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Sondrian

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TimestampSince previousGameSondrian's comment
Aug 1 03:45:10 Möbius Trap ♥ 1 A solid entry. The control mechanics were actually rather interesting although they were a little bit complicated to get the hang of. Wonky I might call them. Unconventional, but with a very very high skill ceiling. i would have liked to see more feedback both in audio and in visual cues. Overall, welldone, especially for your first venture into game design as a team. Cheers!
Aug 1 03:53:59 8m 49s Energizing Mini Quest ♥ 0 A solid entry. I've never been a battery that dared the dangers of crushing spikes before. Serious though, it was a fun game, short as it was, it kept to the theme. Well done.
Aug 1 04:03:12 9m 13s Glow ♥ 0 Hey, just wanted to let you know that I wasn't able to run this game. The screen was black with strange lighting effect artifacts. I wasn't able to play it.
Aug 1 04:13:46 10m 34s Depths of Oceania ♥ 2 You did a great job of creating a mood and a sense of place. I would have liked to see more responsive gameplay mechanics, but over it was nice. It was hard to tell what the weapon was or when/if it was hurting the enemy. I did pretty well until I got to the bottom, once down wasn't an option anymore, I wasn't sure what to do except to die by the shark. Great job on that shark as well. It was pretty awesome. Well done!
Aug 1 04:42:19 28m 33s Alienation ♥ 1 Nice job!
Aug 1 05:17:58 35m 39s p o w e r ARM ♥ 0 Well done! I feel strong feelings against that guy in the purple shirt.
Aug 1 05:32:27 14m 29s Spacy adventure ♥ 1 Lot of fun! I enjoyed playing it. two words: Sexy. Pixel. Explosions. Just needed some background music and it would be five stars. Well done!
Aug 6 02:10:01 116h 37m Inferno ♥ 2 Its (d)Raining Blood! Great entry! I had a lot of fun with this. It was a fresh take on the arena style arcade. Rewarding the player with healing if they can keep killing enough enemies is good, but there aren't a whole lot of effective ways to achieve this in the later levels. Enemies just have too much health for a blood bath. I would suggest more enemies with less HP. Love that music too. It basically makes the game for me; Jackass did a good job!
Aug 6 02:25:26 15m 25s No Sign Of Life ♥ 1 That was a lot of fun. I was rather upset that I couldn't save the other guy though. Maybe that was a failure on my part but I felt bad leaving him to die. One really great feature of this game was the way that you could beat the game easily if you just didn't feel those pesky HUMAN emotions, but it almost killed you to do those things that you wanted to do; like tell your family that you love them. The humanity of the game is what really sells it for me. A great entry. Thank you for making it.
Aug 6 02:32:22 6m 56s Light-Eater ♥ 1 I think that you have an interesting idea here. I played the game using a drawing tablet and that made it a lot easier. I think that the game part is what is missing though. I couldn't help but think that it would be really neat and challenging if you had to cover up the lights before they scrolled off the screen. Still it was pretty neat. I think you almost invented a new kind of game :p. Its a shame you didn't have time to add audio, but I know how it goes.
Aug 6 02:41:39 9m 17s Energy Raid ♥ 1 A solid entry for the most part. The shooting mechanic was a little unrewarding but some of those enemy bullets were extremely cool. Overall, it was pretty good.
Aug 6 02:48:05 6m 26s Aphelion ♥ 2 Funky beats is where its at. I liked this game a lot. It was really chill at first and offers an interesting play style that sort of evolves as things come at you faster and faster. Enemies and obstacles becoming sources for power as well as drainages on your power was really clever. The challenge of the game comes in trying to watch everything all at once and use the absorption beam as little as possible and keeping power levels in the green. Well done!
Aug 6 03:02:43 14m 38s King of Mithril ♥ 3 In terms of gameplay, this has been my favorite game in LD39. It was really cool to have to sneak around to turn off the power and then take on the goblins with mighty pickaxes of the dwarves once they were vulnerable. I wished that there was more sneaking and strategy to that but in general it was really fun. One weakness was that it was hard to tell how much health you had or if you would die to a single hit. I didn't want to take the chance so there was a lot of mashing attack and then running away; basically all enemies were slain with kiting strategies. The player character felt so damn powerful, it was really rewarding to just round around and wreck the goblins' day. Great entry!
Aug 6 03:16:17 13m 34s Manual Mech ♥ 2 That was really interesting. Almost impossible to control, but a really cool idea. Would make a great co-op sort of game, like guns of icarus or something like that. I couldn't control the poor mech for love or money, but I had a good time exploding. Nice job, I don't think you've seen the end of the ideas potential just yet.
Aug 6 03:26:35 10m 18s Planet Wars: Energy Crisis ♥ 0 I think I speak for most of the community when I say that there is little in this world more needed than the chance to beat a planet with another planet on the end of a chain. Nice entry. The controls were a little bit difficult to well, control, but it had controller support and that helped a lot. Thanks for posting!
Aug 8 01:17:38 45h 51m Cat Herder - THE CATPOCALYPSE ♥ 1 Meow that was a CATastrophe!
Aug 8 01:32:24 14m 46s Fart Squirrel ♥ 0 Me by the end of the game -"FOOL! THIS IS ONLY 10% of my gastronomic POWER!" This was a really fun entry. I found an exploit in picking up power ups and then dying. The game never removed the gained powerups so I could amass an infinite amount of power.
Aug 8 01:56:35 24m 11s Captain Pixel Vs The Round Invaders ♥ 2 Thematically I really liked this game, but the execution left some things that I think could be improved. The character just didn't feel up the challenge of the enemies, his movement was too slow and his means of attack too limited. It was really difficult to feel like anything other than a helpless seal through most of it. Enemies were relentless and unpredictable. They had a lot of health and were extremely hard to attack. Basically, the level of challenge was too high too quickly. Since the player kept losing powers but the difficulty of the game objectively kept getting harder, it made those leaps in challenge a lot larger. I didn't finish the game, I tried to beat it twice and after I died I gave up. Good entry, but it was too difficult for the abilities of the character. That all said, the angel bringing you a shotgun is the most Duke Nuke'em thing I've seen in a long time. Nice touch!
Aug 8 02:02:12 5m 37s Office Wars ♥ 1 So I just pinned two of the enemy bots against a wall and watched my team win by virtue of having more programmers. Can't lose if I have more active bots.