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mrnyarlathotep

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TimestampSince previousGamemrnyarlathotep's comment
Aug 12 23:59:43 Anatomically Drunk ♥ 1 Are you randomising start positions? Because at the start of stage 4 I literally started off the map and fell to my death... which I guess is authentically drunk behaviour, lol. Good effort, and weirdly fun though!
Aug 13 00:04:31 4m 48s Oh no! This is monsters! ♥ 1 Really solid 'twinstick' shooter for a compo entry. The rocket launchers so good it kind of felt like easy mode though (2001 points and 32 portals destroyed thanks to it)
Aug 13 00:10:32 6m 01s Rising Tide ♥ 1 I couldn't seem to build a factory, and anything else I built just sent my funds nosediving into the negatives with nothing to do about it. Bugged uploaded build, or am I just an idiot / missing something? (playing WebGL version)
Aug 13 00:15:05 4m 33s Shrinking Out ♥ 1 Really solid first compo entry - despite the minimalist presentation, its a strong idea that fits the theme well. Good suggestion above to reverse the shrinking with successful 'scores' too. I'd also probably just make the regular move speed the run speed too. edit: Oh, FYI, its a compo entry so you need to provide the source code somewhere. Just a headsup in case you forgot!
Aug 13 16:01:06 15h 46m Blockie ♥ 1 Good idea that fits the theme well, and well executed. Gave me a Lumines vibe.
Aug 13 16:13:30 12m 24s Save Me A Seat ♥ 1 Really interesting take on the theme, and very nice presentation. I also appreciate you went the extra mile beyond it basically being a fancy Game & Watch game with the conversation minigame aspect. Really solid compo entry, especially for a first timer!
Aug 13 16:19:43 6m 13s Quickshot Yellow: The Quest for Green Flags ♥ 1 Nice entry, but as you mention kind of a stretch for the theme. Its a solid enough puzzler that it gets away with it though. FYI, I had to disable uBlock Origin to run it in Chrome if anyone else just gets an image when they go the webpage instead of a playable game.
Aug 13 16:25:57 6m 14s Death Remains ♥ 1 Nice take on the theme. Why do skeletons become huge when they fall over? LOL I really liked your menu screen to game transition.
Aug 13 16:44:26 18m 29s 42_GetOut ♥ 1 I really liked this entry - it has a weirdly nightmarish aesthetic, with the giant clocks ticking in the background and the completion screams... I managed to finish, but if you were going to continue working on this post jam, there are a couple of tweaks I'd suggest to make things 'fairer' and more puzzle-like. Making enemy movements predictable would let you plan a route, and so would making it 'rogue-like' and have them only move when you do. A couple of times their random movement screwed me over, and a couple of times they made their own pit then walked into it, lol. Also felt *sort of* unfair on the last level changing up the rules on how doors work, but its a compo entry so I can't realistically expect you to make a subtly different door model to function as a fake door
Aug 13 16:50:33 6m 07s Cosmological Constance ♥ 1 Interesting take, sort of a reverse Osmos. Galaxies colliding sound like someone sneezing, lol.
Aug 13 16:59:39 9m 06s Running out of Memory Space ♥ 0 This is a pretty great concept for a puzzle game. Like others have said, theres a huge jump in puzzle-difficulty from the 'obvious' tutorial levels to figuring things out for yourself, but given its a compo entry I'm actually impressed you bothered with the tutorial levels rather than just jumping into the meat & bones of the puzzling, rather than being upset there weren't more 'filler' tutorials to teach you about stacking commands and swapping memory cards.
Aug 13 17:07:00 7m 21s Space Crusher ♥ 1 Hey, a good old fashioned maze game. Ain't nuthin' wrong with that. If you were to continue work on this post-Jam, I can think of a couple of quality of life tweaks you could make; some kind of UI showing how many objects you've collected and have left to collect, and maybe some pointer arrows if not to the objects themselves then to the exit location. Solid compo entry in a classic genre that fits the theme, I can't really say much more than that!
Aug 13 17:19:22 12m 22s Upwards ♥ 1 Nice simple concept, and good execution. Ran fine for me in the browser.
Aug 13 17:25:58 6m 36s Rocket Girls ♥ 0 Less running out of space and more flying into space. Weird concept and aesthetic. Thanks for sharing it, I appreciate something a little out of the ordinary, and a squad of magical girls eating donuts to get to space is definitely that.
Aug 13 18:15:33 49m 35s Get Of That Damn Island ♥ 0 I love sokoban games, and having obstacles be removed with the world disappearing is a nice touch to fit the theme (even though if you stop and think about it makes no sense, heh). Its a little awkward / buggy in places, but its a compo entry so its overly nit-picky to criticise for a lack of polish; if you wanted to continue work on it post-jam, I'd echo a lot of the comments on it being a little clunky and spending some time polishin that up would help a lot.
Aug 13 18:22:54 7m 21s Crumbling Dungeon ♥ 1 Very authentic recreation of old GB games, right down to the brutal difficulty and complete lack of caring that you can paint yourself into a corner a long time ago and not realise, and will inevitably have to restart the entire game again memorising what you did wrong. From a modern design perspective, thats 'bad', but theres enough games I played through in ye olde days that do exactly the same thing that I can't help but see it as authentic recreation, so I'm not marking you down for that or anything.
Aug 13 18:32:12 9m 18s Running out of time - A maze game. ♥ 0 Nothing wrong with maze games, but I will quibble on how it fits the theme which is running out of space, not time (and unfortunately for you I played a maze game earlier today which had a shrinking world space to fit the theme). Is there a reason some insta-death blocks are red and some are blue? I guess its to help you figure out whereabouts in the maze you are? Sorry you had time issues, as it obviously hampered what you could put together in time to make the deadline, but you did at least get a fully working game together in time!
Aug 13 18:58:11 25m 59s Demonologist ♥ 1 Fun little retro game, but I'm not seeing the connection to the theme... As others have said, the mechanic to destroy the fire totems is not very obvious - even just a slight colour change when you're doing what you're supposed to be doing would signal it a little better, and the heat mechanic is interesting, but it would be nice to have some control over it. If you were worried the game would be too easy having you passively cool off while not shooting and avoiding enemies, maybe some kind of bonus 'health' points like shrines in Diablo to give one off cooling would be nice so that you don't have a point where you know you're basically screwed but can't do anything about it. Really solid compo entry (but again, gripes about lack of fitting theme - were you hoping something different would win theme selection? lol)
Aug 13 19:03:41 5m 30s A Way Out ♥ 1 Really solid compo entry that fits the theme. Yeah, its a simple concept, but its executed well. It did seem a bit unfair when you're really up against the wall that you can't 'catch' your own bullets to replenish ammo - might make a nice 'last dtich' defence mechanic, because if you're close enough your bullets are rebounding, you're close enough to game over anyway. Congrats on your first entry!
Aug 13 19:07:00 3m 19s Get Off My Boat, You! ♥ 1 I like the hand drawn aesthetic a lot, and I have to be honest, power drifting into a wave of swimmers and killing them all is pretty fun
Aug 13 19:13:39 6m 39s Anxiety ♥ 1 Really interesting little game; just playing it felt very stressful, which I guess is exactly as intended. What you lost on the score for 'fun' you more than made up for in 'mood'.
Aug 26 21:57:29 314h 43m Astropocalypse ♥ 1 This game has a lot of "juice" (as the cool kids call it) for a compo entry with some nice touches like camshake and some nice particle effects.
Aug 26 22:01:30 4m 01s Dodge and pray ♥ 0 Playing this reminded me of going for the pacifist achievement in geometry wars - fairly simple, but really fitted the theme well.
Aug 26 22:10:31 9m 01s NIGHTMARE ♥ 0 I guess from your comments about accidentally opting out of categories this is your first LD? Its a really solid compo entry that fits the theme - I managed to unlock the skin on my first go, but just having that as a meta-game element along with the 'skin customisation' aspect is going above and beyond for this type of game with the time limits of a compo entry imo
Aug 26 22:15:11 4m 40s Stepping Stones ♥ 1 really solid compo entry - exactly the type of entry that could easily be expanded into a full game post jam
Sep 1 15:30:14 137h 15m SpaceLab 42 ♥ 5 I also got a generic c+p comment on [my game](https://ldjam.com/events/ludum-dare/42/space-factory) linking to this, and I have to echo what others are saying that if you are using other peoples work you should opt out of the relevant category. Its particularly annoying doing this kind of spam promotion to compo entries, because they are the work of individuals building everything from scratch under a much tighter deadline than jam entries do, and actual feedback is much more useful.