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mrnyarlathotep

Feedback comments for LD39

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TimestampSince previousGamemrnyarlathotep's comment
Aug 1 13:20:41 Geocentric Survival ♥ 1 Interesting take on the theme
Aug 1 13:36:13 15m 32s South ♥ 0 Definitely unexpected take on the theme; I gave up playing long before I 'lost' as it was a little repetitive. I know Compo games are super tight timewise, so perhaps this is unfairly picky, but it would have been nice to see some visual variance between loops - even just a change in the background colour
Aug 1 13:54:07 17m 54s Jam Simulator ♥ 1 100% accurate depiction of LD participation
Aug 1 14:06:48 12m 41s Unadexus ♥ 2 Really feature rich for a compo entry. If you wanted to continue this post jam, I think you could solve a lot of the issues with initial complexity by adding something like a tech tree or research cost where additional build options unlock over time rather than all at the start
Aug 1 14:36:11 29m 23s Running out of steam ♥ 1 Nice take on the theme, and it took me a couple of tries to get familiar with the control mechanics, which is always a good thing to have a bit of a learning curve imo
Aug 1 15:38:48 1h 02m Modern Ninja ♥ 0 Gonna have to echo others comments that the restrictive field of view can feel a little unfair as a lot of times you are making leaps of faith - but the fast respawns helps a bit with this.
Aug 2 11:33:55 19h 55m Spacesteroids ♥ 3 You're in a very similar design space to my entry, which is always interesting to see and compare approaches! I found the rewards for completing missions a little stingy - I would have liked to feel like I was making progress rather than just breaking even, but it might just be because I wasn't playing very well.
Aug 2 11:47:00 13m 05s Island trouble ♥ 0 I love LD entries that are a bit meatier than a 2d platform game, but as others have said optimal strategy being to ignore coal entirely from the very start removed most of the challenge, which reading your comments is just a side effect of Compo entries being really tight on time, so thats pretty unfortunate.
Aug 2 12:38:42 51m 42s Alien Swarm ♥ 1 Solid wave based shooter; as someone mentioned above, 'catching' the mouse in webplayer can be annoying, and using esc as a 'catch' toggle is problematic as that cancels fullscreen (and messed up the UI layout in my case when it happened). Not sure if you're using 2 cameras for actual gun aim and visual gun position, but I don't think you are - would make aiming a little easier even without crosshairs if it was 'from my perspective' for the aiming, and the visual representation of the gun was an offset from that
Aug 2 12:51:11 12m 29s ROOP (Running Out Of Power) ♥ 1 Hey, you came at the theme in a really similar way as I did - I love seeing that happen, and what changes to the formula someone else has made, like keeping good old World Wrap which I hummed and hahed about. Nice solid take on the Asteroids template!
Aug 2 15:24:24 2h 33m The Big One ♥ 2 Well, I don't know what I was expecting, but it definitely wasn't a dog pissing on batteries 😆 Pretty sure this is a take on the theme I'm not going to see anywhere else
Aug 2 15:33:07 8m 43s Press [SPACE] to Invade ♥ 0 Wasn't really sure what the mechanics involved were, but I got to over 300 seconds with 100% power remaining just by holding down the space bar before I got bored and gave up...
Aug 3 13:25:05 21h 51m Get in the BASEMENT ♥ 0 Am I... am I setting lightbulbs on fire? 😆 I think double jumping feels a bit odd because you are adding a velocity to existing velocity, rather than zeroing it before doing a double jump? It seems like it works if you double jump 'on the way up', but doesn't if you are 'on the way down' in the jumping arc
Aug 3 13:29:14 4m 09s uRoomba ♥ 0 I initially thought power drain was a little too fast, but I managed to complete the level, so was obviously wrong about that. I understand the time constraints of a Compo game, but a title screen of some kind might have been nice
Aug 3 13:40:35 11m 21s Kinesis - 3D Flight Obstacle Course ♥ 1 Looks very nice; I think it might have worked better locked to a 2D gameplay area, either as a 'top down' or a 'behind' (like star fox) viewpoint so the player only has to worry about positioning rather than orientation as well. Of course that might just be because I wasn't very good at it...
Aug 3 13:47:23 6m 48s A Forlorn Wizard ♥ 1 Really solid fun entry with a very nice aesthetic. The fact I was hoping for things that aren't there (like a combo mechanic for well timed dashes) rather than nit-picking what is there is testament to how solid an entry this is.
Aug 3 13:59:34 12m 11s Depths of Mars ♥ 1 @SuperEndeg - yeah, I was hit with a gameover from going too high with ~80% power left; maybe a "you are going out of bounds" type message rather than insta kill might be a little less harsh? Overall I enjoyed this take on the theme, I would have liked some kind of progress bar or indicator to know how I was going, or maybe even some kind of minimap that shows areas Ive explored, but given the time constraints and the fact that sort of stuff removes the sense of exploration, those are more suggestions than criticisms.
Aug 3 14:17:15 17m 41s The King's Saviour ♥ 0 Very difficult, so fairly liberal checkpointing was welcome. Also I just really like the "2.5D" aesthetic
Aug 6 15:13:26 72h 56m Engines & Earl Grey ♥ 1 Simple idea, perfectly executed; can't really ask for anymore from a compo entry!