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| Timestamp | Since previous | Game | mrnyarlathotep's comment | |
|---|---|---|---|---|
| Apr 23 22:55:17 | TYPING JUMPER | ♥ 0 | Really nice idea, I was a little disappointed in the execution though. If you continue with this post jam, I think the following tweaks might help a lot; - slower movement, or have a fixed amount of movement (eg move one 'tile' at a time rather than move continously) - "left" / "right" as keywords instead of "move left / right" - also some synonyms like "go left" - "controls" should open the controls helper in game, and "help" as a keyword should also open that | |
| Apr 23 23:27:04 | 31m 47s | Beatcraft | ♥ 0 | Fun idea! FYI, Trying to replay threw up an error message box on the HTML5 version |
| Apr 23 23:47:17 | 20m 13s | RTHM | ♥ 1 | 100% accurate simulation of sending eggplant emojis continuously to people on dating apps 🍆 |
| Apr 24 14:52:16 | 15h 04m | Zuma Defence | ♥ 0 | I love Zuma and I love Tower Defence, so this was a pretty great combo, both conceptually and in execution. I'll echo a 'discard' option would be nice when moneys tight, but then - as in the screenshot above - I discovered that stacking heals is super powerful as they'll heal each other to full then get to work healing everything else |
| Apr 24 15:28:10 | 35m 54s | TRPG Meets GAMES | ♥ 1 | This is legitimately brilliant, and not just in a "for a gamejam entry" kind of way - sure I could nitpick minor things like being forced to move before an attack, but for a compo entry that is exactly that; nit picking for the sake of it. (Flappy was **by far** my MVP and one-shotted every enemy, probably due to my time spent on my entry, heh) |
| Apr 28 14:19:08 | 94h 50m | Car(d) Race | ♥ 0 | Solid combination of ideas - you do get to a point where you literally only have no cards left to play and are just awaiting a game over or fluking into a card box, but I guess that pretty inherent to the nature of it being card based. FYI, trying to play on Firefox gave me a "browser does'nt support web assembly" error, but it ran fine in chrome. |
| Apr 28 14:24:57 | 5m 49s | Pong 'Em Up ! | ♥ 0 | I was a little unclear on the scoring - I went from a 90 point lead to a game over seemingly in one 'rally' and didn't know why... bug, or me completely misunderstanding how scoring is happening in the game? |
| Apr 28 14:47:06 | 22m 09s | Retro Cards! | ♥ 0 | In teresting idea, but like @slashee-the-cow mentioned, it felt more like a compilation of minigames rather than being part of a card game. Something like having a more traditonal CCG wrapper where, I dunno, the player who wins a game removes the opponents card and overall progress is getting rid of the enemys cards would have helped a lot tieing the whole thing together |
| Apr 28 15:21:50 | 34m 44s | World Bender | ♥ 0 | Very enjoyable little game - reminded me a lot of Crush on the PSP. Its always nice to get a game thats fully completable out of a compo entry game too! If I'm going to nit-pick, it's a bit of a stretch to fit this into the "2 incompatible genres" theme... |
| Apr 28 15:31:41 | 9m 51s | Candy crush your own adventure | ♥ 1 | I was captured and stabbed to death by - presumably - cultists. Very nice compo entry, both in concept and execution. FYI wouldn't run in Firefox, but ran fine in chrome. |
| Apr 28 15:58:13 | 26m 32s | Deck Shooter | ♥ 1 | Really fun and solid compo entry - if you were going to continue work on this post jam, the biggest addition I'd like to see would be more 'patterns' in the cards (to expand on the zig zag move), and maybe finessing the move available (like a 'nugdge left/right' instead of big movements) |
| Apr 28 16:50:52 | 52m 39s | S.M.A.R.T. | ♥ 1 | Solid compo entry - I think it would have been worth playing up the 'racing' element a little, as at the moment its still mostly just a game of concentration. Even just using images more relevant to racing than geometric shapes might have helped tie the two themes together more? |