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Feedback comments for LD40
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| Timestamp | Since previous | Game | mrnyarlathotep's comment | |
|---|---|---|---|---|
| Dec 4 03:44:25 | Heavy Gold | ♥ 1 | Not sure if intentional, but your ...club? is always damaging to enemies even when you're not swinging it, so you can rack up kills just by playing like zoolander and only ever turning in one direction so enemies run onto your weapon? Nice idea and decent execution though! | |
| Dec 4 03:45:59 | 1m 34s | Under the cocanut tree | ♥ 0 | Hey, just as an FYI your itch.io link currently 404s - have you made your entry public? |
| Dec 4 03:53:38 | 7m 39s | Fatigue Blade | ♥ 0 | Nice first entry! |
| Dec 4 03:59:25 | 5m 47s | unipsychle | ♥ 1 | Incredibly frustrating (in the most possible fun way) - this is like the QWOP of unicycling I got to 108m and literally could do no better after an embarassing number of attempts... Very fun take on the theme! |
| Dec 4 04:25:40 | 26m 15s | Robo Tomb | ♥ 1 | Really solid entry, and I do love me some bomberman. Maybe a little overboard on the screenshake, but thats pretty nit picky - its a really solid compo entry. |
| Dec 4 04:37:58 | 12m 18s | Find Gold! | ♥ 2 | This is really good fun. I have a few of my own past corpses seemingly permanently attached to the front of my truck from when I was trying to land the gold on the arrow (and in true Darwinian fashion after multiple deaths eventually worked out the arrow meant 'press down here'). |
| Dec 4 17:36:10 | 12h 58m | what-doesn't kill you gets stronger | ♥ 1 | I think I would have preferred an actual 'poke' mechanism where the spear moved when you pressed a button, as it felt more like a "hold a stick while things run into it" mechanic - unless I'm doing it wrong? Had a bug where I guess my player object was knocked off of its axis, and my controls went haywire and I ended up going offscreen and unable to bring myself back into view...? Locking the players axes might have helped, and some sort of camera follow would have been nice (or just restricting the playfield to what is visible) Nice design on the main character! |
| Dec 4 17:44:40 | 8m 30s | Jump Squad | ♥ 0 | Conceptually, a really nice idea, I had a few issues with the execution though. I think having a 'floor' of some kind would have helped with gauging depth perception and the distance between objects, rather than them floating over a skybox, as I felt I was guesstimating distances with quite a bit of uncertainty. Could well be I just suck though... |
| Dec 4 17:50:27 | 5m 47s | Pancakes! | ♥ 1 | I call shenanigans on those clearly photoshopped (I can tell from some of the pixels and from seeing quite a few shops in my time) screenshots of someone holding 5 pancakes because that is clearly an impossible task for human beings to achieve. And in the game too |
| Dec 4 18:09:56 | 19m 29s | Swift Thief | ♥ 1 | I'll be honest, I was super disappointed stealing didn't work like the menu, and pressing space fired out an arm that followed my mouse cursor grabbing stuff... ...not to say what I actually got was bad though! just your menu set me up for disapointment! |
| Dec 4 18:31:18 | 21m 22s | Purr-suasion | ♥ 1 | Mechanically _really_ fun - I enjoyed just messing around on the title screen (until I got a Unity hard crash popup - you might have some unfixed errors on your title screen...?) so reloaded and stopped messing around on the title screen. I didn't rate you on Audio, as I didn't get any...? You might want to opt out of that category if there isn't any All of your levels are iterations on the same theme, but as I said - that basic mechanic is **really fun**, and I don't see any reason why you couldn't expand on this with the ideas you felt you didn't have time for. Turns out herding cats gets a bad rep for no reason! edit: Oh, I've just noticed this is your first LD entry? Extra Kudos on that, its a really solid first attempt! |
| Dec 5 13:38:20 | 19h 07m | Overdose | ♥ 0 | Good 'gamefeel' going on in this one! |
| Dec 5 13:50:16 | 11m 56s | Ludum Dart | ♥ 2 | Really solid concept and execution. Compo entry with no source code though? 👀 |
| Dec 5 14:08:56 | 18m 40s | Coins and Bullets | ♥ 0 | Nice work on the main character design, and things certainly escalate quickly! Tank controls though... *shakes fist* 😓 FYI, small bug with your gameover screen in non fullscreen webplayer - your gameover text and restart text are bigger than the game window is. |
| Dec 6 15:00:47 | 24h 51m | Bus Mayhem | ♥ 1 | Maybe its just my leet Crazy Taxi skillz, but I beat this first go with 200+ passengers 😎 Maybe some kind of points system to reward 'perfectly' stopping would have been nice, or have passengers board much slower the further away from the stop you stop at...? Things to consider if you expand on this post-Jam, but this is a solid entry as is (although slightly disappointing it just ends after one level - maybe could have just restarted that level with a lower initial time limit each time?) |
| Dec 6 15:10:08 | 9m 21s | The Burger Joint | ♥ 1 | The physics in this is pretty janky, but thats what makes it so funny to play - like needing to take a runup to get up the stairs, or the fact I spent a good minute trying to scoop up a customers burger off the floor using their table as leverage before serving it to them upside down 😂 |
| Dec 6 15:15:55 | 5m 47s | Infected Pong | ♥ 2 | 100% accurate simulation of using elderly family members laptops |
| Dec 7 00:30:18 | 9h 14m | Like a Boss Rush | ♥ 2 | Like most IF, the trick is anticipating potential responses in the parser so as not to break the illusion - I was slightly disappointed that (for example) "Dodge" was incorrect when it expected "roll". On the other hand, there were enough hints to keep things flowing and not become too obscure, which was nice. I didn't understand how this related to the theme at all though, so had to score you quite lowly on that unfortunately |
| Dec 7 00:50:36 | 20m 18s | Heavy Hearts | ♥ 1 | I liked this a lot, but must admit totally-not-mary-had-a-little-lamb had me turning the volume down after awhile... |
| Dec 7 01:05:20 | 14m 44s | Money Laundering Simulator | ♥ 1 | Really enjoyed this, and impressed you went above and beyond to include leaderboards too - all in a compo entry, to boot! |
| Dec 7 01:49:15 | 43m 55s | Factory Panic | ♥ 1 | Really solid compo entry - yeah, at first glance its a little like a Game & Watch title, but it has a nice layering of mechanics and a dilemma between upgrades and deposits, along with a 'top order' scoring system to add much more to it. My only real criticism would be that the ore deposit and upgrade machine behave differently - in my first game I could not get upgrades to work at all, as I was trying to deposit single ores and got a message that they needed to be refined first, while the deposit machine would accept any number held. Given its a Compo Entry so I would expect some flaws here and there anyway due to time constraints, the fact that that was the only thing I noticed is a testament to how solid an entry this really was - good job! |
| Dec 7 13:26:26 | 11h 37m | Collateral Damage | ♥ 2 | Nice entry. I was wondering about the theme integration up until the point that I friendly fired myself into a game over - nice implementation of making what seems like an obvious improvement a double edged sword. I'd also like to comment on your oil-painting-esque space background; its a nice aesthetic you don't see too often (and I say this as someones whos made a bunch of space backgrounds in previous LDs) |
| Dec 7 13:50:53 | 24m 27s | Sanguinite | ♥ 1 | Aw sweet, its Solar Jetman with a dash of Risk Of Rain! I enjoyed this a lot - particular credit for being able to loot my own corpses. |
| Dec 11 22:37:33 | 104h 46m | Hungry Dino | ♥ 1 | Oh man, after you left a comment on my game, yeah, fistbump for same idea! You did it much better than I did though, with moving platforms and moving food! |