 18s | From Zer0 to Hero | ♥ 1 | This, right here, is what I've always imagined god would be like. Deadpan snark. The dialogue is fantastic. 👍 The shield mechanic's definitely a neat one, and this particular take on the bullet-hell mechanics is certainly nifty. One of the more forgiving 'hells I've been through so far this LD. Thanks for not making anything super-evil. (Oh, and by the way: I really approve of having the eyes on Zer0 track the cursor. That's inexplicably hilarious.) |
| May 15 07:21:24 | 7m 31s | SmallHexWorld | ♥ 1 | Made it to 5819 points before running out of turns. Oh my, the strategy is real. Took a bit for me to figure out how the basic tile mechanics worked, but once I figured it out, I had a blast trying to figure out the most optimal positions for everything. I feel like a real-world board-game version of this could be fun, especially if it had a 2-player competitive mode with special tiles or something. |
| May 15 17:55:59 | 10h 34m | Planetclimb | ♥ 1 | Didn't entirely understand what to do with items or what "E" would do, but I did eventually reach the moon via ladder. The graphics are better than you're giving them credit for. |
| May 15 18:07:06 | 11m 07s | Gravity Does Not Work That Way | ♥ 2 | Very interesting take on the theme. I believe "An unconventional weapon" from LD32 would have applied well too. It was a bit annoying to control the planet, but aside from that, no real complaints. I mean, aside from being jumpscared literally every time combat started. :P Nice work. 👍 |
| May 15 18:15:11 | 8m 05s | A Small World | ♥ 1 | Neat idea, rather relaxing to play, and a decent take on the theme. Wasn't sure if there was any sort of "victory condition" or not, so I did end up quitting after making about 10 snowglobes. This might make for a nice mobile game, say for tablets or something. |
| May 15 18:39:46 | 24m 35s | Hops and Fever Dreams | ♥ 1 | Interesting (if occasionally annoying) take on microplanets and Mario Galaxy style gravity madness. Nice graphics. Felt a bit slow and dependent on random chance to beat some levels, and I got stuck on the first one featuring snowy terrain (couldn't get back up on the platforms), but a neat idea none-the-less. Would benefit from some quiet ambience and less lowfi sounds. Nice work, though! 👍 |
| May 16 19:03:03 | 24h 23m | Tiny Asteroid War | ♥ 0 | Wasn't able to last more than ~15 seconds, but it's certainly a neat idea. Assuming the bullets are intended to be lasers, them curving 'round the planet from gravity makes absolutely no sense, but...meh, science. The controls definitely need some tuning, and the difficulty needs to be turned down a notch, but with some powerups and or alternative weapons, it could work. |