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mrnyarlathotep

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TimestampSince previousGamemrnyarlathotep's comment
Dec 3 17:39:04 Warlock Quest ♥ 1 Took me a minute to figure out right click / left click mechanics, but a solid little puzzle-platformer compo entry that fits the theme well. Also I appreciate its a little more forgiving than a lot of platformer entries tend to be - I often finished levels with sheep-ammo to spare, and I'm not exactly a platform game speed runner
Dec 3 17:50:14 11m 10s A dangerous situation not to wear shoes in ♥ 1 This is like a crash course in multi-tasking, fun little compo entry. It seems like if you lose your anvil, you're in an unwinnable state with no way to buy a new one? Particularly annoying a that seems to be the first thing the skeletons went to destroy, lol
Dec 3 18:04:12 13m 58s Perilous Passage ♥ 1 Simple concept, but really well executed, and you seem to be harsher on yourself in your description about your graphics than I'm going to be - everything was clear what it was supposed to be, and the whole game scene was readable, which is all anyone can hope for in a compo entry. The audio lifted the overall presentation up as well, and was funny and memorable, but without being too repetitious and getting too annoying too quickly. really good compo entry.
Dec 3 18:10:48 6m 36s You Get Two ♥ 1 Interesting take on the theme. I genuinely never thought I'd play a gamejam entry based upon sylvia plaths The Bell Jar, lol
Dec 3 18:21:14 10m 26s Oblation ♥ 1 Really good compo entry, especially as a first try, and I think the aesthetic worked well even though you seem worried about a clash. Nice take on the theme, and I always like puzzle platformers that skew more towards the puzzle than the platformer. (and those aren't *really* animals, right? because you don't get duck paramedics...)
Dec 3 18:43:17 22m 03s Finding the Lamb ♥ 1 Interesting take on the theme - kind of reminded me of a board game like Mysterium with the clues provided to work out the subject (or a really dark version of Guess Who? lol) Would have been nice if you could make your selection directly from the 'board' of cultists, rather than a text only list of names, and maybe if you could see the spirits advice on that screen too, just to avoid going by memory (or screenshots ;) ). Really solid compo entry that fits the theme well though.
Dec 3 19:09:15 25m 58s Z-Trail ♥ 1 I managed to overheal my van turn 1, which turned out to be pretty useful as it moved faster than maxspeed. All in all really good compo entry, this is more like the game that [Organ Trail](https://store.steampowered.com/app/233740/Organ_Trail_Directors_Cut/) **should** have been.
Dec 3 20:12:31 1h 03m A Key Sacrifice ♥ 1 Very clever take on the theme; its all good fun up until the point it really isn't, heh.
Dec 3 23:39:03 3h 26m Sons of Vanity ♥ 1 60 generations of hereditary ugliness before they got rid of my genes! Fun little entry - simple concept, well executed, nice take on the theme.
Dec 4 00:06:01 26m 58s Follow the Leader ♥ 1 Yeah, the movement controller felt a little clunky - I seemed to be getting snagged on edges a lot. I don't want to nit pick a compo entry too much though; I like that you have everything 'on one screen' for the player to see what to do; it might be worth adding the controls to the ingame help screen too so its immediately pick up and play. If you were going to expand on this after the jam, it would be nice to give some context to who your followers are and why they are different, rather than just having one a terrible choice to use when given the option; like snipers being able to shoot through gaps in the walls to clear the way after they're placed, or something? Just so I get that they're 'snipers' from more than that I'm told they are? Pretty good compo entry, especially for a first timer!
Dec 4 00:39:00 32m 59s A Guide To Self Improvement ♥ 1 100% accurate simulation of the angst zombies have about what sort of brains to eat to stay trim
Dec 4 01:04:10 25m 10s Purgatory ♥ 1 I have to say, all of the enemies having homing bullets feels a bit unfair in what ends up as a borderline bullet hell shmup... I think it would have really changed the difficulty level just by having bullets move in straight lines and being able to dodge them
Dec 4 01:14:23 10m 13s Running Wild ♥ 1 Yeah, as others have said a checkpointing system would have been really nice to have - I had 18 followers just after the people shooting at you section, and got clipped by a crusher and didn't want to restart from the beginning; you'll probably tell me that was right near the end now, lol
Dec 4 16:12:33 14h 58m Sacrifice my farm!! ♥ 2 You mention this was your first LD, so I guess you were a little over ambitious? To the poster above talking about player rotation - the player does rotate, but its to the mouse pointer, not to move direction. This was really hard - too hard for me to fairly evaluate it, as I never managed to get more than one animal returned before a game over. If you were going to continue working on this after the jam - and you might want to, theres a good idea here at its base, and I liked the aesthetic - here are some suggestions for tweaks to make. * have a health bar instead of one hit game overs * adjust your time limits based on how many different animals you have to collect, as you can only carry one at a time - due to the back-and-forthing, you need way more time to get 2 animals than one * your map is based on 'bottleneck' areas, which wouldn't in itself be a problem, but when you have a phalanx of enemy farmers (theres like, 10 spawned at the start of the game?) that home in on you and are insta-death on touch, the only gameplay option is to wait for them all to enter the same 'room' as you, then kite them away from the exit so you can get through - all of which eats up valuable time. Having two different corridors into each 'room' would help with that, as would having a more open map in general * Maybe ramp everything up a lot more slowly; like, start with only one farmer chasing you, and add a new one for each successful animal you sacrifice? Start with a really generous time limit, then give bonus time extensions with each drop off? Hopefully you don't feel any of the above is unnecessarily harsh, believe me, I totally get how those compo time limits hit you, and your entry is probably better than my first LD entry!
Dec 4 16:39:39 27m 06s Space Station Gamma-7 ♥ 1 Yeah, I don't want to dogpile you with the same comment everyone else has, but isometric tank controls in fairly narrow corridors is like a perfect frustration combo. Its a shame, because the ideas pretty neat, and I think would have been a lot more fun with 'direct input' style controls
Dec 4 19:14:35 2h 34m Atomic Lifetime ♥ 1 Interesting concept, executed pretty well. Given the major input for the game is mouse driven, it might have been nice to have dash as middle mouse button (most mice have those nowadays, even on macs, right...?) and the restart / menu icons as buttons. Would have been nice to have completed levels have some kind of icon or colour change showing they'd been completed on the level select screen too, but these are mostly nit-picky points of feedback.
Dec 4 19:31:36 17m 01s The secret experiment ♥ 1 Hey man, I just want to say - you shouldn't put a description of the troubles you had on your game entry page - it makes it look like you are apologising for how bad your game is, and let me tell you I have played games that are much worse than your entry in this jam, I played much worse games in every jam so far, and i will play games that are much worse in every future jam I enter. If you want to get it off your chest, do a blogpost - everyone doing the compo knows how tough it is to get things done in time, and everyone doing a compo entry knows about having to lose features for time, but the people playing the game will never know what features you wanted but couldnt get. you should be proud of what you have made - it might not be the best, but its not the worst, and at the end of the day... you made something! By yourself! Thats a good thing! Don't apologise for it!
Dec 8 17:21:09 93h 49m Switch Accelerator ♥ 1 I'll admit, I didn't find the gameplay that exciting, but I did like that you took the time to add a lot of nice little touches; the colour changes of the background as you progress, the fact you have all of your 'lives' onscreen at the same time, and as you lose one the next one takes over... these are some nice little polish aspects thats its easy to overlook under a compo game time limits, and I want you to know I appreciated you taking that time edit: oh, its your first competition entry? Yeah, I appreciate that more, as well as the fact you managed to make a full game with actual game over conditions and had time to add music too. Its all too easy to overreach and then not have time for things, so you should be proud of this as a first attempt!
Dec 8 17:31:10 10m 01s Old Ways ♥ 1 Nice entry! Simple idea, but well executed. I seemed to do better just ignroing the cows and altars, and focussing only on kiting the mobs and avoiding them, as the only thing tracked at game over is time survived - maybe add points for killing cows to stop ignoring the objective a valid tactic? Its a compo entry, so I don't want to be too nit-picky, but I think maybe an unobtrusive ground texture would have helped break the game screen up a little, or some more non blocking objects like grass patches, but like I say, I understand how tight time limits can be in a competition entry, so that really is nit picking.
Dec 8 17:39:58 8m 48s Escape of the Cheese Droid ♥ 1 This is really polished for a compo entry, right down to having ingame controls scheme (as opposed to what most of us do which is write that up as part of the game description, heh)
Dec 8 19:13:54 1h 33m Spaceships Must Explode ♥ 1 It took me a while to figure out, but this was a really interesting take on the theme